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God is the sum of all his particles. God's particles are the basis of Realia. It's not just Science Fiction any more. The God Particle as it is called, or the Higg's boson, is discovered in 2012 in what is the most ambitious and most expensive scientific experiment in history. The next breakthrough comes in 2042, when Quantum Physicists, using the Large Mass Collider, the advanced version of today's Large Hadron Collider run by CERN in France and Switzerland, to disintegrate a human being and accelerate his atoms to the speed of light. Using the new technology volunteers are able to catch up to and commune with the next God Particles that come along. What happens next is the most exciting reorganization of past, present and future events that will dazzle the senses, all based on the most widely accepted principles of the current model of physics. The American and Chinese governments get involved as a national security precaution due to their concern that the 'God Particles', known to be the most important and fundamental force in the universe, could be used as a kind of "God Bomb". Simultaneously, Kundun Gyaltso, a ten-year-old Tibetan monk, pursues the truth about God's particles through an amazing new REAL-D mandala presentation software he has created and that is eventually downloaded by nearly every computerputer computer and communications device on the planet. The experience literally blows the mind of any audience he entertains until he finally performs the most important REAL-D mandala presentation in history at the White House that will change the world for all time going forward. 'Realia' is the term that will be used for what lies underneath everything else and powers what we think of as "Reality". The subtitle: E Pluribus Unum, Latin for - "From the many, One" is indicative of the the way in which these God Particles work in concert to produce the reality that we encounter with our six senses every day. Realia is a region of space that has never been explored until now. The events in this sci-fi thriller are the precursor of things to come in the not-too-distant future and have never been brought to life before in any medium. The ending to our story will shock and then, upon reflection, satisfy even the most discerning science fiction fan. Hold on to your laser swords because the real battle to save the galaxy lies in the human mind, not in our armies. In this story, everybody wins, no one loses, and yet civilization - as we know it today - is over. However, the way that everyone wins is through a complete remake of the human psyche and a complete re-write of human history for the last two thousand years. Only the power of the God Particles, present everywhere in our world at all times, can accomplish such a feat. What is the role of these amazing 'God Particles in your life? To know the answer, you must take a Realia-check. For more information about the author visit - www.TheGodParticleBook.com Realia: E Pluribus Unum is Part One in an ongoing Science Fiction Trilogy.
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.
Where was Golgotha? Was Peter’s house in Capernaum? Was Mary from the town of Magdala? Where was Bethsaida? We’ve all heard the arguments, but what do the archaeological finds tell us? This book pulls together archaeological information, scattered in journals and final reports, relating to the Gospel of Luke with appealing photography, instructive illustrations, and fascinating recent finds. It uses archaeology to reconstruct the social, religious, historical, geographical, and pathological context for the story of Jesus and the Jesus-movement. The book not only features the “shiny objects” from the excavations (the beautiful pottery, buildings, and entertainment facilities) but also items that are not usually handled in glossy magazines, namely, the human, skeletal remains. Yet, these bones are an important window into the biblical world indicating lifespan, morbidity, socioeconomic standing, violence, and stature. The work will employ four areas of archaeological finds and investigations, including inscriptions, large finds (of buildings), small finds (jewelry, pottery, coins), and human remains, to help interpret and illustrate the Gospel of Luke. Along the way, it assesses several archaeological controversies, giving care to be fair to all sides but leaving the reader with the information to make up his or her own mind.
Realia, Kate Camp's second collection of poetry, comfirms her place amongst the best and brightest poets in New Zealand. Her seemingly lighthearted poems offer a sharp and often wry perspective on life's big issues - life, love and lime milkshakes.
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