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From legendary animator Hayao Miyazaki comes Shuna's Journey, a new manga classic about a prince on a quest for a golden grain that would save his land, never before published in English! Shuna, the prince of a poor land, watches in despair as his people work themselves to death harvesting the little grain that grows there. And so, when a traveler presents him with a sample of seeds from a mysterious western land, he sets out to find the source of the golden grain, dreaming of a better life for his subjects. It is not long before he meets a proud girl named Thea. After freeing her from captivity, he is pursued by her enemies, and while Thea escapes north, Shuna continues toward the west, finally reaching the Land of the God-Folk. Will Shuna ever see Thea again? And will he make it back home from his quest for the golden grain?
After the destruction of the world's ecosystem, a gentle princess named Nausicaa attempts to protect Earth's natural resources.
With disbandment imminent, Mike—No.1, the leader of the Rainbow Brigade—goes renegade, and uses his awesome powers to take many members of the unit with him. Now holed up in his citadel while the Peace Corps lays siege, he awaits his fate at the hands of the only person who can kill him...or understand him—No. 5. -- VIZ Media
A page-turning sci-fi adventure set in 1953, featuring a clever girl who, against all odds, must outsmart bullies, the FBI, and alien invaders during the height of the communist Red Scare. The New York Times Book Review calls Red Scare a “masterly graphic novel debut... tightly wrought, intense, unpredictable... breathtaking action sequences... pacing is remarkable... a virtuosic performance.” "Red Scare is a brilliant, fast-paced adventure. Action, history, and a tiny bit of fantasy collide in eye-popping panels, loaded with heart." -- Max Brallier, #1 New York Times bestselling author of The Last Kids on Earth series Peggy is scared: She's struggling to recover from polio and needs crutches to walk, and she and her neighbors are worried about the rumors of Communist spies doing bad things. On top of all that, Peggy has a hard time at school, and gets taunted by her classmates. When she finds a mysterious artifact that gives her the ability to fly, she thinks it's the solution to all her problems. But if Peggy wants to keep it, she'll have to overcome bullies, outsmart FBI agents, and escape from some very strange spies!
In the first two decades of his career, filmmaker Hayao Miyazaki laid the groundwork for his legendary movies. Starting Point is a collection of essays, interviews, and memoirs that go back to the roots of Miyazaki's childhood, the formulation of his theories of animation, and the founding of Studio Ghibli. Before directing such acclaimed films as Spirited Away, Miyazaki was just another salaried animator, but with a vision of his own. Follow him as he takes his first steps on the road to success, experience his frustrations with the manga and animation industries that often suffocate creativity, and realize the importance of bringing the childhood dreams of the world to life. Starting Point: 1979-1996 is not just a chronicle of the life of a man whose own dreams have come true, it is a tribute to the power of the moving image. -- VIZ Media
An epic fantasy written and illustrated by the legendary director Hayao Miyazaki! An addition to the perennially popular line of Studio Ghibli art books—which include interviews, concept sketches, and finished animation cels—of classic animated films such as Spirited Away and My Neighbor Totoro. Hayao Miyazaki’s Nausicaä of the Valley of the Wind, based on his own manga, was released in 1984 and has been a cult classic ever since. In a long-ago war, humankind set off a devastating ecological disaster. The earth is slowly submerging beneath the expanding Sea of Decay, an enormous toxic forest that creates mutant insects and poisonous spores. Beyond the sea lies the Valley of the Wind, a kingdom of barely 500 citizens and home to Nausicaä, who risks everything to save her people and bring peace and health to the valley. Includes sketches, developmental water colors, cel animation, and more.
Magical calamity has sent Rudeus to the opposite end of the world! But the journey itself is not without its own excitement. On the way to his hometown, he comes to the aid of a rather scantily-clad young girl. In return for his aid, she offers to grand him a wish, anything that he wants. The ability he receives is certainly powerful and Rudeus soon finds himself getting glimpses into the future--but even a fancy new power can't keep him out of trouble.
The first English translation of the classic Japanese novel that has sold over 2 million copies—a childhood favorite of anime master Hayao Miyazaki (Spirited Away, My Neighbor Totoro, Howl’s Moving Castle), with an introduction by Neil Gaiman. First published in 1937, Genzaburō Yoshino’s How Do You Live? has long been acknowledged in Japan as a crossover classic for young readers. Academy Award–winning animator Hayao Miyazaki has called it his favorite childhood book and announced plans to emerge from retirement to make it the basis of his final film. How Do You Live? is narrated in two voices. The first belongs to Copper, fifteen, who after the death of his father must confront inevitable and enormous change, including his own betrayal of his best friend. In between episodes of Copper’s emerging story, his uncle writes to him in a journal, sharing knowledge and offering advice on life’s big questions as Copper begins to encounter them. Over the course of the story, Copper, like his namesake Copernicus, looks to the stars, and uses his discoveries about the heavens, earth, and human nature to answer the question of how he will live. This first-ever English-language translation of a Japanese classic about finding one’s place in a world both infinitely large and unimaginably small is perfect for readers of philosophical fiction like The Alchemist and The Little Prince, as well as Miyazaki fans eager to understand one of his most important influences.
Yoshiharu Tsuge leaves early genre trappings behind, taking a light, humorous approach in these stories based on his own travels. Red Flowers ranges from deep character studies to personal reflections to ensemble comedies set in the hotels and bathhouses of rural Japan. There are irascible old men, drunken gangsters, reflective psychiatric-hospital escapees, and mysterious dogs. Tsuge’s stories are mischievous and tender even as they explore complex relationships and heartache. It’s a world of extreme poverty, tradition, secret fishing holes, and top-dollar koi farming. The title story highlights the nuance and empathy that made Tsuge’s work stand out from that of his peers. A nameless traveler comes across a young girl running an inn. While showing the traveler where the best fishing hole is, a bratty schoolmate reveals the girl must run the business because her alcoholic father is incapable. At the story’s end, the traveler witnesses an unusual act of kindness from the boy as the girl suffers her first menstrual cramps — and a simple travelogue takes on unexpected depth. Red Flowers affirms why Tsuge went on to become one of the most important cartoonists in Japan. These vital comics inspired a wealth of fictionalized memoir from his peers and a desire within the postwar generation to document and understand the diversity of their country’s culture.