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WHERE MAN MEETS MAGIC AND MACHINE... The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where mana, technology, and human flesh have melded into deadly urban predators. And the multinational mega-corporations that run the world hoard the only thing of real value—information. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now he wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, into a completely different world where his first wrong move may be his last...the world of Shadowrun.
HE THOUGHT HE WAS OUT... For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out, or get dead. BUT GOT PULLED BACK IN. Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, and whatever his body has left to give. And everything he's got, he'll need as he comes face-to-face with a part of his life he thought he'd left behind, and an enemy left for dead.
Earth, 2063. Long-dormant magical forces have reawakened, and the creatures of mankind's legends and nightmares have come out of hiding. Megacorporations act as the new world superpowers, and the dregs of society fight for their own power. Sliding through the cracks in between are shadowrunners-underworld professionals who will do anything for a profit, and anything it takes to get the job done. Kellan Colt has come to Seattle to make a name for herself. But her first run proves that in her line of work, there's no such thing as a sure thing, and that in her world, there is only one law-survival.
In the year 2060, violence rules the streets of Seattle and a conspiracy is hatched to spread a plague of vampirism. When Rachel Meyer's boyfriend Warren Storey is abducted by these conspirators, she hires shadowrunners to find Warren and bring him back. But the runners uncover a plot by Dr. Oslo Wake to transform all metahumans into walking dead. For Dr. Wake is developing a new strain of the virus that causes vampirism. The strain is far from perfected. Now, Warren has become a test subject in a medical procedure to create these unstoppable creatures. It's up to Rachel and her vampire hunter friends to rescue him.
As supercorporations rule the world, engaging in corporate wars, power games, and espionage missions, the shadowrunners, beings who deliver goods for the leaders, survive by their wits and their greed. Original.
Ryan Mercury, the late president's secret agent, must find a mage with the ability to control the awesome power of the Dragon Heart. If he fails, the world will fall prey not only to industrial saboteurs, but spiritual demons as well. But in a turn of good fortune, Mercury will be joined by a mysterious figure--one who's known to be one of the more powerful individuals in the "Shadowrun" universe.