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In these stories from issues #15-24 and SUICIDE SQUAD #67, the Suicide Squad has captured Deadshot, and they’re determined to make him rejoin the team. But the Secret Six have some serious objections to that plan! Plus, Catman heads to Africa to find the men who kidnapped his long lost son, leaving a trail of destruction in his wake that threatens to destroy the Secret Six once and for all.
Amanda Waller and her Suicide Squad have captured Deadshot to try to force him to rejoin their ranks, but his teammates in the Secret Six don't see that happening anytime soon. As the two groups go toe-to-toem the Black Lanterns show up and force the teams to work together to defeat these heroes and villains that have risen from the dead.
Batman teams up with the Man of Steel to track down and help those who have been infected by a ravenous, mutated Joker virus. Just one problem: they don't know who they are. A virus is spreading, and it's not just after innocent people, but some of our most powerful heroes as well. The biggest question isn't why or how, but who? The Batman Who Laughs was one of the premier villains crawling his way from the depths of the Dark Multiverse and wreaking havoc on the DC Universe. Now he has been infecting some of the biggest heroes across the world with a mutated version of the Joker virus that is coursing through him. Cue the team-up of two of the greatest superheroes in history: Batman and Superman. They decide to work together to find out who is infected and hopefully cure them before it's too late.
With Batman's cowl up for grabs, two of the Secret Six think they may have what it takes to be the new Dark Knight. But will the new Batman - former Nightwing - put up with the unruly team in his hometown?
Catman, Scandal Savage, Deadshot, Ragdoll, and Bane are on their guard after they discover a contract has been put out on their lives, but they refuse to give up without a fight.
Batman has been one of the world’s most beloved superheroes since his first appearance in Detective Comics #27 in 1939. Clad in his dark cowl and cape, he has captured the imagination of millions with his single-minded mission to create a better world for the people of Gotham City by fighting crime, making use of expert detective skills, high-tech crime-fighting gadgets, and an extensive network of sidekicks and partners. But why has this self-made hero enjoyed such enduring popularity? And why are his choices so often the subject of intense debate among his fans and philosophers alike? Batman and Ethics goes behind the mask to shed new light on the complexities and contradictions of the Dark Knight’s moral code. From the logic behind his aversion to killing to the moral status of vigilantism and his use of torture in pursuit of justice (or perhaps revenge), Batman’s ethical precepts are compelling but often inconsistent and controversial. Philosopher and pop culture expert Mark D. White uses the tools of moral philosophy to track Batman’s most striking ethical dilemmas and decisions across his most prominent storylines from the early 1970s through the launch of the New 52, and suggests how understanding the mercurial moral character of the caped crusader might help us reconcile our own. A thought-provoking and entertaining journey through four decades of Batman’s struggles and triumphs in time for the franchise’s 80th anniversary, Batman and Ethics is a perfect gateway into the complex questions of moral philosophy through a focused character study of this most famous of fictional superheroes.
“A comprehensive exploration of spying in its myriad forms from the Bible to the present day . . . Easy to dip into, and surprisingly funny.” —Ben Macintyre in The New York Times Book Review The history of espionage is far older than any of today’s intelligence agencies, yet largely forgotten. The codebreakers at Bletchley Park, the most successful WWII intelligence agency, were completely unaware that their predecessors had broken the codes of Napoleon during the Napoleonic wars and those of Spain before the Spanish Armada. Those who do not understand past mistakes are likely to repeat them. Intelligence is a prime example. At the outbreak of WWI, the grasp of intelligence shown by US President Woodrow Wilson and British Prime Minister Herbert Asquith was not in the same class as that of George Washington during the Revolutionary War and eighteenth-century British statesmen. In the first global history of espionage ever written, distinguished historian and New York Times–bestselling author Christopher Andrew recovers much of the lost intelligence history of the past three millennia—and shows us its continuing relevance. “Accurate, comprehensive, digestible and startling . . . a stellar achievement.” —Edward Lucas, The Times “For anyone with a taste for wide-ranging and shrewdly gossipy history—or, for that matter, for anyone with a taste for spy stories—Andrew’s is one of the most entertaining books of the past few years.” —Adam Gopnik, The New Yorker “Remarkable for its scope and delightful for its unpredictable comparisons . . . there are important lessons for spymasters everywhere in this breathtaking and brilliant book.” —Richard J. Aldrich, Times Literary Supplement “Fans of Fleming and Furst will delight in this skillfully related true-fact side of the story.” —Kirkus Reviews “A crowning triumph of one of the most adventurous scholars of the security world.” —Financial Times Includes illustrations
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Fan-favorite writer Gail Simone (BATGIRL) pairs with artist J. Calafiore (RED LANTERNS) in the final hurrah for the misfit mercenary team. The Secret Six have never been more divided. Bane and Jeannette have split off from the rest of the group and formed a team of their own, recruiting King Shark, Lady Vic, Dwarfstar and Giganta. But a deal too good to pass up in the lost world of Skartaris will bring Bane’s new team directly into the crosshairs of his former comrades in Scandal Savage’s original Secret Six. With neither team prepared to back off, it’s a six-on-six super-villain battle royal! Plus, the Secret Six trade blows with Lex Luthor, the Doom Patrol and the minions of hell! And it all comes to a final stand of heroes versus villains in Gotham City. Collects SECRET SIX #25-36.