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Every wraith has his own personal whisperer in darkness, telling him that it's a very good thing to be bad. They call the voice the Shadow, and every wraith must strive to resist its efforts to drag him down to Oblivion. This Shadow will urge the wraith to untold acts of depravity and evil until he is lost forever to the Void.
A Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!
Shadows over Vathak blends the Otherworldly, Cosmic Horror themes of New England's Lovecraft, the Macabre Mysteries of Poe, and the sensibilities of Victorian, Gothic Horror Adventure into an original fantasy setting for the Pathfinder Roleplaying Game.
...the Voice of the Afterlife. Don't believe the hype. The missionaries may say they help folks, but who do you think started all this? They're some bad people, brothers and sisters. They're helping something big and nasty, and they ain't scared of you. In fact, they know every trick you do. How do you figure they're so good at being dead? You may not like the answer, because the truth has a taste for you." In Shadow Games, the true nature of the characters' adversaries is revealed, as is the cult behind the Pigment trade, and its connection to Spectres. Helping the heroes, however, is a new character class, new roles to combat the coming storm, and a new way to use Spite to fuel abilities in a deadly gamble between need and power.
Hero or Villain? You Decide. - Navigate your way through all 55 missions and 16 Boss Battles - Incredible tactics for defeating all bosses with an A Ranking - Find out how to beat Expert Mode - Find all 115 secret keys throughout the game - All unlockables exposed
Describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, the book provides new feats, prestige classes, spells, and magic items.
Shadow Puppets and Shadow Play is a comprehensive guide to the design, construction and manipulation and presentation of shadow puppets, considered by many to be the oldest puppet theatre tradition. Traditional shadow play techniques, together with modern materials and methods and recent explorations into theatre of shadows, are explained with precision and clarity, and illustrated by photographs that include the work of some of the finest shadow players in the world. Topics covered include an introduction to shadow play, its traditions and the principles of shadow puppet design; advice on materials and methods for constructing and controlling traditional shadow puppets and scenery; step-by-step instructions for adding detail and decoration and creating transculent figures in full-colour; detailed methods for constructing shadow theatres using a wide range of lighting techniques; techniques of shadow puppet performance and contemporary explorations with shadow play; and instructions for making animated, silhouette films with digital photography. Lavishly illustrated throughout, Shadow Puppets and Shadow Play sets out detailed instructions for making and presenting shadow puppets by traditional methods and with the latest materials and techniques. Superbly illustrated with 420 colour photographs and helpful tips and suggestions.