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An illustrated book that tells the stories of several of the most famous and infamous wizards of the City of Gateway, a fictional metropolis where magic, the driving force of life in Gateway, is under threat from an oppressive oligarchy. The book is presented as a form of protest against the ruling class and their desire to keep these stories suppressed.
A “boisterous and high-spirited debut” (Kirkus starred review)“that enthralls the reader through their every twist and turn” (Publishers Weekly starred review), named one of the Most Anticipated Books for Brittle Paper, The Millions, and The Rumpus, penned by a finalist for the AKO Caine PrizeIn her powerful, genre-bending debut story collection, Nana Nkweti's virtuosity is on full display as she mixes deft realism with clever inversions of genre. In the Caine Prize finalist story “It Takes a Village, Some Say,” Nkweti skewers racial prejudice and the practice of international adoption, delivering a sly tale about a teenage girl who leverages her adoptive parents to fast-track her fortunes. In “The Devil Is a Liar,” a pregnant pastor's wife struggles with the collision of western Christianity and her mother's traditional Cameroonian belief system as she worries about her unborn child.In other stories, Nkweti vaults past realism, upending genre expectations in a satirical romp about a jaded PR professional trying to spin a zombie outbreak in West Africa, and in a mermaid tale about a Mami Wata who forgoes her power by remaining faithful to a fisherman she loves.
During the events of DARK NIGHTS: METAL, high school junior Derek James accidentally fell through a rift into the dark matter dimension! Now, as Sideways, he can create rifts in midair to leap through dimensions at will! But with that much power comes great liability—and cracks are starting to form in the fabric of the space-time continuum…
H.P. Lovecraft, one of the twentieth century’s most important writers in the genre of horror fiction, famously referred to Edgar Allan Poe as both his “model” and his “God of Fiction.” While scholars and readers of Poe’s and Lovecraft’s work have long recognized the connection between these authors, this collection of essays is the first in-depth study to explore the complex literary relationship between Lovecraft and Poe from a variety of critical perspectives. Of the thirteen essays included in this book, some consider how Poe’s work influenced Lovecraft in important ways. Other essays explore how Lovecraft’s fictional, critical, and poetic reception of Poe irrevocably changed how Poe’s work has been understood by subsequent generations of readers and interpreters. Addressing a variety of topics ranging from the psychology of influence to racial and sexual politics, the essays in this book also consider how Lovecraft’s interpretations of Poe have informed later adaptations of both writers’ works in films by Roger Corman and fiction by Stephen King, Thomas Ligotti, and Caitlin R. Kiernan. This collection is an indispensable resource not only for those who are interested in Poe’s and Lovecraft’s work specifically, but also for readers who wish to learn more about the modern history and evolution of Gothic, horror, and weird fiction.
A full-color, hardcover collector’s edition of the landmark webcomic. Years in the past, but not many, a webcomic launched that would captivate legions of devoted fans around the world and take them on a mind-bending, genre-defying epic journey that would forever change the way they look at stairs. And buckets. And possibly horses. Now this sprawling saga has been immortalized on dead trees with notes from author Andrew Hussie explaining what the hell he was thinking as he brought this monster to life. A must-have for Homestuck fans who want to re-experience the saga or for new readers looking for a gateway to enter this rich universe. A young man stands in his bedroom. It just so happens that he’s about to embark on an adventure involving birthday cakes, magic chests, hammers, arms (detachable and otherwise), harlequins, imps, eccentric architecture, movable home furnishings, bunnies, and a video game that will destroy the world.
What happens when the prime minister views politics only as a game? Australia wanted Scott Morrison. In a time of uncertainty, the country chose in 2019 to turn to a man with no obvious beliefs, no clear purpose and no famous talents. That we wanted Scott Morrison was the secret we did not know about ourselves. What precisely that secret is forms the subject of this book. In The Game, Sean Kelly gives us a portrait of a man, the shallow political culture that allowed him to succeed and the country that crowned him. Morrison understands – in a way that no other recent politician has – how politics has become a game. He also understands something essential about Australia – something many of us are unwilling to admit, even to ourselves. But there are things Scott Morrison does not understand. This is the story of those failures, too – and the way that, as his prime ministership continues, Morrison’s failure to think about politics as anything other than a game has become a dangerous liability, both to him and to us.
The Angels are back, baby! —The original Angels, Jill, Kelly and Sabrina! Travel back to the swingin’ 70s, and revisit the butt-kicking, crime-fighting, mold-breaking lady detectives who took 70s TV by storm, ready to do the same to comics 40 years later! Break out your bell-bottoms, feather your hair, and jump back to a era of peanut-farmer presidents, gargantuan gas-guzzlers and foxy female detectives… for a globe-trotting adventure that’s simply too big and epic for the 70s-era boob tube. Written by elderly Eisner winner and solicitation-writing former-superstar John Layman, and with art by his scrappy but lovable youngster pal, Joe Eisma. This is one comic you DON’T DARE TO MISS!!!!
Emerging technologies have enhanced the learning capabilities and opportunities in modern school systems. To continue the effective development of such innovations, the intended users must be taken into account. End-User Considerations in Educational Technology Design is a pivotal reference source for the latest scholarly material on usability testing techniques and user-centered design methodologies in the development of technological tools for learning environments. Highlighting a range of pertinent topics such as multimedia learning, human-computer interaction, and online learning, this book is ideally designed for academics, researchers, school administrators, professionals, and practitioners interested in the design of optimized educational technologies.