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Traces of Soul Howl lead Mira to the missing Wise Man's next destination: the Subterranean Metropolis, ancient ruins of a seven-leveled city. Mira takes her time marveling at the wondrous sights of the lost city as she flexes her game knowledge to unravel every trap in her way. But when she runs into a mythological monster of a foe, her sightseeing trip takes a dangerous turn. Will Mira's summoning magic be enough to defeat this enemy--or has she finally met her match?
Get that 2 billion yen for an easy retirement! And look at that—there's a little cutie tagging along! Having lost her family to a freak accident, eighteen-year-old Mitsuha Yamano was left to fend against the harsh world all on her own. She was at a loss, thinking about her future, when a mysterious entity gave her the power to jump between worlds. How will she wield it...? While at times Mitsuha can be a huge ditz, she's a tough nut to crack. She begins using all the modern tools and knowledge at her disposal to carve her own path in this money-making fantasy set in a medieval world!
Now that Cartaphilus has chosen to enter a long slumber, peace has finally returned to the little cottage west of London. But it's not long before a message arrives for Chise: an invitation to join the college, a society of alchemists. Deep beneath the British Library, the curtain rises on a new story set on a new stage. There, human children learn, think, and grow...but what of those who are inhuman?
With the leaders of Holylight under his thumb, the Demon Lord decides to summon yet another member of the Sleepless Castle: Ren Miyaoji, Akira Ono’s most beloved advisor. After a brief reunion, they travel to Euritheis, where the mafia-owned company Jack of All Trades reigns with drugs, gambling, and human trafficking. The Demon Lord, the walking embodiment of hijinks, soon draws the attention of this company, and then...
A high octane portal fantasy set in a world at war between orcs, armed with guns, and magic-wielding humans. He was fifteen when he first became a hero, blasted to another world by an unknown entity. At the end of his harsh and hapless journey, the hero defeated the Demon King. Over the next ten years, he was sent off to different worlds, and every time, he saved them. Now, on his thirteenth world, the enemy is the orc race whose highly advanced civilization has forced humanity into a desperate struggle for survival. What’s more, the orcs seem to have banded under a cunning leader. Has our hero finally met his match?
Pursuing Soul Howl of the Nine Wise Men, Mira makes for the lush Primal Forest. Mysteriously, however, it's crawling with insanely strong monsters! The hunters who rely on the woods can only await death, trapped in their hideout. As if that weren't bad enough, the spirit-kidnapping Chimera Clausen and the Isuzu Alliance clash, with Mira caught in the middle! With all of these distractions, will Mira ever find Soul Howl?!
Danblf, stuck in a girl's body and claiming to be Danblf's disciple Mira, has been sent on a journey to find the nine sages. But when she makes it to her first destination, she finds a horrifying surprise--a city overrun by zombies! Deducing that one of the sages--the necromancer Soul Howl--must be nearby, Mira leads her growing party into the depths of a mazelike ancient temple for an all-out assault!
Guided by a letter from someone claiming to be another Wise Man's pupil, Mira comes face-to-face with a person she never expected to see! Later, during a sojourn back home for the first time in ages, she enjoys a shopping date with her fairy attendant, Mariana. Then, as part of her plan to pursue the spirit-hunting Chimera Clausen, Mira treks to the Isuzu Alliance base in the Forest of Seasons...where she's doxxed out of nowhere!
Soul Howl's trail has gone cold, so Mira heads back to Alcait Academy with the few clues she managed to find. With some help from her friend Solomon, they decipher that the answers she seeks are hidden below the Kingdom of Alcait. The Fool's Wunderkammer is a labyrinth full of one-of-a-kind research and dangerous curiosities. Can Mira find what she's looking for there...and make it out alive?
Accompanied by the Isuzu Alliance, Mira rushes to stop the Chimera Clausen from hunting down the King of Spirits. Allowing the criminal organization to succeed in their schemes spells calamity not just for the spirits, but for the world of Ark Earth Online. A string of clues leads Mira to the whereabouts of the enemy's secret base...but to foil their plans, she'll need to use her wits--and her most powerful summoning magic--to infiltrate their hideout!