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“Something terrible has happened! Thieves have broken into Granny’s Sweet Factory. They’ve made a huge mess and stolen the Secret Formula for Crackling Candy! Granny needs you to help her get the factory running again; track down the thieves and recover the special recipe." Put your chemistry to the test when you take over a chocolate factory! Readers must use their problem-solving skills and scientific knowledge to navigate through four thrilling adventures. Science Quest follows the popular Maths Quest series. Questions are carefully chosen to address core science subjects for the age group. Finding the answers enables readers to advance through the story, learning more about science with every step they take.Clues are dotted along the way, and wrong turns will direct readers towards the right answer! A glossary explains scientific words and provides added reference material.
Connect students in grades 6–8 with science using Life Science Quest for Middle Grades. This 96-page book helps students practice scientific techniques while studying cells, plants, animals, DNA, heredity, ecosystems, and biomes. The activities use common classroom materials and are perfect for individual, team, and whole-group projects. The book includes a glossary, standards lists, unit overviews, and enrichment suggestions. It is great as core curriculum or a supplement and supports National Science Education Standards.
This textbook prepares teachers to incorporate gamified learning experiences into middle school classrooms. Its focus provides concrete examples of how to seamlessly integrate literacy across disciplines in a fun, engaging, and unique way for all learners. Furthermore, this book offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique book begins with engineering marvels that span across centuries and locations. The ten chapters, in chronological order, are titled: Acropolis, Petra, Colosseum, Chichen Itza, Moai, Red Square, Taj Mahal, Neuschwanstein, Eiffel Tower, and Sydney Opera House. By focusing on specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also chances to explore the artistic merit and the art created about and around each marvel. Additional teaching moments lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter offers material lists, resource materials, and visual/graphic images to support understanding. Teaching tips and differentiation strategies are also provided to support novice and career teachers alike.
This textbook provides real world examples of how disciplinary literacy can incorporate gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It also presents concrete examples of how to seamlessly integrate literacy within other subjects in engaging and unique ways. Furthermore, this text offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique volume begins with engineering marvels that span across centuries and locations. The eight chapters focus on the following marvels in chronological order: Great Pyramid of Giza, Stonehenge, Leaning Tower of Pisa, Great Wall of China, Machu Picchu, Panama Canal, Golden Gate Bridge, and International Space Station. By focusing on these specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also occasions to explore the artistic merit and the art created about and around each focus. Additional teaching opportunities lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter features an adventure roadmap in the form of a narrative quest set against the chapter’s marvel that guides teachers and student players through embedded activities. Activities are designed for lower elementary school (grades K-2 or ages 5-8) and upper elementary school (grades 3-5 or ages 8-11). Instructional support for both novice and career teachers is provided through differentiation strategies, resource materials, and teaching tips.
Jacaranda Science Quest 9 (for Australian Curriculum v9.0) is Australia's most supportive science resource. Developed by expert teachers, every lesson is carefully designed to support learning online, offline, in class, and at home.
Connect students in grades 5–8 with science using Ooey Gooey Science. This 64-page book stimulates student curiosity with 23 hands-on activities, things to make, experiments, and teacher demonstrations. The variety of activities supports the diverse learning styles and skill levels of middle-school students. Students use the scientific method to explore topics in earth, physical, and life science. The activities support the STEM initiative and connect to real-world situations. The book also identifies and defines important vocabulary and aligns with state, national, and Canadian provincial standards.
Help students learn to write while encouraging them to write about topics that interest them. Open-ended activities cover generating ideas, prewriting, sequencing, writing final drafts, and proofreading.