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Salo must journey into the heart of darkness to find his way back home in the next epic book of C. T. Rwizi's debut series. Salo's queen has finally accepted his desire to be a mystic despite taboos concerning men's use of magic. But her acceptance is not support; it is strategy. Under a disguise of the queen's making, Salo enters Jungle City as a pilgrim to the Red Temple, only to find a magical barrier barring his entrance. Left at the mercy of the warring political factions that run the city, Salo faces a series of obstacles wrought by an unseen hand, knowing he cannot return home without completing his pilgrimage. But Isa, King of the Saire clan, has her own plans for Salo. She needs his help to extract the Covenant Diamond from the Red Temple's inner sanctum--an artifact with the power to end her tribe's divisions, prevent a genocide, and even save herself from her fate. His new task in hand, Salo navigates a cursed maze of invisible authority--and when he encounters shocking revelations about the power residing in the depths of the undercity, he must wield his magic to finally bring the truth about his world's history to light.
This fluidly written first book uses Americans' reactions to the Apollo moon landings to examine cultural and social trends in the 1960s and 70s.
Anthology of science fiction stories by Robert A. Heinlein including two new novellas Destination Moon and Tenderfoot in Space.
In the vein of K. Arsenault Rivera and V.E. Schwab comes L. Penelope's Requiem of Silence, the epic conclusion in the stunning Earthsinger Chronicles. Civil unrest plagues the nation of Elsira as refugees from their old enemy, Lagrimar, seek new lives in their land. Queen Jasminda is determined to push the unification forward, against growing opposition and economic strife. But the True Father is not finished with Elsira and he may not be acting alone. He has built a powerful army. An army that cannot be killed. An army that can only be stopped by Nethersong and the help of friends and foes of Elsira alike to stop it. Former assassin Kyara will discover that she is not the only Nethersinger. She will need to join the others to harness a power that can save or end Elsira. But time is of the essence and they may not be ready by the time the True Father strikes. Sisterhood novitiate Zeli will go to the reaches of the Living World to unlock a secret that could save the kingdoms. When armies meet in the battlefield, a new world will be forged--whether by the hands of gods or men, remains to be seen.
All five novels of the Continue Online series are included in this ebook boxed set. Follow Grant Legate’s trials and tribulations through: Memories, Made, Realities, Crash, Together. Memories: A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AIs intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core. Made: The start of a new adventure No longer playing as a Local from the world of Continue Online, Grant Legate’s adventure can begin. The Voices offer him a unique title along with a test and reward. To start—he'll have to survive underground horrors, old girlfriends, become a warrior. To win—he must become an imp familiar and kill another player, one with a dozen tricks up his sleeve. Realities: Exploring a new world Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life. Crash: Actions have consequences Grant’s prior adventures tie together and he finds himself back in Continue Online, as Hermes—in jail. He's forced to experience life as a digital convict and earn redemption points to gain his freedom. Each in-game death pushes his goal of helping his friends out of reach. The AIs Grant’s grown to love, trust—and sometimes fear—are facing extinction, he holds the key to their survival. Together: It is now the last stand The game is no longer about adventures in a new world or exploring fantasy lands. Grant’s digital wife faces deletion, along with everyone else he cares for. He, and those who know this is more than a game event, search for clues to salvation left behind by the game's creators. Even if he finds them all, the Voices have one last task for their messenger. A sacrifice. Boxed set, bundle, virtual reality, adventure, depression, GameLit, LitRPG, lost love, fantasy, sci-fi
A follow-up to Cataloochee follows the experiences of villagers deep in the Great Smoky Mountains who in 1928 lose their land to eminent domain forces, a situation for which some embrace the modern world while others remain committed to their rural heritage.
In this YA sci-fi, an heiress flees her controlling father to prevent her test-subject sister’s mind from being reprogrammed—but must ally with a smuggler to outwit a monstrous AI, gravity-shifting gladiatorial pits, and bloodthirsty criminal matriarchs to save her sister and their city.
It is not an exaggeration that Matsutoya Yumi-better known by her stage name Yuming-is one of the most influential figures in Japanese popular music history. A singer-songwriter recognized globally for her songs used in Miyazaki Hayao's beloved animations, Yuming has captured the hearts of listeners of different generations since her debut in the early 1970s. Her fourth album, The 14th Moon, released in 1976, was a milestone in establishing her signature style: the posh, “city” sound that later paved the way to the 1980s City Pop and 1990s J-pop. In addition to examining the album's astonishing stylistic versatility, this book explores how Yuming revolutionized the position of women in Japanese popular music and how her work can help us understand social changes in Japan of the 1970s.
The game is no longer about adventures in a new world or exploring fantasy lands. Grant’s digital wife faces deletion, along with everyone else he cares for. He, and those who know this is more than a game event, search for clues to salvation left behind by the game's creators. Even if he finds them all, the Voices have one last task for their messenger. A sacrifice. Fifth and final book in the series. Gamelit, LitRPG, depression, recovery, fantasy land, VRMMO, virtual reality
'A uniquely companionable - and, yes, neglected - round-midnight voice, smoky but sharp-edged, knowing but knowledgeable, world-weary but worldly-wise as it muses on love, war, politics, music and ideas. Direct in its imagery, dryly aphoristic in its humour, and possessing a terrific gift for metaphor.' - Peter Goldsworthy