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There's no way a brand new, 18-year-old viscountess with no retainers will be able to manage her new territory all by herself. So first, she must secure human resources from among those she trusts in the other world! That said, one can't do much without proper funds, materials, or technology. But since Mitsuha even has the internet at her disposal, she'll move forward one step at a time with the help of her appointed vassals. Plus, it's time for the secret of Mitsuha's world-jumping to be revealed! But with all this work to do...when exactly will Mitsuha be able to earn gold for her retirement?!
Joining forces with the ambitious merchant Lephilia, Mitsuha is on a roll in the New World. But now their inventory's been stolen by a jealous rival! She's not letting them get away, though. It's payback time-with the cunning use of her world-jumping ability, of course. In this volume, our heroine is cooking up even more storms: an exclusive club for young noble girls, a manmade island, and a new kind of weapon that'll knock a boy's socks off?! Sure, saving up gold coins for her retirement is important, but right now, Viscountess Mitsuha von Yamano is amped up to undermine her enemy and strengthen her own county's and kingdom's economic power like a full-fledged ruler!
War in Another World! With one success after another, and connections to nobles and royals alike, things are going well for Mitsuha's General Store. That is, until a neighboring kingdom launches a surprise invasion! At first, Mitsuha intends to stay out of the fray, but after being summoned to a war council meeting, a particular incident ignites a fire inside her. Will the Lightning Archpriestess be able to lead her adoptive kingdom to victory against their attackers?!
Get that 2 billion yen for an easy retirement! And look at that—there's a little cutie tagging along! Having lost her family to a freak accident, eighteen-year-old Mitsuha Yamano was left to fend against the harsh world all on her own. She was at a loss, thinking about her future, when a mysterious entity gave her the power to jump between worlds. How will she wield it...? While at times Mitsuha can be a huge ditz, she's a tough nut to crack. She begins using all the modern tools and knowledge at her disposal to carve her own path in this money-making fantasy set in a medieval world!
Mitsuha is your average teenage orphan-until one day she falls off a cliff, and finds herself in another world strangely akin to medieval Europe! Beset by wolves, she discovers she has the ability to travel freely between the two worlds, and decides to make a life for herself in both. Now all she needs to do is save up 80,000 gold coins for a comfortable retirement... Piece of cake, right?! No matter how out of control things get, Mitsuha keeps her cool, turning every hurdle into a business opportunity. From shopkeeper to war hero to viscountess, her meteoric rise seems unstoppable-but with each success comes new obligations and new costs. Does every step up just take her further from her goal??
Mitsuha Yamano falls off a cliff, at which point she finds herself transported to some sort of medieval European fantasy world! While there, during a battle with some wolves that almost costs her her life, she realizes that she has the ability to come and go between Earth and this new world. Mitsuha decides to use this ability as much as she can. Why? To save up for retirement, of course! She sets her sights on saving eighty thousand gold coins--and this is the story of her schemes to get there!
In order to teach the beastfolk of Yenice more about healers, Luciel comes up with the idea of visiting their Adventurers' Guild and demonstrating healing magic. While there, he tries to meet with the Guild Master, but instead he finds Sharzah, who doesn't think well of him and his party, and the Vice-Guild Master who he's never met…will this meeting stay peaceful for long?!
Mitsuha and her hired mercenaries, Wolf Fang, have just about wrapped up their battle against the invading Imperial Army and its monsters, wyverns, and dragons. And what awaits Mitsuha as a reward for her efforts but her very own viscounty! She's now a noble landowner in the other world at 18 years old?! So much for just trying to make gold for her retirement...
THE NEW ONE-STOP SHOP After accidentally being sent to a fantasy realm, Mitsuha has learned that she has the power to transport between the two worlds. With this ability-and a few others from a mysterious entity-she sets out to earn enough gold to retire comfortably! With the support of Count Bozes, she plans to open her own “General Store” in the royal capital, where she will sell products from the modern world. What could possibly go wrong?
After growing up an orphan, Mitsuha has a healthy respect for money and a desire to live well-at least, until she dies after being pushed off a cliff. Waking up in a strange fantasy world, Mitsuha narrowly survives an encounter with a pack of wolves, then realizes she has the power to move between this world and the real one. A lesser person might embark on heroic adventures-Mitsuha instead immediately recognizes the lucrative possibilities of her new situation, and heads out to buy an arsenal of modern weapons. Her goal: to acquire 80,000 gold, and the life of leisure she's always dreamed of!