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Offers a focal point in lessons integrating the four skills. Gives experienced teachers fresh ideas, and less experienced teachers lots of practical support.
Provides teacher of English as a Foreign or Second language with 40 role plays, for use with adult and teenage students.
These activities include counseling, assertiveness, negotiating, problem solving, fact finding/questioning, and persuasion/influencing. Each activity is fully reproducible and take from 1 to 3 hours to complete making this a great resource for new ideas and ongoing needs.
Role-play simulations are a popular method for active learning in business education. Instructors in a variety of business disciplines use role-plays to facilitate student engagement and promote more dynamic class environments. In this book, the authors provide instructors of all experience levels with frameworks for understanding role-play simulations and implementing them in their classes.
Role Plays and Creative Activities: Teaching Social Skills and Self-Understanding presents over 150 role plays, micro role plays (role plays that run for a few minutes), creative activities, and guided imagery (stories with psychological content to be read to the children) which Dr. Christopher Glenn has developed and used for over thirty years. Everyday people, like parents and people who want to run activity groups for children, can use these activities to have fun with children in the 8 – 11 age range. Professionals, teachers, counselors, and students-in-training can take advantage of the psychological and social nature of the activities to foster the social and emotional growth of elementary aged children. Focusing on self-understanding, self-control, and the development of social skills, a constructive group experience can effectively teach children positive outcomes. This text includes detailed notes on how to set up and run the role play group, so anyone with basic skills in working with groups of children can encourage emotional and social growth.
A reference book for role-plays to be used for effective classroom language teaching and/or oral proficiency assessment. The book includes 300 role plays: 63 at the novice level, 69 at the intermediate level, 136 at the advanced level, and 32 at the superior level according to ACTFL's language proficiency levels.
A book of fun and engaging role play activities for use in ESL and EFL classrooms. The role plays cover a wide variety of topics and are designed to maximize student engagement and English language production.
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.
This work is the definitive international textbook for community interpreting, with a special focus on medical interpreting. Intended for use in universities, colleges and basic training programs, the book offers a comprehensive introduction to the profession. The core audience is interpreters and their trainers and educators. While the emphasis is on medical, educational and social services interpreting, legal and faith-based interpreting are also addressed.
This text examines the theoretical basis of role play and the range of approaches involved. It enables the reader to develop: a strategy for conducting valid role plays; an idea of the questions to be asked when planning a role play; and an understanding of the issues that must be addressed.