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If anyone reads this message, please help. My name is Odsen Tyton. I’m trapped on an alien ship with seven other people. I’m not sure if we’re prisoners sentenced to die in space or part of some sick experiment. I really don’t know whom to trust. Certainly not the ship’s AI, who seems determined to kill us off one by one. But the AI wants something even more than our deaths. The Blood Stone. According to legend, the Blood Stone is a powerful artifact that can level worlds. The ship’s AI claims that it wants to secure the stone in order to protect the galaxy. So why blackmail us? If I don’t find the stone and bring it back to the ship, the AI promises to abandon us on the edges of Alliance space. That—or kill us. But we’re not the only ones searching for the stone. A darker power wants it too. And evil doesn’t like to wait. Pick up Shatter Star Wraith and experience the start of a Space Opera series packed with action, exotic aliens, and intrigue.
I’m Maya Vaa Cascan, and I don’t want to be second in command of the Wraith. To be honest… I don’t want to be on the Wraith at all. The crew is nice enough, but as soon as we get back to Alliance Space—I’m out of here. That was the plan… until I discovered that a giant asteroid is headed straight for my best friend’s homeworld, Garrix V. Now I have two choices. Find a way to save the asteroid mining colony or save Garrix V by blowing the asteroid up. No pressure.
Helping a stranger can get you killed. One... Space is a dangerous place filled with pirates and Reapers. Two... We still don’t have full control of our ship. But I refuse to stand by and watch an Alliance ship get destroyed by Reaper fighters. The crew says that we should mind our own business, but as the new captain of the Wraith—it’s my call. And I made a bad call. The stranger is way too powerful, and he knows far more about us than he should. He even knows the Wraith’s mission—unlike us. This mysterious stranger is willing to fill in the gaps of our missing memories. For a price. A price that might include laying waste to an entire planet—or worse… infecting the whole galaxy.
The epic sword-and-sorcery adventure of the Bound Gods fantasy series, which started with In the Shadow of the Gods and The Bones of the Earth, comes to its dark conclusion in this thrilling story of a vibrant world whose fate lies in the hands of vengeful gods and bold warriors. The world has been plunged into darkness...and only the scheming priest Joros might be able to bring back the sun. With his ragtag band of fighters—a laconic warrior, a pair of street urchins, a ruthless priestess, and an unhinged sorcerer—Joros seeks to defeat the ancient gods newly released from their long imprisonment. But the Twins have champions of their own, and powers beyond knowing...and the only sure thing is that they won’t go down without a fight. The fate of the world hangs in the balance as the Twins aim to enact revenge on the parents that imprisoned them, and the world that spurned them. The Long Night has begun, and the shadows hide many secrets—including that the Twins themselves may not be as powerful as they would have everyone think. Joros and his allies must strike now—before the Twins can consolidate their power...and before they are allowed to shape the world in their vision.
The Federation Starship U.S.S. Enterprise is on routine training maneuvers when it comes up against Khan, a brilliant renegade from twentieth-century Earth.