Download Free Shadowrun Legends Lone Wolf Book in PDF and EPUB Free Download. You can read online Shadowrun Legends Lone Wolf and write the review.

BLOOD AND MAGIC… …rage in the streets of Seattle. The shift of a few blocks of gang turf costs lives, innocent and guilty, silenced forever and then forgotten in the city's deepest shadows. Lone Star, Seattle's contracted police force, fights a losing battle against the city's newest conquerors—the gangs. From his years of undercover work, Lone Star officer Rick Larson thinks he knows the score. The gangs rule their territories by guns and spells, force and intimidation, and it's the most capricious of balances that keeps things from exploding into all-out warfare. Inside the Cutters, one of the city’s most dangerous gangs, Larson is in a prime position to watch the balance, react to it, and report to his superiors. But when the balance begins to shift unexpectedly, Larson finds himself not only on the wrong side of the fight, but on the wrong side of the law as well…
WILD IN THE STREETS… Wolfgang Kies is a shadowrunner with a secret. He’s an untrained shaman whose totem is the Wolf. Struggling under the influence of the Old One's omnipotent powers, Wolfgang's only ally is Dr. Richard Raven, the elf and do-gooder vigilante Seattle turns to when all else fails. He knows Wolfgang's secret. He understands the pull of magical possession on vulnerable souls. Together they are the only force strong enough to battle crime kingpin Etienne La Plante. As the chrome-fisted Capone of the Seattle Sprawl, La Plante has at his command an army of grunge goons, razorboys, and icepick-packing street samurai. But when Wolfgang's on the prowl, every cyber-creep and crook is fair game. There’s only one hope against La Plante’s reign of terror—the one force Wolfgang fears the most...his own pure predatory fury.
AN UNLIKELY PAIR… Sly is a shadowrunning veteran. She's survived more missions than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his ears. He’s come to the urban jungle of Seattle to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. And if it’s not stopped, this conflict could turn to all-out warfare, spilling out of the shadows and into the streets…
A CONJURED KILLER IS LOOSE… Life on the streets of 21st-century Seattle can be tough, especially for a young ork like Pita. And it gets a lot tougher when she witnesses a corporate mage murdered by the violent spirit he just conjured from another dimension. Now she's in a heap of trouble with the dead mage's employer, an organization with something to hide. Fortunately, KKRU reporter Carla Harris is in a position to help. Carla needs a big story to give her career some juice, and Pita's predicament might be the ticket. Because Pita's pursuer—MCT, the megacorp computer firm—has hired the heavy hand of the Yakuza crime organization as muscle, things heat up pretty fast. Moreover, the entity that MCT’s mage foolishly summoned is very, very old, and unlike any power on earth. It has infiltrated the telecommunications matrix with devilish cunning—and unless Pita can thwart it with her newly acquired magical powers, Seattle’s—and the entire Sixth World’s—throat will be wide open for the cutting...
OUT ON THE STREETS… By 2053, the return of magic to the world has filled the streets of Chicago with beings and creatures from mythology. For those in the politically dominant mega-corporations, the underworld, and everywhere in between, it is a time of chaos and wonder—and incredible opportunities ripe for the taking. For fifteen-year-old Peter Clarris, transformed by his Awakened genes from a human into a troll, the forces of magic are a curse to be broken with science. Torn from the comfortable biotech fast-track of his childhood, he becomes a pariah, shunned by friends and strangers alike. Now, living among the outcasts—the underclass of orks and trolls, the criminal societies of gangsters and shadowrunners—he grows up pursuing the elusive means of controlling his own genes, and ultimately his own destiny. But the Windy City’s shadows are dark and deep, and when Peter comes across a real chance to fulfill his dream of reversing the change that was forced upon him, it may cost more than he’s willing to pay—before he’s through, it may cost him his life…
DIGGING FOR DANGER… In the twenty-first century, magic brings out the best in people—and the worst. As Tommy Talon already knows. As the head of a successful shadowrunning team, it’s the dark side of people that brings him business. AND THE ONLY REWARD IS A SWIFT DEATH… This time he's hired to hunt a murderous archaeologist and recover a magical relic. But Talon's not hunting alone. Someone else wants the artifact too—someone very powerful. And Talon and his team must outwit the world's most potent megacorporation on its own turf if they're to have any chance of returning the treasure—or any chance of returning at all...
BATTLE BENEATH THE STREET OF BOSTON! In the magical world of 2060, street mage Tommy Talon has hit the big time. He's a member of Assets, Inc., one of the best shadow-teams in the business, but now he's drawn back to his home town of Boston by secrets from his past. Secrets that lead him into conflicts with megacorporations, yakuza gangsters, and a powerful spirit that's hunting for him. Talon must call on all of his magical powers and the abilities of his shadowrunning friends to unravel the mystery. Along the way, he finds out some unexpected things about his past, himself, and his true enemy: someone very close to him indeed...
ONE WRONG MOVE COULD BE HIS LAST... In the mission given him by the Dragon Dunkelzahn, Ryan Mercury promises to deliver the magical Dragon Heart safely to the metaplanes, where Thayla and her song are all that defend the earth against the onslaught of the Enemy. But when the protector of the world is swallowed by the Chasm, all hope for the future disappears with her. Now nothing stands between humanity and the greatest scourge the planet has ever known... AND IF HE FALLS, THE SIXTH WORLD FALLS WITH HIM... The Enemy bears unlimited power, all of it evil. With Thayla destroyed, and the metaplanes unprotected, the Enemy's army of flesh-shredding beasts is about to lay waste to the world. As the ultimate battle is waged between the forces of good and evil, Ryan and his dauntless shadowrunners have only two options: total victory or certain destruction...
DESPERATE TIMES… He was only a "beginner" shaman, but Sam Verner had to find a cure to break the curse on his sister. Only something of great magic would do the trick. It was this quest that took him to a mystical citadel in Australia, where, with the aid of his shadowrunner friends, he recovered a strange artifact he hoped would prove helpful. DESPERATE MEASURES… But instead of anything that even remotely resembled help, an unexpected and ancient terror was released—a terror that erupted into a shadow war for dominion over an awakened Earth. And while the evil kept growing, inexorably drawing him into battle, the curse's power over his sister was also growing, bringing her closer and closer to death. Soon a truly desperate Sam realized that the last and only hope for saving his sister was to find the greatest shaman of the Sixth World, former leader of the Great Ghost Dance—a man who may no longer exist...