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'The Physical Actor' is a book of exercises for the actor in training, focusing on developing and honing the skills of movement.
Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!
Refactoring is an effective way to quickly uncover problematic code and fix it. In this first book to provide a hands-on approach to refactoring in C# and ASP.NET, you'll discover to apply refactoring techniques to manage and modify your code. Plus, you'll learn how to build a prototype application from scratch and discover how to refactor the prototype into a properly designed, enterprise-level application. With the help of step-by-step directions, you'll gain a better understanding of different code issues and refactoring transformations. Many of these transformations are developed from real-world scenarios that are the result of key business decisions. In addition, you'll find formal definitions of refactoring techniques that you'll be able to refer to while on the job. This book covers the refactoring techniques that will enable you to become more efficient and productive. You'll be able to use this information to respond to change and improve the design of existing code. What you will learn from this book How to assemble your own refactoring toolkit Techniques for performing unit testing Tips on refactoring to patterns How to use refactoring to upgrade legacy C# and ASP.NET code Ways to take advantage of the method extraction to eliminate duplicated code How to make code simpler, easier to modify, and more understandable All about object oriented theory and design patterns Methods for using LINQ and other C# 3.0 enhancements Who this book is for This book is for C# and ASP.NET developers who want to learn how to effectively manage and modify their code with refactoring tools and features. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
This title contains the standard edition of The iOS 5 Developer’s Cookbook PLUS nine additional chapters on advance content. If you already have the eBook edition of The iOS 5 Developer’s Cookbook, you can purchase The iOS 5 Developer’s Cookbook: The Additional Recipes (ISBN: 9780133028393), which only contains the extra chapters, at a low cost. In this expanded ebook, best-selling author and iOS development guru Erica Sadun brings together all the information you need to quickly start building successful iOS apps for iPhone, iPad, and iPod touch. Sadun has thoroughly revised her best-selling book to focus on powerful new iOS 5 features, APIs, and frameworks, the latest version of Objective-C, and Apple’s breakthrough Xcode 4 toolset. The iOS 5 Developer's Cookbook: Expanded Electronic Edition is packed with ready-made code solutions for the iOS 5 development challenges you’re most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn't just cut-and-paste: Using her examples, Sadun fully explains both the “how” and “why” of effective iOS 5 development. Her tested recipes address virtually every major area of iOS development, from user interface design to view controllers, gestures, and touch to networking and security. This expanded ebook edition adds chapters on documents and data sharing; the Address Book; iCloud; Core Location and MapKit; Audio, Video, and MediaKit; Push Notifications; Accessibility; In-app purchasing with StoreKit; and GameKit. Whatever your iOS development experience, it will give you all the expert answers and reliable code you’ll need to jumpstart any iOS 5 project!