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This new edition of Read Write Inc. Fresh Start rescues pupils aged 9 and above who are below age-related expectations, using a phonics-based approach. Read Write Inc. Fresh Start gives older pupils who have not yet cracked the 'code of reading' the chance to catch up and become confident, fluent readers and writers - enabling them to access the secondary curriculum.The Modules are specially written to help students to catch up on and develop their reading and writing skills, featuring engaging age-appropriate texts that are appealing to all students. Each Module contains a fiction or non-fiction text and a range of step-by-step writing and comprehensionactivities to build skills and confidence. Sounds and graphemes taught during the phonics lessons are reinforced through further practice in the Modules.
Read Write Inc. Fresh Start is a specially adapted literacy programme for all pupils in Years 5, 6 and 7 who are working below National Curriculum level 3. Like Read Write Inc. Phonics for pupils in the early years, the scheme starts by introducing pupils to all the letter sounds through use of the Speed Sounds cards and the green and red flashcards. Once they can sound-blend, they can proceed to the modules. Pupils progress through these sets of workbooks at their own pace, after they have completed the Introductory module. The modules include both fiction and non-fiction texts and cover a range of cross-curricular topics. Practise in writing, spelling, editing and comprehension is provided at every level.
This new edition of Read Write Inc. Fresh Start rescues pupils aged 9 and above who are below age-related expectations, using a phonics-based approach. The Modules are specially written to help students to catch up on and develop their reading and writing skills.
Read Write Inc. Fresh Start More Anthologies are motivating, full-colour texts providing further practice of the sounds and graphemes taught in the Fresh Start Modules and practised in the Fresh Start Anthologies.
Strengthen programs of family and community engagement to promote equity and increase student success! When schools, families, and communities collaborate and share responsibility for students′ education, more students succeed in school. Based on 30 years of research and fieldwork, the fourth edition of the bestseller School, Family, and Community Partnerships: Your Handbook for Action, presents tools and guidelines to help develop more effective and more equitable programs of family and community engagement. Written by a team of well-known experts, it provides a theory and framework of six types of involvement for action; up-to-date research on school, family, and community collaboration; and new materials for professional development and on-going technical assistance. Readers also will find: Examples of best practices on the six types of involvement from preschools, and elementary, middle, and high schools Checklists, templates, and evaluations to plan goal-linked partnership programs and assess progress CD-ROM with slides and notes for two presentations: A new awareness session to orient colleagues on the major components of a research-based partnership program, and a full One-Day Team Training Workshop to prepare school teams to develop their partnership programs. As a foundational text, this handbook demonstrates a proven approach to implement and sustain inclusive, goal-linked programs of partnership. It shows how a good partnership program is an essential component of good school organization and school improvement for student success. This book will help every district and all schools strengthen and continually improve their programs of family and community engagement.
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Read Write Inc. Comprehension is the next step in developing children's composition and writing skills once they have become confident readers. Children work through 30 weekly modules, specially written to link reading and writing activities to carefully levelled texts. This clear and detailed handbook provides full support and guidance on implementing the scheme in the classroom, including suggested timetables. Blueprint lesson plans are included for teaching the activities which provide practice in reading, writing and spelling, and consolidate the pupils' knowledge through comprehension and guided composition. Suggested routes through the modules, and synopses of all the associated texts are also included.
This is the teacher's handbook introducing Read Write Inc. Phonics - a synthetic phonics reading scheme. It contains step-by-step guidance on implementing the programme, including teaching notes for lessons, assessment, timetables, matching charts and advice on classroom management and developing language comprehension through talk.
Read Write Inc. Comprehension is the next step in developing children's composition and writing skills once they have become confident readers. The programme offers 30 weekly modules, specially written to link reading, writing, comprehension and guided composition activities to carefully levelled texts. Suggested routes through the modules, and synopses of all the associated texts are also included in the handbook for this series. 14 of the modules contain a full non-fiction text or story to support the activities. 16 of the modules are linked to illustrated children's books which can all be purchased from Oxford University Press in the same way as the module packs.
"In this eBook, you'll learn the principles of grammar and how to manipulate your words until they're just right. Strengthen your revising and editing skills and become a clear and consistent writer." --