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Peering back into the past, we see the bonds formed in blood that connect together these four lawless desperados, and the deep wounds that still threaten to tear them apart as they continue on in their journey West. But can Sanzo’s gang afford to keep fighting their inner demons with every yokai in Togenkyo on their tail? A sudden run-in with Kougaiji and his entourage, among the many dangers and temptations of the long road to Tenjiku, will test their resolve to settle scores both past and present.
As the bond between Ryunosuke and Koharu strengthens, the terrifying truth about the world is revealed. Can they summon the courage to face their fears? Read the exciting conclusion to The Last Saiyuki plus a bonus pilot chapter that examines how the series was created! -- VIZ Media
The bestselling Journey to the West comic book by artist Chang Boon Kiat is now back in a brand new fully coloured edition. Journey to the West is one of the greatest classics in Chinese literature. It tells the epic tale of the monk Xuanzang who journeys to the West in search of the Buddhist sutras with his disciples, Sun Wukong, Sandy and Pigsy. Along the way, Xuanzang's life was threatened by the diabolical White Bone Spirit, the menacing Red Child and his fearsome parents and, a host of evil spirits who sought to devour Xuanzang's flesh to attain immortality. Bear witness to the formidable Sun Wukong's (Monkey God) prowess as he takes them on, using his Fiery Eyes, Golden Cudgel, Somersault Cloud, and quick wits! Be prepared for a galloping read that will leave you breathless!
One Man, Three Yokai, and a Dragon on a Road Trip to Hell! The boys are back, in 400-page hardcovers that are as pretty and badass as they are. This hit adventure, which blends mythology from around the world into a classic adventure story, has been out of print for years, and this collector's edition is a fitting celebration of its return! Genjyo is a Buddhist priest in the city of Shangri-La, which is being ravaged by yokai spirits that have fallen out of balance with the natural order. His superiors send him on a journey far to the west to discover why this is happening and how to stop it. His companions are three yokai with human souls. But this is no day trip -- the four will encounter many discoveries and horrors on the way, and on the road, Genjyo will wonder... can he really trust his supernatural companions?
In the midst of battle with the cursed human, Rikudo impales Sanzo while he tries to protect Goku. In the melee, Goku's Youkai power limiter, the device that keeps his Youkai madness from taking over his soul, shatters, sending Goku into a violent rampage that yields for neither friend nor foe. It may take divine intervention to bring the ancient warrior back to his senses!
Ryunosuke is a rambunctious boy who just wants to enjoy summer and play baseball. But when his father brings home an adopted younger sister, his life gets a whole lot more complicated. Especially since she possesses a mysterious power that could destroy the world. -- VIZ Media
The sizzling-hot sequel to the hit manga series that topped the charts begins right here! The boys are back...and they're badder and hotter than ever! The Minus Wave that apparently drove all the youkai in the land mad looks like it might have missed one, as Sanzo, Gojyo, Hakkai and Goku meet a lone guardian and the band of children for which he cares. Fear and misunderstanding run throughout this leg of the journey--and even Sanzo's party is not immune!
Japanese animation is at the nexus of an international multimedia industry worth over $23.6 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond. Exploring the cultural and technological developments of the past century, Clements addresses how anime's history has been written by Japanese scholars, and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside – investigating its innovators, its unsung heroes and its controversies. This new edition has been updated and revised throughout, with full colour illustrations and three new chapters on anime's fortunes among Chinese audiences and subcontractors, 21st century trends in 'otaku economics', and the huge transformations brought about by the rise of global streaming technology.
A study of the early versions of the classic Chinese novel known to readers in English as Monkey. Dr Dudbridge examines a long tradition of earlier versions in narrative and dramatic form through which the great episodic cycle slowly took shape. The two main fields of interest are popular culture and folklore and the development of Chinese vernacular literature. Dr Dudbridge provides a very thorough survey of present knowledge about the whole topic and discusses critically a good deal of theorising about it. This is a study for experts. It uses Chinese characters, both in text pages and in the bibliography, which is very extensive. The plates reproduce paintings, carvings and sections of text relevant to the tradition.
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.