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Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Play, as an event of the inventive human spirit, invites our most able Christian reflection. The person at play is expressing his or her God-given nature. Unable to understand our play as God-given, Christians are often inauthentic players. Johnston tries to help us to see that Christians are created to work and to play.
Like no other nation on earth, Americans eagerly blend their religion and sports. This book traces this dynamic relationship from the Puritan condemnation of games as sinful in the seventeenth century to the near deification of athletic contests in our own day.
Play, Pain and Religion is the first consideration of the practices associated with BDSM (bondage, domination, sadism and masochism) in the context of religious studies scholarship. The focus is an exploration of BDSM experience as it emerges from the complex interactions of kink activities and relationship. Experiences categorised by BDSM practitioners as 'religious' and 'spiritual' are commonly described in the same terms, and given the same value, as descriptions of experiences which are not so categorised. Play, Pain and Religion examines practitioner accounts of BDSM experience alongside those practitioners' personal identification with these terms. This book argues that the significance of a given experience is not located solely within any intrinsic quality ascribed to it but in subsequent constructions around the nature and meaning of the event. It examines some such constructions, moving away from absolute definitions of religion or religions to consider the religious as an active process of meaning-, world- and story-making. By using this 'religioning' framework, this book examines ways in which BDSM can potentially be used in such processes. Play, Pain and Religion is a valuable resource for scholars of religion and of kink, for people interested in the complexities of ascribing meaning and value to human behaviour, and for kinksters interested in their own kink and why it is they do what they do.
Is a powerful position a guarantee that a religion will continue? Does God take sides in religious power struggles? Can God survive religious exclusivity and diversity? Is God migrating from out there to in here? Is religion sustainable in the long run? In seeking answers to these questions, this book explores the possibilities afforded by playful religion. Religion has playful origins, but this aspect is forgotten as soon as institutional power becomes self-serving insteadof subservient. Power changes the very essence of religion. Virtually all religions are distorted versions of a playful original. Institutionalization is religion's curse, not its blessing. Apparent success hides the failure of religion to be faithful to its original intent. This book helps find the way back from bordering to inclusivity and openness.
In 'The Games People Play', Robert Ellis constructs a theology around the global cultural phenomenon of modern sport, paying particular attention to its British and American manifestations. Using historical narrative and social analysis to enter thedebate on sport as religion, Ellis shows that modern sport may be said to have taken on some of the functions previously vested in organized religion. Through biblical and theological reflection, he presents a practical theology of sport's appeal and value, with special attention to the theological concept of transcendence. Throughout, he draws on original empirical work with sports participants and spectators.'The Games People Play' addresses issues often considered problematic in theological discussions of sport such as gender, race, consumerism, and the role of the modern media, as well as problems associated with excessive competition and performance-enhancing substances.
Publisher description
The Power of Religion in the Public Sphere represents a rare opportunity to experience a diverse group of preeminent philosophers confronting one pervasive contemporary concern: what role does or should religion play in our public lives? Reflecting on her recent work concerning state violence in Israel-Palestine, Judith Butler explores the potential of religious perspectives for renewing cultural and political criticism, while Jürgen Habermas, best known for his seminal conception of the public sphere, thinks through the ambiguous legacy of the concept of "the political" in contemporary theory. Charles Taylor argues for a radical redefinition of secularism, and Cornel West defends civil disobedience and emancipatory theology. Eduardo Mendieta and Jonathan VanAntwerpen detail the immense contribution of these philosophers to contemporary social and political theory, and an afterword by Craig Calhoun places these attempts to reconceive the significance of both religion and the secular in the context of contemporary national and international politics.