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After bringing out his demons and dying by the riverbank, Hana Asakura heads inside the Great Spirit where his uncle Hao, the current god, forces him to fight...his father at the same age as himself?! Meanwhile on Earth, there's trouble brewing at Funbari Hot Spring. Ludsev and Salerm appear with a girl who calls herself Black Maiden... How will Tao Men, Gakko Ibuki, and the others react to this critical situation?!
The action manga bestseller returns, in 600-page editions featuring a remastered translation and new cover art by creator Hiroyuki Takei! Dive into the classic Shonen Jump adventure whose world of mystical spirits and bewitching battles inspired the classic anime. This volume corresponds to Vol. 1-3 of the original release, featuring updated translation and lettering, back in print more than 20 years after its initial release! HEIR TO THE THRONE Shamans possess mysterious powers that allow them to commune with gods, spirits, and even the dead. High schooler Manta Oyamada doesn't know much about them, but that changes fast when his class welcomes a new transfer student from remote Izumo: Yoh Asakura, a shaman in training! Although he may just be starting out, Yoh’s dream is a big one: to become the Shaman King, the one and only shaman who may commune with the Great Spirit and help remake the world for the better. But the road to this pinnacle of spiritual power runs through the Shaman Fight: a gauntlet of battles with rival mediums who call forth dizzying powers from the world of the dead in their own bids for the crown. It’d be nice if Yoh had a little more time to train and mature...but the Shaman Fight is only held once every 500 years, so he’s going to have to grow up fast!
Yoh advances to the second round of the Shaman Fight preliminaries, where he faces off against Faust VIII, a powerful necromancer. Faust's cruel methods leave Yoh beside himself with anger...and it's not long before he's out of mana. But Yoh's got one last trick up his sleeve...
Yoh and his friends are nearly out of mana, so they spend a night at Calim's old house on the Lost Continent of Mu in an effort to recuperate�地nd to approach their final confrontation with the Patch Officiants with renewed resolve.
“I’m ready to know now…” After seeing Death Zero free, Hana and Alumi have returned from Nagano. Upon returning, they found out that Sati visited Funbari Hot Springs to pay a visit to Tamao. Meanwhile, Team YVS and the Dong family are maneuvering behind the scenes, and an ultra-divine class god attacks…?! All the various factions are making their preparations for the Flower of Maize…
After Hao is crowned the Shaman King, Yoh and his friends fight their way through the Plants of the Lost Continent of Mu, guarded by Hao's allies among the Patch tribe, to defeat him. But, his mana spent after a flurry of harsh fights, Faust falls in battle. The Gandhara, on the other hand, have made their way to the heart of the Great Spirit, intent on entrusting Yoh and his friends with the Five Elemental Spirits.
Yoh Asakura--a junior-high shaman who can speak to ghosts--travels from rural Japan to Tokyo for advanced training, but he soon discovers challenges both real and otherworldly. Original.
"Am I an enemy or an ally? That's for you to decide." Kyoto... Pilgrim's lodgings... School trip... Hana and the others get a brief glimpse of ordinary life when their ability to see spirits is cut off. But the arrival of the mysterious Yakumo Nakaizumi prompts Hana to take a good look at himself. What do those eyes see...?
Yoh Asakura, a young shaman, came to town to hone his gift and bridge the gap between our world and the spirit world�地nd now he's made a powerful ally in Amidamaru, the spirit of a samurai who died 600 years ago! But as soon as their pact is formed, a fearsome rival shaman challenges Yoh. He wants Amidamaru for his own�地nd there's nothing he won't do to get his hands on him!
The stories behind Hao’s three women team of Canna, Mathilda, and Marion is finally revealed Canna is the daughter of the historical and influential Bismarck Family. When her parents and maid, the only people in the whole who understand her, are killed, one man stands before the indignant young girl… The Canna arc comes to an exciting conclusion! Now, the stage shifts and we are brought to a forest in Scotland. The young Mathilda is living alone with her granny, training to become a shaman. She comes upon an old box hidden in the house and her life then takes a vital shift.