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Explores the uncalculated and incalculable elements in historical re-enactment - unexpected emotions, unplanned developments - and locates them in countries where settlers were trying to establish national identities derived from metropolitan cultures inevitably affected by the land itself and the people who had been there before them.
This book examines the performative life reconciliation and its discontents in settler societies. It explores the refoundings of the settler state and reimaginings of its alternatives, as well as the way the past is mobilized and reworked in the name of social transformation within a new global paradigm of reconciliation and the 'age of apology'.
In this feminist cultural study of reenactments, Katie King traces the development of a new kind of transmedia storytelling during the 1990s, as a response to the increasing difficulty of reaching large audiences at a time where entertainment media and knowledge production were both being restructured.
Expeditionary journeys have shaped our world, but the expedition as a cultural form is rarely scrutinized. This book is the first major investigation of the conventions and social practices embedded in team-based exploration. In probing the politics of expedition making, this volume is itself a pioneering journey through the cultures of empire. With contributions from established and emerging scholars, Expedition into Empire plots the rise and transformation of expeditionary journeys from the eighteenth century until the present. Conceived as a series of spotlights on imperial travel and colonial expansion, it roves widely: from the metropolitan centers to the ends of the earth. This collection is both rigorous and accessible, containing lively case studies from writers long immersed in exploration, travel literature, and the dynamics of cross-cultural encounter.
Consuming History examines how history works in contemporary popular culture. Analysing a wide range of cultural entities from computer games to daytime television, it investigates the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation. In this second edition, Jerome de Groot probes how museums have responded to the heritage debate and how new technologies from online game-playing to internet genealogy have brought about a shift in access to history, discussing the often conflicted relationship between ‘public’ and academic history and raising important questions about the theory and practice of history as a discipline. Fully revised throughout with up-to-date examples from sources such as Wolf Hall, Game of Thrones and 12 Years a Slave, this edition also includes new sections on the historical novel, gaming, social media and genealogy. It considers new, ground-breaking texts and media such as YouTube in addition to entities and practices, such as re-enactment, that have been underrepresented in historical discussion thus far. Engaging with a broad spectrum of source material and comparing the experiences of the UK, the USA, France and Germany as well as exploring more global trends, Consuming History offers an essential path through the debates for readers interested in history, cultural studies and the media.
Since the late 1700s new forms of visual entertainment have tried to simulate the details of nature: reenactment has now become the most widely-consumed form of popular history. This book engages with the quest for definition and appropriate delimitation of reenactment as well as questions about the relationship between realism and affect.
The Routledge Handbook of Reenactment Studies provides the first overview of significant concepts within reenactment studies. The volume includes a co-authored critical introduction and a comprehensive compilation of key term entries contributed by leading reenactment scholars from Europe, North America, and Australia. Well into the future, this wide-ranging reference work will inform and shape the thinking of researchers, teachers, and students of history and heritage and memory studies, as well as cultural studies, film, theater and performance studies, dance, art history, museum studies, literary criticism, musicology, and anthropology.
Long dismissed as the domain of hobbyists and obsessives, historical reenactment—the dramatization of past events using costumed actors and historical props—has only in recent years attracted serious attention from scholars. Drawing on examples from around the world, Historical Reenactment offers a fascinating, interdisciplinary exploration of this cultural phenomenon. With particular attention to reenactment’s social and pedagogical dimensions, it develops a robust definition of what the practice constitutes, considers what methodological approaches are most appropriate, and places it alongside museums and memorial sites as an object of analysis.
Reenactment Case Studies: Global Perspectives on Experiential History examines reenactment's challenge to traditional modes of understanding the past, asking how experience-based historical knowledge-making relates to memory-making and politics. Reenactment is a global phenomenon that ncompasses living history, historical reality television, performance art, theater, historically-informed music performance, experimental archeology, pilgrimage, battle reenactment, live-action role play, and other forms. These share a concern with simulating the past via authenticity, embodiment, affect, the performative and subjective. As such, reenactment constitutes a global form of popular historical knowledge-making, representation, and commemoration. Yet, in terms of its historical subject matter, styles, and subcultures, reenactment is often nationally or locally inflected. he book thus asks how domestic reenactment practices relate to global ones, as well as to the spread of new populisms, and postcolonial and decolonizing movements. he book is the first to address these questions through reenactment case studies drawn from various world regions. Forming a companion volume to the Reenactment Studies Handbook: Key Terms in the Field (2020), Reenactment Case Studies s aimed at a wide academic readership, especially in the fields of istory, film studies, memory studies, performance studies, museum and heritage studies, cultural and literary studies, and anthropology.