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Give your traditional sudoku solving a shot of extra fun! Tic-Tac-Doku is a variant that's played with Xs and Os and based on tic-tac-toe rules. Fans of logic puzzles will find this twist on two classic formats simply irresistible. Choose from easy, medium, and hard challenges.
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.
This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and engineering computations. Each chapter is written by authors working on a specific group of methods; these leading experts provide mathematical background, parallel algorithms and implementation details leading to reusable, adaptable and scalable code fragments. This book also serves as a GPU implementation manual for many numerical algorithms, sharing tips on GPUs that can increase application efficiency. The valuable insights into parallelization strategies for GPUs are supplemented by ready-to-use code fragments. Numerical Computations with GPUs targets professionals and researchers working in high performance computing and GPU programming. Advanced-level students focused on computer science and mathematics will also find this book useful as secondary text book or reference.
Trait-based ecology is rapidly expanding. This comprehensive and accessible guide covers the main concepts and tools in functional ecology.
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Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
The Zen tradition has just two main meditative practices: shikantaza, or "just sitting"; and introspection guided by the powerful Zen teaching stories called koans. Following in the tradition of The Art of Just Sitting (endorsed as a "A book we have needed for a long, long time"), this new anthology from John Daido Loori illuminates the subtle practice of koan study from many different points of view. Includes writings by: Robert Aitken William Bodiford Robert Buswell Roko Sherry Chayat Francis Dojun Cook Eihei Dogen Heinrich Dumoulin Hakuin Ekaku Victor Sogen Hori Keizan Jokin Philip Kapleau Chung-fen Ming-Pen Taizan Maezumi Dennis Genpo Merzel Soen Nakagawa Ruth Fuller Sasaki Sokei-an Sasaki Nyogen Senzaki Zenkei Shibayama Eido Shimano Philip Yampolsky Hakuun Yasutani Wayne Yokoyama Katsushiro Yoshizawa
The Hamito-Semitic Etymological Dictionary, a project in the making since 1986, is the first dictionary to reflect the vocabulary of the extinct Proto-Hamito-Semitic (Proto-Afro-Asiatic) language. Reconstructed on the basis of Semitic, Ancient Egyptian, Berber, Chadic and Cushitic linguistic groups, the Dictionary plays an indispensable role in further research into the field of historical linguistics. It surpasses by far the only comparable work to date, M. Cohen's Essai comparatif sur le vocabulaire et la phonetique du chamito-semitique, published in 1947, which contains much less material and is now outdated. The Dictionary comprises more than 2,500 lexical items and includes an introduction providing valuable information on the historical phonology of Hamito-Semitic as well as an index of meanings, which supplies linguistics, archaeologists and scholars of ancient history with added insight into the culture of the ancient speakers of Proto-Hamito-Semitic. An invaluable contribution to the field of Afro-Asiatic Studies, The Hamito-Semitic Etymological Dictionary will be used and discussed by scholars for years to come.