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Two Native American brothers serve as soldiers in World War I in this “emotionally wrought, finely crafted historical novel” (Karl Helicher, ForeWord). Blue Ravens is set at the start of the twentieth century in the days leading up to the Great War in France. It moves from the White Earth Reservation in Minnesota into the bitter and bloody fighting at Château-Thierry, Montbréhain, and Bois de Fays. Through this journey, author and poet Gerald Vizenor returns to the cultural themes central to his writing—the power and irony of trickster stories, the privilege of survivance over victimry, natural reason and resistance. After serving in the American Expeditionary Forces, two brothers from the Anishinaabe culture return home. They eventually leave for a second time to live in Paris where they lead successful and creative lives. With a spirited sense of “chance, totemic connections, and the tricky stories of our natural transience in the world,” Vizenor creates an expression of presence commonly denied Native Americans. Blue Ravens is a story of courage in poverty and war, a human story of art and literature from a recognized master of the postwar American novel and one of the most original and outspoken Native voices writing today.
Celebrate the diverse work of people of color in the craft community and explore the personal, political, and creative potential of textile arts and crafts. In early 2019, the craft community experienced a reckoning when crafters of color began sharing personal stories about exclusion and racial injustice in their field, pointing out the inequity and lack of visible diversity within the crafting world. Author Jen Hewett, who is one of a few prominent women of color in the fiber crafts community, now brings together this book as a direct response to the need to highlight the diverse voices of artists working in fiber arts and crafts. Weaving together interviews, first-person essays, and artist profiles, This Long Thread explores the work and contributions of people of color across the fiber arts and crafts community, representing a wide spectrum of race, age, region, cultural identity, education, and economic class. These conversations explore techniques and materials, belonging, identity, pride of place, cultural misappropriation, privilege, the value (or undervaluing) of craft, community support structures, recognition or exclusion, intergenerational dialogue, and much more. Be inspired by the work and stories of innovative people of color who are making exceptional contributions to the world of craft. The diverse range of textile artists and craftspeople featured include knitters, quilters, sewers, weavers, and more who are making inspiring and innovative work, yet who are often overlooked by mainstream media.
Areciba has a secret... A drought is killing the tiny water planet of Areciba, and only through the activation of an ancient sphere can the planet be saved. On the night of her tenth birthday, princess Sageria Ravenwolf witnesses the brutal murder of her father. Twelve years later she is banished from the planet by her malicious stepfather whose all-encompassing goal is to obtain the power of the ancient sphere. Years later it is realized that only she had the key that can either save or destroy the planet. From the rough caverns of the Oni's, to the deadly jungles of Feil, the action races across the galaxy as two forces seek to bring the rogue princess back to Areciba. With her tatooed face and surly attitude, she has become a force to be reckoned with, yet, in the end, she still must make a choice; save her people, or save herself. The fate of a planet waits...
An invading army. A queen deposed. A city in chaos. A war for Diregloom has begun. When a band of the duke’s elite soldiers seize control of the island, Digger discovers he’s at the top of their list of wanted men. But the duke has something more in mind for the city besides arresting all who dare oppose his edicts. For Isabel and the sisters of the Black Rock Mission have been protecting a secret. Whoever possesses what they’re hiding will decide the future of the city and all who live there. As for Digger, this means choosing a side in a fight he doesn’t want but can’t possibly avoid. Grab part three of the dark fantasy adventure from the author of the Goblin Reign series!
When the "Railway Magazine" of January 2000 published the results of its Millennium Poll, Sir Vincent Raven gained a 42nd place, along with Thomas Newcomen and Arthur Peppercorn. This is the biography of this engineer, illustrated with contemporary archive photographs, portraits and ephemera.
“Fun and engaging. Well-written and with complex characters.”- Author Madeleine Holly-Rosing “Just plain fun.” - Goodreads review “Compelling characters and a satisfying balance of action and mystery.” – Bookbub review “Adventure, intrigue, dark humor and all around fun.”—Goodreads review “A fast, wild read.” –Goodreads review Diregloom was the last place where a disgraced ranger like Digger could freely live. But mad Queen Claudia has new plans for her island. Digger’s home becomes a prison, and Claudia has even worse in store within her catacomb games. As a reign of terror is unleashed, bounty hunters pursue anyone who would stand against her, sending them to fight to the death in the queen’s dungeon. It’s die in the streets or die in the games unless Digger can unite a gang of rogues in a last-ditch battle for survival. Complete novels in this boxed set: Midnight Monster Club The Dragon and Rose The Chapel of the Wyrm Start reading this amazing dark fantasy series full of action and grim humor today!
Hakon Haraldsson returns in this fast-paced historical adventure set in Viking Age Norway. It is 935 A.D. and Hakon Haraldsson has just wrested the High Seat of the North from his ruthless brother, Erik Bloodaxe. Now, he must fight to keep it. The land-hungry Danes are pressing from the south to test Hakon before he can solidify his rule. In the east, the Uplanders are making their own plans to seize the throne. It does not help that Hakon is committed to his dream of Christianizing his people - a dream his countrymen do not share and will fight to resist. As his enemies move in and his realm begins to crumble, Hakon and his band of oath-sworn warriors must make a stand in Raven's Feast, the riveting sequel to God's Hammer.
After a harrowing escape from the Gray Elite, everything is in shambles: Zander’s lost his arm, General Deacon will hunt Raven at any cost, and an unexpected ally seeks asylum on their airship. But one thing is going right for Raven—she has magic, thanks to the centrum, and now she needs to learn how to use it. When Raven and her friends seek information about her strange power, she is offered a chance to become a Wraith like Zander. The journey brings more answers than Raven has ever dreamed of as she discovers as much about her own heart as her magic. Will the truth behind her power be enough to change the world or protect the ones she loves? Authors 4 Authors Content Rating This title has been rated 17+, appropriate for older teens and adults, and contains: -Strong language -Intense violence -Brief sex -Mild alcohol use -Moderate negative fantasy drug use For more information on our rating system, please, visit Authors4AuthorsPublishing.com/books/ratings
Magdeline, Ohio, returns to normal after the Dowland scandal. Then crisis hits. Skid’s secretive military dad plans an island getaway to toughen Robbie for the trials to come. The guys expect a week in paradise. What they get are lessons in raw fear. An ancient mystery, a cold case, suspicious professors, five friends, the awesome power of the armor of God . . . Join these teens on a quest for the real armor of God in this well-crafted and suspenseful series. Get ready for life-changing adventure and spiritual warfare!