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FLIT-FLIT flapped the flea in the scruffy dog's hair. "AAROOF!" howled the stray as he jumped in the air. AWOOMPH was the sound as he dropped like a sack, landing THUD! "OH CRUD!" on an old man's back. How can something so tiny cause so much havoc? When a flea jumps onto a stray dog, causing the dog to jump on a lonely man, the race is on to find flea powder fast! A little itch on a big dog makes for HUGE chaos, but their adventure also leads to a lasting friendship. And when the flea finally jumps from the dog to a stray cat, who jumps onto a lonely lady, the cycle begins anew. Playful language and sound effects and zany, action-packed illustrations make for a surefire story-time hit.
Are you ready to introduce young learners to the world of programming? "Teaching Scratch Programming…from Scratch" by John Nunez is the perfect guide for educators, parents, and students eager to explore coding with Scratch, a fun and interactive block-based visual programming language designed by the MIT Media Lab. This comprehensive ebook breaks down the essentials of Scratch in a step-by-step manner, making it accessible for beginners of all ages. Through engaging lessons and hands-on projects, learners will develop problem-solving skills and unleash their creativity, all while building a strong foundation in programming concepts such as loops, conditionals, variables, and event handling. What you'll find inside: Module 1: Introduction to Scratch – Learn the basics of Scratch, how to set up your account, explore the interface, and start creating your first project. Module 2: Basic Concepts and First Project – Dive into sprites, the core elements in Scratch, and learn how to customize, move, and animate them. Module 3: Working with Motion and Looks – Get your sprites moving! This module covers motion blocks, gliding, and using coordinates to position your sprites, along with customizing their appearance. Module 4: Introducing Loops and Control – Master the logic of programming by implementing loops and control structures in Scratch, bringing more complex behaviors to your projects. Module 5: Sensing and Variables – Make your projects interactive by using sensing blocks and learn how to track scores and levels with variables. Module 6: Advanced Projects – Take your Scratch skills to the next level by creating more sophisticated projects, including story-based games and multi-level challenges with timers. Module 7: Sharing and Remixing Projects – Learn how to collaborate with others, share your projects online, and remix existing projects to foster a deeper understanding of programming. Module 8: Capstone Project – Build your own project from scratch, applying everything you’ve learned, from brainstorming ideas to presenting and refining your project. Each module is packed with exercises and projects that reinforce key concepts and encourage learners to experiment, create, and collaborate. Scratch is more than just a tool for learning to code; it’s a platform that nurtures creativity, collaboration, and critical thinking. This e-book makes learning to code fun and easy, helping young programmers develop essential 21st-century skills that will set them up for future success. Whether you're an educator looking for a curriculum to introduce Scratch in the classroom or a parent guiding your child through their first programming adventure, "Teaching Scratch Programming…from Scratch" is the perfect companion for every step of the journey. Order now and start teaching Scratch with confidence!
Scratch Programming in easy steps introduces readers to Scratch, a programming language that is widely used on the Raspberry Pi and in UK schools. Using Scratch’s highly visual interface, you'll learn how to make games and animations. Along the way, you’ll learn about some important ideas that underpin most programming languages. The book includes examples of games and techniques that readers are invited to customise and build on to make their own programs, and begins with a foreword by Mitchel Resnick, Professor of Learning Research at the MIT Media Lab, which created Scratch.
"This is a teeth-chattering, eyes bulging, shuddering-and-shaking, chills-at-the-back-of-your-neck ghost story. I loved it!"—R.L. Stine, author of the Goosebumps series For fans of Small Spaces and the Goosebumps series by R.L Stine comes a chilling ghost story based on real Chicago history about a malevolent spirit, an unlucky girl, and a haunting mystery that will tie the two together. Claire has absolutely no interest in the paranormal. She's a scientist, which is why she can't think of anything worse than having to help out her dad on one of his ghost-themed Chicago bus tours. She thinks she's made it through when she sees a boy with a sad face and dark eyes at the back of the bus. There's something off about his presence, especially because when she checks at the end of the tour...he's gone. Claire tries to brush it off, she must be imagining things, letting her dad's ghost stories get the best of her. But then the scratching starts. Voices whisper to her in the dark. The number 396 appears everywhere she turns. And the boy with the dark eyes starts following her. Claire is being haunted. The boy from the bus wants something...and Claire needs to find out what before it's too late. Pick up Scritch Scratch if you are looking for: A book for middle school students, 5th grade to 9th grade A story with a strong female protagonist that explores bravery, friendship, and family Mystery books for kids 9-12 Chilling ghost stories and ghost books for kids (perfect for Halloween!) Historical mysteries and Chicago history books for kids
Scratch 3.0 from MIT is one of the best and a very popular tool used for programming. This book includes all the fundamentals of Computer Science principles. Using all the Concepts and projects available in this beginner book, you can make projects in your own account and even share it with the rest of the world. This is an ideal book to invest in if you are planning to or just started doing Scratch 3.0. Since the book contains the latest scratch version Scratch 3.0 you can create your projects easily using most up to date tools. The book contains: - Learning programming Concepts i.e. Sequence, Bug, Debug, Condition, Loops - Making 25 Projects - Creating games, stories, and animations - Learn how to make Sprites (Characters) and Backdrops (Background) - Quizzes - What is a computer? What type of games would you be making using this book? There are many ways to express your thoughts in making games and animations. This book would enable you to create projects using varied themes like Music/dance, Puzzle, Racing, Sport, Combat and Stories.