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Discover an analytic work of Sekiro, a game that spectacularly marked the 2010s. Few video game series can boast having marked the 2010s as much as Souls. FromSoftware mainly owes this amazing and unexpected success to the talents of the now-famous Hidetaka Miyazaki, whose radical vision of video games was quick to charm and win around players. In May 2014, the director was promoted to president of FromSoftware. He could have continued to create Souls forevermore, but instead chose to develop new franchises. The first true representative of this new era was Sekiro: Shadows Die Twice, a game with unprecedented richness and flawless thematic consistency. This book will discuss the work’s development process, an analysis of the storyline and characters, the soundtrack, themes, and its historical, cultural and artistic influences. It will also present an analysis of the problem with Sekiro’s difficulty—which saw a lot of ink spilled at its release—and take a look at the evolution of Miyazaki’s games. This book will provide you with an analysis of Sekiro: Shadows Die Twice : it will discuss the game creation process, as well as the themes, the storyline, the characters, the soundtrack and its diferent influences. The book will also present an analysis of the problem with the game's difficulty and the evolution of Miyazaki's games. ABOUT THE AUTHOR It is by exploring the world of Super Metroid at the age of seven that Ludovic Castro finds himself for the first time captivated by a world of video games. A big fan of Japanese RPGs, he later became passionate about the background stories about his favorite games in Gameplay RPG magazine. Now a doctor of theoretical chemistry, he sometimes manages to find enough free time to write about his favorite series, Megami Tensei.
Experience SEKIRO's unique take on the blood-soaked history of Japan's Sengoku Period with over 300 pages of storyboards, character designs, and concept art!
Life beyond death...A foolish notion with which to deceive oneself. But what happens when death does not come? Hanbei the Undying has lived longer than most, yet he's found no sense of purpose along the way-no reason to swing his blade. With a history vaster than most could hope to comprehend, it's only natural to wonder: Who exactly was he before he met the Wolf? Find out in this must-read tale for fans of FromSoftware's hit game SEKIRO: Shadows Die Twice!
Are you stuck playing Sekiro: Shadows Die Twice? Do you need a detailed walkthrough for a specific zone or boss? Do you want to find all the secret locations in the game?Then this game guide is for you!This book provides a great introduction to Sekiro: Shadows Die Twice and will give you all the essential tips for playing the game better, how to do combat in the game, a very detailed walkthrough for each zone and boss, as well as how to reveal and find the secret areas and unlock all the game's endings, as well as a lot more information on how to get better at the game. I am Edwin Freeman, a professional gamer, game tester and writer and I have written the best Sekiro: Shadows Die Twice guide!This book includes: An extensive introduction to the game, how to play and how combat works Important tips to know before playing the game and how to improve Detailed zone walkthrough for each zone Detailed boss guides for each boss How to get all Sekiro endings Sekiro Prayer Bead locations and how to find them Gourd Seed locations and how to find them How to do the puzzles and secret doors And so much more! Are you ready to become the best player in Sekiro: Shadows Die Twice?Scroll up, hit that buy button!
Take revenge, restore your honor, kill ingeniously. From Software return with another epic, take control of a Shinobi in a world teeming with larger than life foes utilizing an arsenal of deadly prosthetic tools and ninja abilities. The guide for Sekiro: Shadows Die Twice features all there is to see and do including a walkthrough featuring every Gourd Seed, Prayer Bead, Shinobi Tool and more. Including indepth strategies on every boss and all endings. Inside Version 1.0 (07/05/2019) - Full Walkthrough of the main storyline - Coverage of all Collectibles - Trophy/Achievement Guide Coming Soon for Version 1.1 (14/05/2019) - Coverage of all endings - All NPC Questlines - Details on all skills and Shinobi Tools
In the Age of Fire, only one thing is certain: darkness is coming. From hallowed and silver knights, to lone adventures in unnatural lands, the fight against the rising swathes of undead is unending and their battles are epic. Featuring stories by some of the comic industry’s finest writers and artists, this collection is the perfect jumping-on point for those new to the iconic series, and essential reading for veterans of Namco-Bandai’s genre-defining videogame franchise. Collects Dark Souls: The Breath of Andolus, Dark Souls: Winter’s Spite, Dark Souls: Legends of the Flame, and Dark Souls: Age of Fire. “Jaw droppingly gorgeous from start to finish.” – We The Nerdy
The Sengoku Era... A time when losing a battle meant losing it all. The Sword Saint, Isshin Ashina, aims for world domination... That is until he encounters a certain samurai...
Mao Zedong, leader of the revolution and absolute chairman of the People's Republic of China, was also a calligrapher and a poet of extraordinary grace and eloquent simplicity. The poems in this beautiful edition (from the 1963 Beijing edition), translated and introduced by Willis Barnstone, are expressions of decades of struggle, the painful loss of his first wife, his hope for a new China, and his ultimate victory over the Nationalist forces. Willis Barnstone's introduction, his short biography of Mao and brief history of the revolution, and his notes on Chinese versification all combine to enrich the Western reader's understanding of Mao's poetry.
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe