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Readers will learn about working with databases in a set amount of time with presentations of step-by-step approaches to learning what can be a critical topic for developing applications. Topics cover using data connection and data command objects, validating user inputs, printing database reports, using RDS and more. CD included.
Ready-to-use building blocks for integrated circuit design. Why start coding from scratch when you can work from this library of pre-tested routines, created by an HDL expert? There are plenty of introductory texts to describe the basics of Verilog, but "Verilog Designer's Library" is the only book that offers real, reusable routines that you can put to work right away. "Verilog Designer's Library" organizes Verilog routines according to functionality, making it easy to locate the material you need. Each function is described by a behavioral model to use for simulation, followed by the RTL code you'll use to synthesize the gate-level implementation. Extensive test code is included for each function, to assist you with your own verification efforts. Coverage includes: Essential Verilog coding techniques Basic building blocks of successful routines State machines and memories Practical debugging guidelines Although "Verilog Designer's Library" assumes a basic familiarity with Verilog structure and syntax, it does not require a background in programming. Beginners can work through the book in sequence to develop their skills, while experienced Verilog users can go directly to the routines they need. Hardware designers, systems analysts, VARs, OEMs, software developers, and system integrators will find it an ideal sourcebook on all aspects of Verilog development.
"Discover how to select the correct database technology to use with Visual C++; learn to use the database development tools in Visual C++ 6; explore effective database design techniques; develop client/server applications using SQL, ODBC, ADO, and OLE DB; harness the power of database servers; meld object-oriented programming (OOP) with relational databases; and build scalable database applications using Microsoft Transaction Server (MTS)."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Sams Teach Yourself MFC in 24 Hours provides an understanding of the fundamentals of MFC. Twenty four sessions of one hour or less show you how to create and cutomize user interfaces, develop complete applications for all versions of Windows, and organize and work with data. This straightforward, step-by-step approach also covers drawing graphics, managing and accessing databases, implementing printing, and creating DLLs and Custom Controls.
"In just 21 days, you'll have all the skills you need to create Java applications with Visual J++. With this complete tutorial, you'll master the basics and then move on the more advanced features and concepts of Java and Visual J++." "This book is designed for the way you learn. Go chapter by chapter through the step-by-step lessons or just choose those lessons that interest you the most."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Visual Basic Programming Techniques Are Presented In A Logical And Easy-To-Follow Sequence That Helps You Really Understand The Principles Involved In Developing Programs. The Reader Begins With Learning The Basics To Write A First Program And Then Moves On To Adding Voice, Music, Sound, And Graphics. After Reading This Book, The Reader Will Be Able To Write Their Own Dlls, Create Activex Controls, Use Object Linking And Embedding (Ole) And Write Visual Basic Programs That Support Multiple Document Interface, And Much More. Various Topics Covered Are: - Properties, Controls, And Objects - Graphics, Controls & Methods - Interfacing With Windows - Arrays, Ole, And Other Topics - Data Control And Sql - Multiple Document Interface - Activex- Sound Programming And Directsound - Building Activex Controls And All The Latest Features Of Visual Basic.
Ready-to-use building blocks for integrated circuit design. Why start coding from scratch when you can work from this library of pre-tested routines, created by an HDL expert? There are plenty of introductory texts to describe the basics of Verilog, but "Verilog Designer's Library" is the only book that offers real, reusable routines that you can put to work right away. "Verilog Designer's Library" organizes Verilog routines according to functionality, making it easy to locate the material you need. Each function is described by a behavioral model to use for simulation, followed by the RTL code you'll use to synthesize the gate-level implementation. Extensive test code is included for each function, to assist you with your own verification efforts. Coverage includes: Essential Verilog coding techniques Basic building blocks of successful routines State machines and memories Practical debugging guidelines Although "Verilog Designer's Library" assumes a basic familiarity with Verilog structure and syntax, it does not require a background in programming. Beginners can work through the book in sequence to develop their skills, while experienced Verilog users can go directly to the routines they need. Hardware designers, systems analysts, VARs, OEMs, software developers, and system integrators will find it an ideal sourcebook on all aspects of Verilog development.
"Use the FrontPage Editor for Visual InterDev to create content for your Web pages; integrate ActiveX controls and Java applets into your applications; maximize the power of Design-time ActiveX Controls to create robust functionality for your Web-based solutions; create Active Server Pages to produce an interactive experience for your users; and learn to use the power and flexibility of Visual InterDev's Visual Tools to develop database Web applications."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.