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First Published in 2005. Routledge is an imprint of Taylor & Francis, an informa company.
Script Analysis specifically for Actors, Directors, and Designers; the only book on this subject that covers the growing area of unconventional plays.
Script Analysis for Actors, Directors, and Designers applies directly to the experience of theatrical production. You will immediately be able to inforporate the concepts and processes you learn into both your practical and creative work. Whether you are an actor, a director, or a designer, you will benefit from clear and comprehensive examples, end-of-chapter questions, and summaries meant to stimulate their creative process as they engage in production work. Based on the premise that plays should be objects of study in and of themselves, Script Analysis for Actors, Directors, and Designers teaches an established system of classifications that examines the written part of a play. This fourth edition will include in-depth analysis of unconventional plays, which are more frequent on amateur and professional stages. These plays present unique analytical challenges that the author teaches you the unusual ways in which the subject matter operates in unconventional plays.
Based on the premise that plays are objects of study in and of themselves, this title details the Konstantin Stanislavskis method of action analysis, expanding the scope of analysis to includes both inductive and deductive methodologies.
Script Analysis for Theatre: Tools for Interpretation, Collaboration and Production provides theatre students and emerging theatre artists with the tools, skills and a shared language to analyze play scripts, communicate about them, and collaborate with others on stage productions. Based largely on concepts derived from Stanislavski's system of acting and method acting, the book focuses on action - what characters do to each other in specific circumstances, times, and places - as the engine of every play. From this foundation, readers will learn to distinguish the big picture of a script, dissect and 'score' smaller units and moment-to-moment action, and create individualized blueprints from which to collaborate on shaping the action in production from their perspectives as actors, directors, and designers. Script Analysis for Theatre offers a practical approach to script analysis for theatre production and is grounded in case studies of a range of the most studied plays, including Sophocles' Oedipus the King, Shakespeare's Twelfth Night, Henrik Ibsen's Hedda Gabler, Georg Büchner's Woyzeck, Oscar Wilde's The Importance of Being Earnest, Tennessee Williams's A Streetcar Named Desire, and Paula Vogel's How I Learned to Drive, among others. Readers will develop the real-life skills professional theatre artists use to design, rehearse, and produce plays.
Now in a fully updated second edition, How to Read a Play offers methods for analyzing play scripts from a diverse range of perspectives, giving directors practical tools as they prepare for production. Based on interviews with award-winning directors, university professors, and experimental theatre companies, How to Read a Play provides practical advice on how to first approach a script, prepare for design meetings, get ready for casting sessions, and lay the groundwork for rehearsals with actors. The book starts with a brief historical overview of famous directors, surveys the work of experimental theatres that devise their work, and ends with twenty-one practical exercises. The second edition includes material from interviews with a diverse range of directors and features perspectives on identity, race, trauma, and joy in working on new plays and redefined classic works. How to Read a Play is written for anyone who loves studying the craft of directing. Students and early career directors will be introduced to basic techniques for breaking down a script for production. Established artists will enjoy a behind the scenes peek at the methods and processes of directors with a diverse range of perspectives.
"Considered an essential text since its publication thirty-five years ago, this guide for students and practitioners of both theater and literature complements, rather than contradicts or repeats, traditional methods of literary analysis of scripts
First Published in 2005. Routledge is an imprint of Taylor & Francis, an informa company.
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.