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Phase Two of the Sekirei Project is winding down, but MBI's CEO is determined to make sure it ends with a bang rather than a whimper! When he announces that only one Sekirei remains unwinged, all eyes turn to the North Area. It's a race to claim that final unwinged Sekirei -- Kagari-san?!
Minato Sahashi is a rounin, a two-time loser who's failed his college placement exams. Just as he's contemplating giving up and heading home, though, a chance encounter changes his life forever! Enter Musubi, a girl who literally falls into Minato's life! Musubi is a Sekirei, a modified human caught up in a game in which only one of her kind can be left standing. In order to be victorious in this contest, though, she needs to find her Ashikabi (her fated partner)...and guess who fits the bill?? Caught up in battle he barely understands, can Minato survive "The Sekirei Project" and emerge victorious? Either way, with his buxom new cohort by his side, his life will certainly never be the same!
A volume of extra bonus stories set after the end of the main series. See what the girls are up to now! "Together forever," is it...?
Now that Kagari-san has been winged, Phase Three of the Sekirei Project is primed to begin in earnest! Minato learns a good deal of the history of MBI and the Sekirei, but will what he's learned be enough to prepare him for what's to come?
Minato finally learns the tragic history of the Sekirei and the Jinki, just in time for the fourth round! This round is a bit different from the battle royal that was the previous round, but CEO Minaka is definitely up to something...
Uzume demands the Jinki from Minato, and it looks like he and his Sekirei are going to have to fight their old friend. What's caused Uzume to become the Veiled Sekirei?
"Talk about freaky beginnings ... Asagi - director of the Nanami Detective Agency - is a talented sleuth and his 'Special' abilities make him a formidable fighter. But has the HDA bitten off more freak than they can chew in this next sultry but exciting volume?"--Publisher description.
After going to rescue Aoi, Hanako-kun and Nene are thrown from No. 6’s boundary and suddenly find themselves in a strange village, where they meet a girl named Sumire who seems to have a history with No. 6. Witnessing Sumire’s “wedding day” up close might just give Nene a hint on how to resolve the school’s impending crisis and save Aoi—but she’ll have to survive it first! Meanwhile, on the very banks of the Far Shore, Aoi and Akane finally put into words exactly what they mean to each other...
Minato's team has made it safely through their last battle, only to come up against something they never expected. Why is an old friend working for the bad guy...? Uzume is between a rock and a hard place. Her lover, Chiho, is deathly ill, which means they have to rely on the "kindness" of the most ruthless player in the game-Higa of the East. Unfortunately for them, Higa has set Uzume squarely against her former friends. His command? Retrieve the Jinki at Izumo Inn by whatever means necessary... Will Minato's Sekirei be able to rescue both Uzume and Chiho before it's too late...?!
Phase Three of the Sekirei Project starts now. The first round? A three-way, free-for-all treasure hunt for the most mysterious prize of all-a "Jinki." As Team Minato watches anxiously from the sidelines, Seo and his girls are up against the heavy hitters of the West and South. Nishi Sanada of the West is a rough-riding punk who'll do anything for his lovely Sekirei, while Mikogami of the South is his polar opposite: a spoiled rich boy who treats everything like a game-one he plans to win. Vastly outnumbered, Seo himself enters the fray...! But is a mano a mano fight with Sanada really the way to end this?! And just what are these Jinki, anyway...?