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While on a school camp, teenagers Max, Jack, Peanut, Ruby and Kenny stumble through an ancient gateway into another world. They discover that they've acquired superhuman abilities and must participate in deadly barbaric games or face certain death in the forest.Will they survive long enough to face the ultimate test for their freedom, a battle against the Realm's champions, the Invincibles?
Eternity Realms is a game based on a realm that connects to every world imaginable. It sits at a magical epicenter where all kinds of people and monsters converge. There are great realms of wonder and realms of dread. Majestic forests, snowy mountains and dreaded undead deserts and demon haunted lands all make up the Eternity Realm. Although based off another popular d100 system, Eternity Realms offers new rules that help make it more cinematic. Increased hit points, which grow with Resilience skill increases, natural armour points, increasing Combat Actions with Combat Style increases along with tons of new spells, ley line rules, new spirits as well as a whole new area of magic called Nature Magic where druids draw magic from nature around them to fuel their spells. There is lots of new stuff to discover in this complete role-playing game, be sure to check it out today!
Exhausted from healing Jack and with no strength left to save herself, Max looks on as her friends escape the Ancient Realm. She and Ryker are only seconds away from being recaptured, but Ryker won't let that happen. He grabs Max and darts into the depths of the forest, where they find temporary refuge. Max and Ryker befriend the people of the forest and prepare a mass exodus - The Ancients have mistreated these people long enough! All they need to do is lie low and wait for Jack and the gang to return to save them.But not everyone can be trusted. Deception runs deep. Friend can turn against friend. Will they ever find freedom?
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers-men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm.Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death.Because who cares about prophecy, really?
Early Japanese Railways 1853-1914 is a cultural and engineering history of railway building in Japan during the Meiji era. The importance of early railways in the industrialization of the United States and Europe is a fact all of us are familiar with. To witness the amazing parallel development of the railways in Japan, happening at much the same time as America was connecting its vast hinterland to the East and West coasts, is an eye-opening realization. Early Japanese Railways, tells the fascinating story of the rise of Japanese rail amidst a period of rapid modernization during Japan's Meiji era. Leaving behind centuries of stagnation and isolation, Japan would emerge into the 20th century as a leading modern industrialized state. The development of the railways was a significant factor in the cultural and technological development of Japan during this pivotal period. Free's rare photographic and historical materials concerning Japan's early railways, including a print showing the miniature steam engine brought to Japan by Admiral Perry aboard his "Black Ships" to demonstrate American superiority, combine to form a richly detailed account that will appeal to students of Japanese history and railway buffs alike. This one-of-a-kind book, Early Japanese Railways 1853-1914, illuminates for non-Japanese-speaking readers the early history of Japanese railroads and in the process the fascinating story of Japan's prewar industrial modernization. Anyone interested in train history or model trains will find this book a fascinating read.
In 'Wanderings in Wessex. An Exploration of the Southern Realm from Itchen to Otter,' Edric Holmes takes readers on a captivating journey through the picturesque landscapes of Wessex. Known for his vivid descriptions and poetic prose, Holmes beautifully captures the essence of the Southern Realm, from its rolling hills to its quaint villages. The book is a mix of travelogue and literary exploration, offering readers a unique perspective on the region's history, culture, and natural beauty. Drawing inspiration from the works of Thomas Hardy, Holmes skillfully weaves together personal anecdotes and historical facts to create a rich tapestry of Wessex's allure. Edric Holmes, a seasoned traveler and writer with a passion for English literature, was drawn to explore Wessex after discovering its connection to Hardy's novels. His deep appreciation for the region's literary heritage shines through in 'Wanderings in Wessex,' making it a must-read for fans of Hardy and lovers of English countryside. I highly recommend 'Wanderings in Wessex' to anyone interested in exploring the idyllic landscapes of Wessex, or to those who simply enjoy beautifully crafted travel literature. Edric Holmes' lyrical prose and profound insights make this book a delightful read for both armchair travelers and adventurers alike.
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