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The British Empire used intelligence tests, laboratory studies, and psychoanalysis to measure and manage the minds of subjects in distant cultures. Challenging assumptions about the role of scientific knowledge in the exercise of power, Erik Linstrum shows that psychology did more to reveal the limits of imperial authority than to strengthen it.
At its zenith in the early twentieth century, the British Empire ruled nearly one-quarter of the world’s inhabitants. As they worked to exercise power in diverse and distant cultures, British authorities relied to a surprising degree on the science of mind. Ruling Minds explores how psychology opened up new possibilities for governing the empire. From the mental testing of workers and soldiers to the use of psychoanalysis in development plans and counterinsurgency strategy, psychology provided tools for measuring and managing the minds of imperial subjects. But it also led to unintended consequences. Following researchers, missionaries, and officials to the far corners of the globe, Erik Linstrum examines how they used intelligence tests, laboratory studies, and even dream analysis to chart abilities and emotions. Psychology seemed to offer portable and standardized forms of knowledge that could be applied to people everywhere. Yet it also unsettled basic assumptions of imperial rule. Some experiments undercut the racial hierarchies that propped up British dominance. Others failed to realize the orderly transformation of colonized societies that experts promised and officials hoped for. Challenging our assumptions about scientific knowledge and empire, Linstrum shows that psychology did more to expose the limits of imperial authority than to strengthen it.
Sakyong Mipham, the leader of Shambhala, a global network of meditation and retreat centers, shows readers how to rule their own lives and live with confidence--even in their most frazzled moments.
Now updated to include Trump's election and the rise of global populism, Corey Robin's 'The Reactionary Mind' traces conservatism back to its roots in the reaction against the French Revolution.
It’s the first week of middle school, i.e., the Worst Place in the Entire World. How do you survive in a place where there are tough kids twice your size, sadistic teachers, and restrictions that make jail look like a five-star resort? Easy: with the help of Max Corrigan, middle school “expert” and life coach. Let Max teach you how to win over not just one, but all of the groups in school, from the Preps to the Band Geeks. Along the way, Max offers surefire advice and revealing tips on how to get through universal middle school experiences like gym class, detention, faking sick, dealing with jocks and bullies, and acing exams (without getting caught cheating). In an innovative format that is part narrative and part how-to, acclaimed illustrator Neil Swaab has created a hilarious new reading experience that is reminiscent of video games and sure to engage even the most reluctant reader.
Reality just became a virtual nightmare in book two of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! Michael thought he understood the VirtNet, but the truth he discovered is more terrifying than anyone at VirtNet Security could have anticipated. The cyber terrorist Kaine isn’t human. It’s a Tangent, a computer program that has become sentient. And Michael just completed the first step in turning Kaine’s master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring Tangent minds. The VNS would like to pretend the world is perfectly safe, but Michael and his friends know that the takeover has already begun. And if they don’t stop Kaine soon, it will be game over for humanity. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying cyber-adventure trilogy that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor