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What if you could rewrite the past? Quinn Black is having the worst day ever . . . over and over again. The same car blocking his driveway, the same horrific accident he witnesses, the same cop that keeps preventing him from saving his boss from dying in it, and the same memory of a girl from his past that gets sharper each time. Then he realizes he has the power to travel through time and change the future. With infinite opportunities to alter the past, the possibilities are endless. Could he prevent terrorist attacks? Natural disasters? The deaths of friends? Or even go back in time and say the right thing to the girl who haunts his dreams? Unfortunately, the rules of time travel are more complicated than he imagined, and before long, Quinn is thrust into the greatest race in human history. His actions can either save the world or destroy it. And now the man who could turn back the clock is running out of time.
From the #1 New York Times bestselling author of Anathem, Reamde, and Cryptonomicon comes an exciting and thought-provoking science fiction epic—a grand story of annihilation and survival spanning five thousand years. What would happen if the world were ending? A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space. But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . . Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth. A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant.
In the four years since he traveled through time to save the world, Quinn Black has settled happily into life as a new space race billionaire, despite the fact he's no longer able to travel or loop time. But before long, things start to go horribly wrong. The system he created to save the planet mysteriously begins to malfunction. His team receives a cryptic message, and he's hurled back into the past once again . . . but with a twist. Now, instead of trying to go back in time, he's desperate to travel in the other direction and get back to the future. As he joins forces with a young Dr. Green to help him find his way back to 2025, Quinn discovers a sinister plot, one so complex that Quinn may not be able to unravel it. Now Quinn must change the course of history once again. . . or risk erasing his own.
'An astonishing debut... Breathtakingly tender and wryly understated' NEW YORK TIMES. 'Genre-defying... Witty and inventive' GUARDIAN. 1967. Four female scientists invent a time travel machine. But then one of them suffers a breakdown and puts the whole project in peril... 2017. Ruby knows her Granny Bee was the scientist who went mad, but they never talk about it. Until they receive a message from the future, warning of an elderly woman's violent death... 2018. Odette found the dead women at work – shot in the head, door bolted from the inside. Now she can't get her out of her mind. Who was she? And why is everyone determined to cover up her murder? 'A page-turning temporal safari. Part murder mystery, part extrapolation of a world in which time travel has become a commercial reality, it is written with an acute sense of psychological nuance' GUARDIAN. 'Intriguing and multi-layered' DAILY MAIL. 'Captivating, delightful and thoroughly original' JENNIE MELAMED. 'Troubling and inspiring, comforting and horrifying' SCIFINOW.
“Terwilliger’s latest personal growth and development system . . . will help you program for success the most important piece of equipment you own—your brain!” (Flex Magazine). “Tell me your goal and I will tell you WHY you are likely NOT to achieve it! The way in which you have pursued goals in the past has very likely created the exact opposite blueprint of the one needed to achieve what you want. Those negative blueprints may be exactly what are keeping you from living your dreams.” With these words, motivational speaker and author Tom Terwilliger lays out his success philosophy and challenges you to fulfill your long-held desires.9 7 Rules of Achievement is a life-changing book that will help you finally create the new and empowering architecture needed to achieve whatever you want—including abundant wealth, a joyful and fulfilling relationship, a sexy, strong and healthy body, and the ability to lead and inspire. Even before completing the seven rules, you will immediately begin to feel unstuck and compelled to start moving towards even your most ambitious dreams. “Terwilliger’s love for people and his desire to help them succeed is evident throughout the book along with the rules needed to do it.” —T. Harv Eker, author of the #1 New York Times bestseller, Secrets of the Millionaire Mind
The Model Rules of Professional Conduct provides an up-to-date resource for information on legal ethics. Federal, state and local courts in all jurisdictions look to the Rules for guidance in solving lawyer malpractice cases, disciplinary actions, disqualification issues, sanctions questions and much more. In this volume, black-letter Rules of Professional Conduct are followed by numbered Comments that explain each Rule's purpose and provide suggestions for its practical application. The Rules will help you identify proper conduct in a variety of given situations, review those instances where discretionary action is possible, and define the nature of the relationship between you and your clients, colleagues and the courts.
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
College freshman Owen Sage has just started to understand the darkness trying to overtake Everville and the earthly realm. With the help of The Keeper and the Fron army, Owen has managed to buy some time, but new problems have already emerged, new secrets need to be revealed, and the race against time to stop Them from conquering both dimensions has only just begun. The Keeper, Owen Sage, and his friends at Easton Falls University must now battle threats from within. To do it, they must reunite with familiar creatures and join forces with new ones as they navigate their journey to the truth that awaits them in Everville.
You only THINK you know what happened at Waterloo The real story involved more monsters. And a lot more time travel If Jane Austen and Mary Shelley had locked H. G. Wells in a dungeon and revised his wildest work, the result would have been something like this rollicking steampunk time-travel adventure that still manages to be a comedy of manners. Albano’s delightful characters confront not only monsters and killer robots, but their own divided loyalties between personal happiness and the fate of their country. – Ken Schneyer It’s 1815, and Wellington’s badly-outnumbered army stares across the field of Waterloo at Napoleon’s forces. Desperate to hold until reinforcements arrive, Wellington calls upon a race of monsters created by a mad Genevese scientist 25 years before. It’s 1815, and a discontented young lady sitting in a rose garden receives a mysterious gift: a pocket watch that, when opened, displays scenes from all eras of history. Past…and future. It’s 1885, and a small band of resistance fighters are resorting to increasingly extreme methods in their efforts to overthrow a steampunk Empire whose clockwork gears are slick with its subjects’ blood. Are these events connected? Oh, come now. That would be telling. “Waterloo and time travel are made for each other and Heather Albano has done a wonderful job of giving us a delightful cast of characters, tasked with stitching together the proper nineteenth century while fending off several monstrous alternatives. Propulsive adventure with historical insight.” – Kim Stanley Robinson
'When your past calls - Don't answer, it has nothing to say'. Unless your name is Sean McMillan - in which case you had better answer and listen carefully. Out of Time is the first in a series of books that introduce the reader to Sean McMillan 'The Dream Traveler'. McMillan is a detective assigned to a cold-case squad, but he is no ordinary detective. With a unique ability to travel back in time through the medium of his dreams - finding evidence and solving a long forgotten murder should be a foregone conclusion. However, Sean soon discovers that changes to the past to influence the future can have unexpected and deadly consequences. The past is not the past, the future is not set and nothing in life is certain. Open your mind and join the 'Dream Traveler' on his journey back to the past.Entertaining and thought provoking. Ernesto H Lee has crafted a gripping murder mystery, with many twists and turns - Deborah Lloyd for Readers Favorite - 5 StarsOut of Time is a fantastic introduction to the Dream Traveler Series by Ernesto H Lee. Well written and engaging - Melinda Hills for Readers Favorite - 5 StarsWell written and a fun read. The reader will surely find that reading 'Out of Time' will make time fly - 'The Book Review Directory'