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An all-new graphic novel inspired by ABC's popular television series "Revenge," cowritten by series writer Ted Sullivan! Emily Thorne is a wealthy and good-natured philanthropist who recently befriended the powerful Grayson family. But Emily's real name is Amanda Clarke. Twenty years ago, the Graysons' elite social circle framed Amanda's father for a horrific crime...and Amanda plans to destroy the lives of those who stole her childhood and betrayed her father. Now, experience Amanda's first mission of revenge! After training in Japan, the untested heroine finds herself infiltrating high society in Geneva. There, she uncovers secrets about her past...but her future will be short-lived unless Amanda can defeat a surprising enemy with ties to the people who destroyed her life! Prepare for a thrilling ride into the previously unexplored past of television's most dynamic - and dangerous - girl next door!
"It's not just Murakami but also the shadow of Borges that hovers over this mesmerizing book... [and] one may detect a slight bow to the American macabre of E.A. Poe. Ogawa stands on the shoulders of giants, as another saying goes. But this collection may linger in your mind -- it does in mine -- as a delicious, perplexing, absorbing and somehow singular experience." -- Alan Cheuse, NPR Sinister forces collide---and unite a host of desperate characters---in this eerie cycle of interwoven tales from Yoko Ogawa, the critically acclaimed author of The Housekeeper and the Professor. An aspiring writer moves into a new apartment and discovers that her landlady has murdered her husband. Elsewhere, an accomplished surgeon is approached by a cabaret singer, whose beautiful appearance belies the grotesque condition of her heart. And while the surgeon's jealous lover vows to kill him, a violent envy also stirs in the soul of a lonely craftsman. Desire meets with impulse and erupts, attracting the attention of the surgeon's neighbor---who is drawn to a decaying residence that is now home to instruments of human torture. Murderers and mourners, mothers and children, lovers and innocent bystanders---their fates converge in an ominous and darkly beautiful web. Yoko Ogawa's Revenge is a master class in the macabre that will haunt you to the last page. An NPR Best Book of 2013
Capitalism has become a system of economic revenge, meted out against oppressed populations around the globe.
As Brett watched, one hand slipped loose, then the other. Tom dropped, screaming, into the flames. His body, all red and bubbled, boiled up once to the surface, then was gone. PLAYER ONE HAS ONE LIFE REMAINING. GAME CONTINUES. Flaming fire rivers. Divebombing buzz-bugs. A cruel king waiting to do battle in his computer-generated castle. Video game whizzes Brett Wilder and Tom Houston think that new virtual reality game Rodomonte’s Revenge is awesome-until it takes over their minds. Then the game playing becomes dangerously real, and one wrong move could be the last.
A little girl is taken underground by vegetables, where they plant her in a garden and eat the results.
"But ultimately it is a journey that leads her back home - where she is forced to confront her childhood dreams, her parents' failed marriage, and her ideas about family. In the end, her target turns out to be more complex - and in some ways more threatening - than the stereotypical terrorist she'd long imagined."--BOOK JACKET.
Forced to flee after killing a man who was beating a horse, Juan the Lépero, who hides his mixed heritage to escape life as a beggar, embarks on a series of adventures as a highwayman, horse thief, and wealthy caballero before resolving to rescue a man who once saved his life.
We call it justice—the assassination of Osama bin Laden, the incarceration of corrupt politicians or financiers like Rod Blagojevich and Bernard Madoff, and the climactic slaying of cinema-screen villains by superheroes. But could we not also call it revenge? We are told that revenge is uncivilized and immoral, an impulse that individuals and societies should actively repress and replace with the order and codes of courtroom justice. What, if anything, distinguishes punishment at the hands of the government from a victim’s individual desire for retribution? Are vengeance and justice really so very different? No, answers legal scholar and novelist Thane Rosenbaum in Payback: The Case for Revenge—revenge is, in fact, indistinguishable from justice. Revenge, Rosenbaum argues, is not the problem. It is, in fact, a perfectly healthy emotion. Instead, the problem is the inadequacy of lawful outlets through which to express it. He mounts a case for legal systems to punish the guilty commensurate with their crimes as part of a societal moral duty to satisfy the needs of victims to feel avenged. Indeed, the legal system would better serve the public if it gave victims the sense that vengeance was being done on their behalf. Drawing on a wide range of support, from recent studies in behavioral psychology and neuroeconomics, to stories of vengeance and justice denied, to revenge practices from around the world, to the way in which revenge tales have permeated popular culture—including Hamlet, The Godfather, and Braveheart—Rosenbaum demonstrates that vengeance needs to be more openly and honestly discussed and lawfully practiced. Fiercely argued and highly engaging, Payback is a provocative and eye-opening cultural tour of revenge and its rewards—from Shakespeare to The Sopranos. It liberates revenge from its social stigma and proves that vengeance is indeed ours, a perfectly human and acceptable response to moral injury. Rosenbaum deftly persuades us to reconsider a misunderstood subject and, along the way, reinvigorates the debate on the shape of justice in the modern world.
“Perfect for fans of Rick Riordan.” —Booklist When long-dead magical creatures are discovered all around the world, each buried with a book of magic, only children can unlock the dangerous power of the books in this start to an “imaginative and exciting” (Brandon Mull, #1 New York Times bestselling author) series from the author of the New York Times bestselling Story Thieves! Thirteen years ago, books of magic were discovered in various sites around the world alongside the bones of dragons. Only those born after “Discovery Day” have the power to use the magic. Now, on a vacation to Washington, DC, Fort Fitzgerald’s father is lost when a giant creature bursts through the earth, attacking the city. Fort is devastated, until an opportunity for justice arrives six months later, when a man named Dr. Opps invites Fort to a government-run school, the Oppenheimer School, to learn magic from those same books. But life’s no easier at the school, where secrets abound. What does Jia, Fort’s tutor, know about the attacks? Why does Rachel, master of destructive magic, think Fort is out to destroy the school? And why is Fort seeing memories of an expelled girl every time he goes to sleep? If Fort doesn’t find out what’s hiding within the Oppenheimer School, more attacks will come, and this time, nothing will stop them!
Book one in this new fantasy adventure series, Keeper of the Realms. 'I've just had a flesh-eating giant tearing around my house and now I'm in this strange land I don't know anything about!' CHARLIE KEEPER has been forced from her home by a bloodthirsty and terrifying stranger. But in escaping she discovers her house holds the gateway to the REALM OF BELLANIA - a place of myth, magic . . . and an evil Lord with a very bad attitude. NOW its fate rests squarely upon Charlie's shoulders. But before she can untangle the mystery that will save Bellania, she needs the answer to a life-changing secret her guardian, the dastardly Mr Crow, has been keeping from her . . . Just who is Charlie Keeper? A contemporary fantasy adventure for 10+ with elements of The Wizard of Oz and The Lion, the Witch and the Wardrobe. Discover more at www.keeperoftherealms.com + Previously published as Who is Charlie Keeper?