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Fans of Maren Moore, Lisa Suzanne, and Chelle Sloan will enjoy this steamy, opposites-attract romantic comedy by USA Today bestselling contemporary romance author, Tracy Solheim. Just when he was at the top of his game… Baltimore Blaze tight-end Brody Janik is a natural-born football star. At twenty-seven, his record-breaking athletic performance and his cover-boy good looks have turned him into a household name. But Brody’s hiding a major secret behind his charming, jock persona: a health condition that may cut his career short. PhD candidate Shannon ‘Shay’ Everett works multiple jobs to put herself through school—including an unpaid internship with the Blaze training department. Strapped for cash, Shay answers the call of a NFL gossip blogger to uncover personal details about the Blaze players. Sneaking into the locker room one night, she gets entangled in Brody’s secret… and swept up by his charm. Brody isn’t sure what to make of the gawky girl with the whiskey eyes, especially when he discovers she was snooping. His first instinct is to turn her in as a snitch, but she could destroy him by sharing his secret. Instead, he decides to keep her close… perhaps closer than either of them originally intended. A fun and flirty fake relationship sports romance with a satisfying HEA that can be read as a standalone.
Romance between them is strictly off-limits, but forbidden attraction has never felt so irresistible…I’m playing a risky game… I’m the brand new coach of the current Super Bowl Champions. If that isn’t hard enough, I’m also one of the youngest coaches in the league. Coupled with a recently finalized divorce and the goal to take the team and the city of Nashville's fans by storm, my ex throws me for a loop when she says she’s sending our daughter to me so she can take an extended three-month vacation. Don’t get me wrong, I love my little girl more than anything but suddenly becoming a full-time single dad and the Steele’s new coach rocks the turf beneath my feet. I need some help and I need it fast. Enter Ruby Moore. The answer to my prayers. She’s looking for a new start, is great with kids and is the perfect set of eyes to watch my daughter when I’m not around. The problem? I think she is perfect for me too. The other problem? She’s not only my nanny, but she’s also the younger sister of a guy I’m tasked with leading. She’s way too young and sweet for me and the way she loves Amelia makes my heart melt. I don’t expect her perfume to remind me of lazy beach days and for her smiles to become a craving I can’t live without. But I can’t stop thinking about her. Fleeting glances turn into deeper conversations and even more carnal nights. Soon, she’s a forbidden addiction I can’t quit. I know I'm playing a Risky Game, but can I keep the woman I've fallen in love with, while still maintaining the respect of the team I’m trying to lead to another Championship?
Roll the Bones! In a world ruled by chance, one rash decision could bring down the house, one roll of the dice could bring untold wealth, or the end of everything. The players have gathered around the table, each to tell their story - often dark, always compelling. Within you will find tales of the players and the played, lives governed by games deadly, weird, or downright bizarre. Multi-award winning editor Jonathan Oliver (The End of the Line, House of Fear, Magic, End of the Road) brings together new stories featuring a diverse collection of voices. Here you will find incredible new fiction by Chuck Wendig, Silvia Moreno-Garcia, Lavie Tidhar, Benjanun Sriduangkaew, Paul Kearney, Libby McGugan, Yoon Ha Lee, Gary Northfield, Melanie Tem, Hillary Monahan, Tade Thompson, Rebecca Levene, Ivo Stourton, Gary McMahon, Robert Shearman, Nik Vincent, Helen Marshall, and Pat Cadigan.
This book contributes to the theatrical discussions of equilibria that rest on error--in which we include mistaken choices of games to play. Extant game theory recommends diverse strategies (plans of actions) for various given games, particularly those in Nash equilibria, in which no player benefits from one-sided strategy alteration. The literature also refers to the design of games that fit given goals. This is the mechanism design theory; its function is to serve social planners ignorant of the preferences of the people intended to play them. Our study of games avoidance adds to game theory the meta-game of choosing what game to play and what game to avoid playing, and that both players and planners can generate. This comprises a shift from the maximalist position that aims to maximize possible profit to the minimalist one that aims at minimizing possible loss. This shift depends on the question, considering the public interest, what set of games is it advisable to encourage? Obviously, it is advisable to encourage playing some groups of games such as trade, as well as to discourage playing other groups of games such as wars. This shift makes the theory much more applicable to social science: usually, choosing what game to play is less practical than choosing what game not to play. This invites legislation and similar incentives; their study should aim at the improvement of their usefulness. Discussing the possibility of changing both game and strategy renders game theory part-and-parcel of social science. For this mathematical models will not do: it requires a clear distinction between describing options and explaining situations. Explanations may enhance efforts at improvement.
Fans of Pippa Grant, Lisa Lang Blakely, and Amy Daws will enjoy this secret baby sports romance by USA Today best-selling author, Tracy Solheim A Hail Mary play for the heart. Bridal designer, Julianne Marchione knows better than to lose her head at a client’s wedding. But, much to her embarrassment, a mix of migraine medication and a smoking hot football player lead to a steamy one-night stand resulting in a surprise pregnancy. Julianne has every intention of leaving her NFL hookup far in the past until her son, Owen, is born with a life-threatening blood disorder that requires a transfusion—and Julianne is not a match. Will “William the Conqueror” Connelly grew up tough shouldering the stigma of being a bastard child born on the wrong side of the tracks He refuses to let any child face the same discrimination. When he finds out about Owen, he’s furious that Julianne kept his son a secret. But when he sees her again at the hospital, he realizes that his feelings for her go far beyond anger. Will insists that Owen recuperate at his home in North Carolina, and he’s adamant that Julianne become his wife—even if it’s only a temporary marriage in name only. But will their simmering attraction ever lead to a real connection? Or are they just playing foolish games? This secret baby, marriage of convenience sports romance has a satisfying HEA and can be read as a standalone.
Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.
In this new edition, Arthur Fine looks at Einstein's philosophy of science and develops his own views on realism. A new Afterword discusses the reaction to Fine's own theory. "What really led Einstein . . . to renounce the new quantum order? For those interested in this question, this book is compulsory reading."—Harvey R. Brown, American Journal of Physics "Fine has successfully combined a historical account of Einstein's philosophical views on quantum mechanics and a discussion of some of the philosophical problems associated with the interpretation of quantum theory with a discussion of some of the contemporary questions concerning realism and antirealism. . . . Clear, thoughtful, [and] well-written."—Allan Franklin, Annals of Science "Attempts, from Einstein's published works and unpublished correspondence, to piece together a coherent picture of 'Einstein realism.' Especially illuminating are the letters between Einstein and fellow realist Schrödinger, as the latter was composing his famous 'Schrödinger-Cat' paper."—Nick Herbert, New Scientist "Beautifully clear. . . . Fine's analysis is penetrating, his own results original and important. . . . The book is a splendid combination of new ways to think about quantum mechanics, about realism, and about Einstein's views of both."—Nancy Cartwright, Isis
Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. - Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction - Provides screening approaches for measuring excessive gaming - Details a structured clinical interview approach for assessing gaming disorder - Provides evidence-based clinical strategies for prevention and treatment - Covers cognitive behavioral therapy and harm reduction strategies
Originally published in London in the 1920s as a revised and enlarged edition based on Hoyle's early works of the 1700s. The book is an illustrated compendium of over eighty games and their varieties including card, billiard and board games. These are fully explained with rules and advice on play. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. Home Farm Books are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.