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With Catwin's help, Miriel has captured the heart of the King, but their victory has come at a cost: the suspicion and enmity of the Duke, and the unrelenting hatred of the Court. As they recover from the attempt on their lives, the two form a fragile alliance, promising that their first loyalty is to each other, and that their one goal is to survive. But to survive, Catwin and Miriel need power, and the search for power of their own draws them ever further into the Court and inexorably closer to the throne. Enemies surround them, ruthless and vengeful, and the only way forward is a dark path that threatens to sever them from themselves. For it is not only enemies that are a danger Light and Shadow now, but the weakness of their own hearts. As she protects them both, Catwin struggles against her love for Temar, the Duke's assassin; to capture the King's heart, Miriel must forget both her love for Wilhelm, and her passion belief in the populist uprising. A reckoning is coming, a betrayal that has been in the making for decades, and if they are to survive, both Catwin and Miriel must be prepared to give up everything they hold dear.
You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. As you guide your hero through this epic adventure, you will be choosing the danger that they face, the monsters that they fight and the treasures that they find. Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero. You can choose their weapons, their armour, their special abilities - even the boots on their feet and the cloak on their back! No two heroes will ever be alike, which means your hero will always be unique to you. Welcome to a new world. Welcome to Valeron. Welcome to DestinyQuest. PLEASE NOTE THAT ALTHOUGH THE EBOOK VERSION IS FULLY HYPERLINKED, YOU WILL STILL NEED DICE, PAPER AND A PENCIL TO PLAY!
Friendship and loyalty, secrets and intrigue, prophecy and illusion… I was four hours old when I was cast out by my mother. I was cursed, she said. Kinder to let me die in the snow and the wind than let me live, only to be betrayed. I was twelve when the Duke found me and turned me into a Shadow: bodyguard, spy, and assassin. I was fourteen when he brought me to court. He wanted his niece on the throne, by any means possible. I was to be her weapon, wielded as she and the Duke saw fit. But she wants more. She’s playing her own game. And the court holds its own secrets. A war centuries in the making is ready to erupt, and we are in a race against time to keep it from consuming whole empires. … If we survive. Based on the intrigue and shifting loyalties of the War of the Roses and the Tudor dynasty that followed, Light & Shadow exists in a world that never was - a world of magic and prophecy….
Catwin is chosen to be a Shadow by the Duke of Voltur to his niece, the Lady Miriel DeVere. The ruthless Duke is using Miriel as a pawn to catch weak and sickly King Garad's heart. Catwin and Miriel must quickly learn who to trust and how to use all their skills if they want to survive at Court, including when to turn those skills against the very people who have trained them.
At last, Catwin and Miriel have chosen their own path, escaping the Court and its machinations, and fleeing to the Norstrung Provinces, to aid the rebellion. As they shed the masks and deceptions of their former life, however, both must face the fact that the same dark forces they fled are at work even in the furthest reaches of Heddred. But it is not only avarice and hatred that endanger them-the prophecy made at Catwin's birth is slowly but surely coming true, and betrayal has followed her in her escape from the court. As the shadows of war and rebellion mass, Catwin must face the fact that if she wishes to be true to herself and her alliance with Miriel, it may be she who bears the cost of saving her kingdom...
From Moira Katson, the latest installment in the story of Miriel and Catwin - Light and Shadow... New to the world of Light & Shadow? Start with Shadowborn! ******* It has been two years since Miriel and Catwin sought shelter in Priteni, a land they thought to be no more than legend. With Heddred far behind them, they believe they have found a safe haven at last. But Priteni is a land of old alliances and older grudges. When an army appears on the horizon, Miriel and Catwin are thrown once more into a world of secrets and lies...
Savage alien planet! Oppressed barbarian tribes! Corrupt emperor! Deadly woman warrior! Gladiators and slaves! Battle axes and hand blasters! Monsters and heroes... and the Incredible Hulk! Let the smashing commence! Collects Incredible Hulk (1999) #92-105.
As commander of one of the most decorated Dragon teams in history, Talon Rift has taken down the worst humanity has to offer—slave traders, terrorists, arms traffickers, and more. But one of his quarries has always eluded him: the Warlord of Ymir, the man who marched an army of mercenaries onto a planet decades ago and has held it ever since. Taking the Warlord down with a team of 16 is a suicidal idea... But Dragons aren't known for their good sense of self-preservation. They're known for doing whatever it takes. ** KEYWORDS: space opera; scifi romance; science fiction; Kurtherian Gambit; Honor Harrington; David Beers; military scifi; military science fiction; space marines; epic; strong female protagonist; colonization; genetic engineering; humorous science fiction; funny science fiction; LGBTQ science fiction; galactic empire
Book 6 in the DRAGON CORPS series by Natalie Grey, author of SHADOWS OF MAGIC and the TRIALS & TRIBULATIONS and VIGILANTE series in the Kurtherian Gambit Universe! New to the series? Start with DRAGON'S COVENANT! Nyx has taken command of the Conway, and she has no trouble picking a first mission: working with her old crew on the Ariane to take out the last of the renegade Dragons. Nyx and Talon were always an unstoppable team. Now that they both have their own crews, they’ll be even more lethal. Or … that’s how it was supposed work. But there’s one small problem. Though Nyx took down Ghost, the AI modeled on the smuggler lives on, now sentient and running what remains of the organization. When one of Ghost's assassins attacks the Conway, Nyx is determined not to let it derail her mission. She's going to help Talon and the Ariane no matter what it takes. But Ghost doesn't just want Nyx dead, she wants Nyx destroyed. And her assassin knows that the best way to break Nyx's spirit is to force her to choose who survives…. The crew of the Ariane, or the crew of the Conway.
Book 2 in the DRAGON CORPS series by Natalie Grey, author of SHADOWS OF MAGIC and the TRIALS & TRIBULATIONS series in the Kurtherian Gambit Universe! New to the series? Start with DRAGON'S COVENANT! Ghost’s attempt to kill Nyx has met with failure, but she has managed to kidnap John Hugo’s daughter. With the Head of Intelligence compromised, the Dragons drop all other missions and race to rescue Rhea Hugo. Acting as hostage negotiator? Dess Tasper, a woman who knows more about Ghost than any of the Dragons…. But who may be leading Nyx and Talon into a trap. With a child’s life on the line, two teams square off against an opponent with infinite resources and unknown goals - and they uncover the secret Ghost’s family has been hiding for years: Eternas, an entire planet hidden from the Alliance for generations. Ghost’s entire family, and thousands of civilians, are in the crossfire, and she will do anything to keep the Alliance from finding them. Anything…up to and including killing Rhea Hugo. Continue the DRAGON CORPS series with DRAGON’S NEMESIS - scroll up to grab your copy!