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Starting a few days after the battle of Culloden in 1747, this book follows the fortunes and experiences of a young Scot called Ewan thrown upon uncertain times along with his mum, after his dad and brothers fell at the battle. The tale follows Ewan as he tackles untold trials and tribulations, as he learns the lessons he must to survive and which he was destined to use as he heads unwittingly towards a prophecy that he was destined to fulfil, a prophecy that foretold the awakeningof the Fingalians, the Ancients, under his leadership. Whom Ewan has to unite in order to use their combined power to aid the clans during this time of distress, A distress not from the feeble greed's and needs of man, but rather from those who lead and posses them. Those of a higher unearthly evil who relish and bloat on the souls of all men, women and children of the Highlands, But first Ewan must tackle untold beast and foul creatures before he can Raise the Ancients.
Rise of the Ancients Book 1: BruiddAn unlikely invitation compels you to travel to the remote coastal town of Broodhaven, to participate in a once-in-a-lifetime competition. There, you soon discover that nothing is as it seems. As you progress through each increasingly dangerous round of the contest, the secrets of the town and its noble families are slowly revealed. A hidden history concealsthe truth of your own identity and the real reason why you were summoned here. That which sleeps awakens, and so it falls upon you, to confront and overcome an ancient and unimaginable terror! Only you can unlock the past and break the dark cycle! A family legacy must be fulfilled. Destiny awaits! Can you stop the nobles of Broodhaven from unleashing a hideous chaos upon the world, or suffer a fate far worse than death?In this interactive gamebook, you make the decisions, and you suffer the consequences. Choose wisely or die trying!
Widower Dan Ryan is led on a great adventure by a peculiar character who claims to be the Greek God, Hermes. Ryan discovers that the Greek gods of myth are real and imprisoned on the lost continent of Atlantis. Only he can release them, yet if he does, the human race is doomed. This is the first book in a trilogy.
An eminent scholar explores the evolution of music, from the ecstatic singing of early civilizations to the development of more structured styles in Egypt, East Asia, Rome, and other regions.
Reminiscent of the works of James Rollins and Matthew Reilly comes the latest in an action-packed series about the nation’s most secret agency---the Event Group Ten thousand years before the Roman Empire marched great legions across the known world, there was a civilization dedicated to the sciences of earth, sea, and sky. In the City of Light lived people who made dark plans to lay waste to their uncivilized neighbors using the very power of the planet itself. As the great science of their time was brought to bear on the invading hordes, hell was set loose on Earth. And the civilization of Atlantis disappeared in a suicidal storm of fire and water. Now history threatens to repeat itself. The great weapon of the Ancients has been uncovered in the South Pacific, and it is being deciphered by men of hatred---by an evil once thought banished from history. Again, the black swastika of hate is rising. Their plan is to attempt to control and direct the most destructive force this world has yet to see, a weapon that would make nuclear arms pale in comparison. The world starts to tremble under the power of the ancient science. The seas rise, the earth cracks, and entire cities crumble to dust as the evil plan mapped out thousands of years before takes shape. The Event Group, the most secret department of the United States government, staffed by the most brilliant men and women of science, philosophy, and the military, must take the lead and try to stop the power of the Ancients. With a presidential mandate to discover the truth behind the myths and legends of history, the Event Group fights to ensure that mistakes from the past are never repeated. Headed by Colonel Jack Collins, the Group must face its most dangerous assignment ever: to find the lost trail of the Ancients and unearth the missing key before the new Reich. Can the most secret federal service of the United States track down the lost trail that will lead them to the lair of this secret power? Or will the world explode in a chain reaction that began more than eleven thousand years ago? The Event Group is the world's only hope as they search and battle for the lost power of the Ancients. Heart-pounding action combines with historical adventure as the Event Group discovers that some myths never die. . . .
THE BURNING LEGION HAS COME. Led by the mighty Archimonde, scores of demonic soldiers now march across the lands of Kalimdor, leaving a trail of death and devastation in their wake. At the heart of the fiery invasion stands the mystic Well of Eternity -- once the source of the night elves' arcane power. But now the Well's energies have been defiled and twisted, for Queen Azshara and her Highborne will stop at nothing to commune with their newfound god: the fiery Lord of the Burning Legion...Sargeras. The night elf defenders, led by the young druid, Malfurion Stormrage, and the wizard, Krasus, fight a desperate battle to hold back the Legion's terrible onslaught. Though only embers of hope remain, an ancient power has risen to aid the world in its darkest hour. The dragons -- led by the powerful Aspect, Neltharion -- have forged a weapon of incalculable power: the Dragon Soul, an artifact capable of driving the Legion from the world forever. But its use may cost far more than any could have foreseen. The second novel in an original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.
This is the pictorial history of the rise (and fall) of great nations, from the ancients to today. But this is not just Rome and the Incas and British imperialism-though it certainly includes them-but lesser known civilizations that are often relegated to a footnote, or forgotten altogether. The ancient Anasazi Indians of the American Southwest apparently enjoyed an agrarian lifestyle that, after they mysteriously disappeared, would not be realized again on this continent for many generations. The natives of Easter Island sealed their own doom with a kind of communal hysteria that remains unclear. Several cultures put their mark on England's Stonehenge, and peeling the layers of that story is like parsing the experience of a very old tree, ring by ring. Of course the ages of empire are recounted: Egypt, Greece, Rome, China, Russia, Great Britain. We journey, photographically and archeologically, through Troy, and also the Mediterranean islands of Gnossos and Santorini (was this where Plato's Atlantis thrived before the cataclysm)? We climb to Machu Piccu, and trek to Australia to revisit the island continent when it belonged to its Aborigines. Obviously, many of the great civilizations belong to history, experiencing their glory before the advent of photography. There are no pictures of Alexander the Great or Genghis Khan or Napoleon beyond the painted ones. But there are many photographs of the civilizations they built and ruled, many of which were made for LIFE magazine, which looked at this story often. Near our book's end, we arrive at the ongoing narrative that is the United States of America: today's great civilization, built on a system called democracy. Our history and prospects are all the more fascinating when put in relief against the stories of all previous great civilizations.
This ancient military history examines how the Macedonian empire descended into a maelstrom of violent rivalry after the death of Alexander. When Alexander the Great died in Babylon in 323 BC, he left behind one of the largest empires the world had seen, stretching from Greece to the Punjab. Surrounding the king’s deathbed were his highest subordinates: some of the greatest military minds of antiquity, each with their own insatiable ambitions for power. Since Alexander died leaving no clear successor, these former brothers-in-arms quickly became fierce foes as they vied for dominance. What followed was an extraordinary time for military campaigns. Powerful warlords and warrior queens attempted to assert their authority throughout the length and breadth of Alexander the Great’s former empire; from Afghanistan to Athens, from Africa to Asia, powerful armies decided matters by the spear. In this volume, historian Tristan Hughes looks at the initial years of the conflict and several major campaigns that immediately seized the kingdom.
"The Ancient Economy holds pride of place among the handful of genuinely influential works of ancient history. This is Finley at the height of his remarkable powers and in his finest role as historical iconoclast and intellectual provocateur. It should be required reading for every student of pre-modern modes of production, exchange, and consumption."--Josiah Ober, author of Political Dissent in Democratic Athens
Many months have passed since the cataclysmic Battle of Mount Hyjal, where the demonic Burning Legion was banished from Azeroth forever. But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of...War Craft®. In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...