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Ada 95 is the first new version of Ada since 1983 when it was designated the official programming language of the Department of Defense. This book was specifically designed for those who need to quickly acquire an in-depth working knowledge of Ada 95. It provides readers with easy-to-follow, step-by-step guidance on all aspects of this powerful language. And, while all the other Ada guides devote, at best, a special chapter to this new version, Rendezvous With Ada 95 offers fully integrated coverage of all the language's new features and characteristics. Written by an author who helped develop the new Ada language standard, it gives you: * Expert guidance on powerful new Ada 95 constructs that support object-oriented programming,programming-in-the-large, and real-time programming * Integrated coverage of all new features and improvements, including hierarchical libraries, type extension, classwide programming, general access types, and protected objects * Detailed coverage of all Ada basics, from data types and control structures to subprograms and packages * Presentation of advanced features, such as generics, tasking, hardware, interfacing, and exception handling * Icons in margin to highlight Ada 95 features * Numerous code examples and exercises to test reader understanding of key concepts
Ada 95, the enhanced version of the Ada programming language, is now in place and has attracted much attention in the community since the International Standard ISO/IEC 8652:1995(E) for the language was approved in 1995. The Ada 95 Rationale comes in four parts. The introductory part is a general discussion of the scope and objectives of Ada 95 and its major technical features. The second part contains a more detailed step by step account of the core language. The third part consists of several annexes addressing the predefined environment and specialized application areas. Finally, the three appendices of the fourth part are devoted to the upward compatibility with Ada 83, a few changes since the drafts of the standard were made public, and a summary of requirements.
A major feature of the Ada programming language is the facilities it provides for concurrent programming. Alan Burns and Andy Wellings provide here a thorough and self-contained account of concurrent programming in Ada, and so show users, even beginners, how to harness the full power of the whole language. After giving an overview of the non-concurrent features of Ada, the authors proceed to examine in detail the uses of concurrent programming and the inherent difficulties in providing inter-process communication. The Ada tasking model is then introduced; the way it deals with these and related matters is explained in a number of separate chapters, covering system programming, real-time issues, distribution, object-oriented programming and re-use. This is the first book which deals with concurrent features in the new Ada standard, and it offers practical advice to the programmer needing to use it for embedded systems, while those interested more broadly in the development of programming languages will find many otherwise inaccessible issues probed in depth. It will thus be of value to professional software engineers and advanced students of programming alike; indeed, every Ada programmer will find it essential reading and a primary reference work. For the paperback edition the authors have made revisions throughout the text, updating and correcting where appropriate.
This the fifth issue of the annual publication organized by ADA UK. The intended audience includes managers (needing contact addresses and access to information about ADA products), software and systems engineers using ADA or those intending to use it, requiring detailed technical information about the language. Moreover, those readers new to ADA will be able to gain useful insights about the language and its evolution.
This Ada 95 Reference Manual is essentially identical to the new International Standard ISO/IEC 8652:1995(E) for the Ada programming language. The thorough technical revisions and extensions documented in this manual are built on broad participation from the international Ada community and generous support by leading institutions. Over 750 submitted revision requests were evaluated, and the resulting enhancements make Ada 95 an outstanding language. The flexibility of languages such as C++, modern features such as object orientation, and improved interfacing capabilities have been added to the reliable software engineering capabilities provided and proven for over a decade by the predecessor version Ada 83; furthermore, upward compatibility from Ada 83 to Ada 95 has been achieved.
Simulation is a multi-disciplinary field, and significant simulation research is dispersed across multiple fields of study. Distributed computer systems, software design methods, and new simulation techniques offer synergistic multipliers when joined together in a distributed simulation. Systems of most interest to the simulation practitioner are often the most difficult to model and implement. Distributed Simulation brings together the many complex technologies for distributed simulation. There is strong emphasis on emerging simulation methodologies, including object-oriented, multilevel, and multi-resolution simulation. Finally, one concise text provides a strong foundation for the development of high fidelity simulations in heterogeneous distributed computing environments!
As distributed applications become more sophisticated, their implementation becomes more and more difficult. It is therefore important to study how to facilitate the implementation of efficient distributed applications. This thesis reviews the different classes of distributed languages and presents a new approach to develop efficient distributed programs using the Ada language. This approach is compared in detail with existing distributed programming languages, existing approaches to distributed Ada programs, and the Distributed Annex of the new revision of Ada language.
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This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines. Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. Part II covers ELM from different angles. Part III positions ELM relative to other design approaches.