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This book is an important collection of new essays on various topics relating to realism and its rivals in metaphysics, logic, metaethics, and epistemology. The contributors are some of the leading authors in these fields and include discussions of philosophy from the Middle Ages to the present day, from Aquinas to Wittgenstein.
The ongoing revival of interest in the work of American philosopher and pragmatist John Dewey has given rise to a burgeoning flow of commentaries, critical editions, and reevaluations of Dewey's writings. While previous studies of Dewey's work have taken either a historical or a topical focus, Shook offers an innovative, organic approach to understanding Dewey and eloquently shows that Dewey's instrumentalism grew seamlessly out of his idealism. He argues that most current scholarship operates under a mistaken impression of Dewey's early philosophical positions and convincingly demonstrates a number of key points: that Dewey's metaphysical empiricism remained more indebted to Kant and Hegel than is commonly supposed; that Dewey owed more to the influence of Wundt than is commonly believed; that the influence of Peirce and James was not as significant for the development of Dewey's theories of mind and truth as has been argued in the past; and that Dewey's pragmatic theory of knowledge never really abandoned idealism. Shook's exposition of the unity of Dewey's thought challenges a large scholarly industry devoted to suppressing or explaining away the consistency between Dewey's early thought and his later work. In every respect, Dewey's Empirical Theory of Knowledge and Reality is a provocative and engaging study that will occupy a unique niche in this field. It is certain to stimulate discussion and controversy, forcing Dewey traditionalists out of habitual modes of thought and transforming our conventional understanding of the development of classical American philosophy.
The essays selected for this book, presented in chronological order, discuss various aspects of image-making technologies, geometrical knowledge and tools for architectural design, focusing in particular on two historical periods marked by comparable patterns of technological and cultural change. The first is the Renaissance; characterized by the rediscovery of linear perspectives and the simultaneous rise of new formats for architectural drawing and design on paper; the second, the contemporary rise of digital technologies and the simultaneous rise of virtual reality and computer-based design and manufacturing. Many of the contributing authors explore the parallel between the invention of the perspectival paradigm in early-modern Europe and the recent development of digitized virtual reality. This issue in turn bears on the specific purposes of architectural design, where various representational tools and devices are used to visualize bi-dimensional aspects of objects that must be measured and eventually built in three-dimensional space.
Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer's actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. The Post-Screen Through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie is thus about not only where the image's borders and demarcations are established, but also the screen boundary as the instrumentation of today's intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement - the post-screen.
Vols. for 1969- include a section of abstracts.
This volume presents fourteen original essays which explore the philosophy of Simon Blackburn, one of the UK's most influential contemporary philosophers. Blackburn is best known to the general public for his attempts to make philosophy accessible to those with little or no formal training, but in professional circles his reputation is based on a lifetime pursuit of his distinctive version of a projectivist and anti-realist research program. As he sees things, we must always try first to understand and explain what we are doing when we think and talk as we do. This research program reaches into nearly all of the main areas of philosophy: metaphysics, epistemology, philosophy of mind, moral philosophy, and moral psychology. The books and articles he has written provide us with perhaps the most comprehensive statement and defense of projectivism and anti-realism since Hume. The essays collected here document the range and influence of Blackburn's work. They reveal, among other things, the resourcefulness of his distinctive brand of philosophical pragmatism.
**WINNER OF THE 2020 NOBEL PRIZE IN PHYSICS** The Road to Reality is the most important and ambitious work of science for a generation. It provides nothing less than a comprehensive account of the physical universe and the essentials of its underlying mathematical theory. It assumes no particular specialist knowledge on the part of the reader, so that, for example, the early chapters give us the vital mathematical background to the physical theories explored later in the book. Roger Penrose's purpose is to describe as clearly as possible our present understanding of the universe and to convey a feeling for its deep beauty and philosophical implications, as well as its intricate logical interconnections. The Road to Reality is rarely less than challenging, but the book is leavened by vivid descriptive passages, as well as hundreds of hand-drawn diagrams. In a single work of colossal scope one of the world's greatest scientists has given us a complete and unrivalled guide to the glories of the universe that we all inhabit. 'Roger Penrose is the most important physicist to work in relativity theory except for Einstein. He is one of the very few people I've met in my life who, without reservation, I call a genius' Lee Smolin
This book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a camera, along with the apps provided.* Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen. * If you do not have an iOS or Android device, or a computer with a webcam, SOLIDWORKS files of the models used throughout the book are available for download. In addition, STL files are available so the models can be opened using your solid modeling CAD package of choice or printed using a 3D printer.
This study recapitulates basic developments in the tradition of hermeneutic and phenomenological studies of science. It focuses on the ways in which scientific research is committed to the universe of interpretative phenomena. It treats scientific research by addressing its characteristic hermeneutic situations, and uses the following basic argument in this treatment: By demonstrating that science’s epistemological identity is not to be spelled out in terms of objectivism, mathematical essentialism, representationalism, and foundationalism, one undermines scientism without succumbing scientific research to “procedures of normative-democratic control” that threaten science’s cognitive autonomy. The study shows that in contrast to social constructivism, hermeneutic phenomenology of scientific research makes the case that overcoming scientism does not imply restrictive policies regarding the constitution of scientific objects.
On cinema and illusion.