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The reader, as Brion the elf, must drive out a horde of monsters from his father's castle and locate a treasure hidden in the dungeon.
The Case-Book of Sherlock Holmes includes ‘"The Adventure of the Illustrious Client", "The Adventure of the Blanched Soldier", "The Adventure of the Mazarin Stone", "The Adventure of the Three Gables", "The Adventure of the Sussex Vampire", "The Adventure of the Three Garridebs", "The Problem of Thor Bridge", "The Adventure of the Creeping Man", "The Adventure of the Lion's Mane", "The Adventure of the Veiled Lodger", "The Adventure of Shoscombe Old Place" & "The Adventure of the Retired Colourman". Rip-roaring and spine-chilling, these stories have been intriguing readers for generations.
Active for over 40 years with the Communist Party of Canada, Bert Whyte was a journalist, an underground party organizer and soldier during World War II, and a press correspondent in Beijing and Moscow. But any notion of him as a Communist Party hack would be mistaken. Whyte never let leftist ideology get in the way of a great yarn. In Champagne and Meatballs--a memoir written not long before his death in Moscow in 1984--we meet a cigar-smoking rogue who was at least as happy at a pool hall as at a political meeting. His stories of bumming across Canada in the 1930s, of combat and comaraderie at the front lines in World War II, and of surviving as a dissident in troubled times make for compelling reading. The manuscript of Champagne and Meatballs was brought to light and edited by historian Larry Hannant, who has written a fascinating and thought-provoking introduction to the text. Brash, irreverent, informative, and entertaining, Whyte's tale is history and biography accompanied by a wink of his eye--the left one, of course.
The reader's decisions will determine whether Jeren Sureblade, a paladin, can enter Castle Ravenloft and defeat Count Strahd von Zarovich, the Prince of Vampires.
The reader and two animal companions face deadly dangers in a test to prove their readiness for adulthood by discovering the source of a mysterious light atop a mountain.
Explore a wealth of peril and personalities in this campaign book for the world’s greatest roleplaying game, Dungeons & Dragons. Acquisitions Incorporated is a different flavor of Dungeons & Dragons. A fifth edition D&D book created in partnership with Penny Arcade Inc. and inspired by the podcast and web series, this book is full of madcap heists, hilarious moments, and all the ingredients you need to include the adventurers of Acquisitions Incorporated in your own fifth edition D&D campaign. • Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. • Live out your fantasy of climbing the corporate ladder of the most notorious retrieval agency in the Forgotten Realms—Acquisitions Incorporated. • The 224-page book will give Dungeon Masters and players plenty of bits to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information and more. • You'll also find an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit. Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
The reader decides the outcome of a raid on Nightmare Castle to rescue a captive ruler.