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Retheorizing Religion in Nepal is an engaging and thought-provoking study of Religion in South Asia, with important insights for the study of religion and culture more broadly conceived. Grieve uses ethnographic material as well as poststructuralist and postcolonialist approaches to critique and expand religious studies as a discipline.
Retheorizing Religion in Nepal is an engaging and thought-provoking study of Religion in South Asia, with important insights for the study of religion and culture more broadly conceived. Grieve uses ethnographic material as well as poststructuralist and postcolonialist approaches to critique and expand religious studies as a discipline.
In previous studies of South Asian Tantric ritual, scholars tend to focus on one region or context. For the first time, Tantra, Ritual Performance and Politics in Nepal and Kerala: Embodying the Goddess-clan offers a comparative approach to Tantric mediumship as observed in two locales: Navadurgā rituals in Bhaktapur, Nepal, and Teyyāṭṭam in North Kerala. In this book, Matthew Martin advances a new theory of ritual, which spotlights the way dancer-mediums embody medieval goddess-clans and ancestor deities, through offerings of food and sacrifice, that synchronize their denizens with the land in spiralling web-like ritual networks. Uniquely interdisciplinary in style, this study synthesizes cultural history, ethnography, and theory to explore the continuities – historical, societal, and political – that characterize these ritual traditions across the subcontinent.
Nepal is a living example of contrasts and contradictions.It is a country that was born in medieval times, grew up in the 16th century, and now finds itself engulfed in the high-tech gadgets and material marvels of the 21st century. Nepal has its share of problem which include inadequate economic development and social infrastructure, poverty and corruption, plus worsening pollution, but now it finally has relative peace and quiet after a hasty Maoist uprising. Indeed, it has passed through several democratic elections, and finally seems to be getting on the right track. This second edition of Historical Dictionary of Nepal contains a chronology, an introduction, appendixes, and an extensive bibliography. The dictionary section has over 700 cross-referenced entries on important personalities, politics, economy, foreign relations, religion, and culture. This book is an excellent resource for students, researchers, and anyone wanting to know more about Nepal.
Cyber Zen ethnographically explores Buddhist practices in the online virtual world of Second Life. Does typing at a keyboard and moving avatars around the screen, however, count as real Buddhism? If authentic practices must mimic the actual world, then Second Life Buddhism does not. In fact, a critical investigation reveals that online Buddhist practices have at best only a family resemblance to canonical Asian traditions and owe much of their methods to the late twentieth-century field of cybernetics. If, however, they are judged existentially, by how they enable users to respond to the suffering generated by living in a highly mediated consumer society, then Second Life Buddhism consists of authentic spiritual practices. Cyber Zen explores how Second Life Buddhist enthusiasts form communities, identities, locations, and practices that are both products of and authentic responses to contemporary Network Consumer Society. Gregory Price Grieve illustrates that to some extent all religion has always been virtual and gives a glimpse of possible future alternative forms of religion.
Digital Religion offers a critical and systematic survey of the study of religion and new media. It covers religious engagement with a wide range of new media forms and highlights examples of new media engagement in all five of the major world religions. From cell phones and video games to blogs and Second Life, the book: provides a detailed review of major topics includes a series of case studies to illustrate and elucidate the thematic explorations considers the theoretical, ethical and theological issues raised. Drawing together the work of experts from key disciplinary perspectives, Digital Religion is invaluable for students wanting to develop a deeper understanding of the field.
This book offers a critical and systematic survey of the study of religion and digital media. It covers religious engagement with a wide range of digital media forms and highlights examples of new media engagement in all five of the major world religions. From mobile apps and video games to virtual reality and social media, the book: • provides a detailed review of major topics including ritual, identity, community, authority, and embodiment; • includes a series of engaging case studies to illustrate and elucidate the thematic explorations; • considers the theoretical, ethical, and theological issues raised. This unique volume draws together the work of experts from key disciplinary perspectives and is the go-to volume for students and scholars wanting to develop a deeper understanding of the subject area. Thoroughly updated throughout with new case studies and in-depth analysis of recent scholarship and developments, this new edition provides a comprehensive overview of this fast-paced, constantly developing, and fascinating field.
What Is Religion? is one of those questions rarely asked by Christian theologians who engage in interreligious discourse. Nigel Kumar makes the case, however, that to answer the question is critical for Christian scholars attempting to negotiate multiple religious identities, as well as for those who want a clearer understanding of their own faith as religion. Kumar takes a historical approach to answering the question. He traces the development of the concept of religion and then formulates a theological answer, not only by looking at an Indian theologian, Chenchiah, but also by listening to other secular and theological voices.
In a culture increasingly focused on visual media, students have learned not only to embrace multimedia presentations in the classroom, but to expect them. Such expectations are perhaps more prevalent in a field as dynamic and cross-disciplinary as religious studies, but the practice nevertheless poses some difficult educational issues -- the use of movies in academic coursework has far outpaced the scholarship on teaching religion and film. What does it mean to utilize film in religious studies, and what are the best ways to do it?In Teaching Religion and Film, an interdisciplinary team of scholars thinks about the theoretical and pedagogical concerns involved with the intersection of film and religion in the classroom. They examine the use of film to teach specific religious traditions, religious theories, and perspectives on fundamental human values. Some instructors already teach some version of a film-and-religion course, and many have integrated film as an ancillary to achieving central course goals. This collection of essays helps them understand the field better and draws the sharp distinction between merely "watching movies" in the classroom and comprehending film in an informed and critical way.
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.