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Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer graphics, computer animation, database management systems, and computer-aided design and manufacturing systems. Computer Science Workbench represents an important new contribution in the field of practical computer technology. T08iyasu L. Kunii PREFACE The primary aim of this book is to present a coherent and self-contained de scription of recent advances in three-dimensional object recognition from range images. Three-dimensional object recognition concerns recognition and localiza tion of objects of interest in a scene from input images. This problem is one of both theoretical and practical importance. On the theoretical side, it is an ideal vehicle for the study of the general area of computer vision since it deals with several important issues encountered in computer vision-for example, issues such as feature extraction, acquisition, representation and proper use of knowl edge, employment of efficient control strategies, coupling numerical and symbolic computations, and parallel implementation of algorithms. On the practical side, it has a wide range of applications in areas such as robot vision, autonomous navigation, automated inspection of industrial parts, and automated assembly.
The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.
One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions
This volume contains the Proceedings of the 13th International Conference on Image Analysis and Processing (ICIAP 2005), held in Cagliari, Italy, at the conference centre “Centro della Cultura e dei Congressi”, on September 6–8, 2005. ICIAP 2005 was the thirteenth edition of a series of conferences organized every two years by the Italian group of researchersa?liated to the International Association for Pattern Recognition (GIRPR) with the aim to bring together researchers in image processing and pattern recognition from around the world. As for the previous editions, conference topics concerned the theory of image analysis and processing and its classical and Internet-driven applications. The central theme of ICIAP 2005 was “Pattern Recognition in the Internet and Mobile Communications Era”. The interest for such a theme was con?rmed by the large number of papers dealing with it, the special session devoted to pattern recognition for computer network security, and the emphasis of two invited talks on Internet and mobile communication issues. ICIAP 2005 received 217 paper submissions. Fifteen papers were collected into the two special sessions dealing with Pattern Recognition for Computer Network Security and Computer Vision for Augmented Reality and Augmented Environments.
Machine Vision for Three-Dimensional Scenes contains the proceedings of the workshop "Machine Vision - Acquiring and Interpreting the 3D Scene" sponsored by the Center for Computer Aids for Industrial Productivity (CAIP) at Rutgers University and held in April 1989 in New Brunswick, New Jersey. The papers explore the applications of machine vision in image acquisition and 3D scene interpretation and cover topics such as segmentation of multi-sensor images; the placement of sensors to minimize occlusion; and the use of light striping to obtain range data. Comprised of 14 chapters, this book opens with a discussion on 3D object recognition and the problems that arise when dealing with large object databases, along with solutions to these problems. The reader is then introduced to the free-form surface matching problem and object recognition by constrained search. The following chapters address the problem of machine vision inspection, paying particular attention to the use of eye tracking to train a vision system; images of 3D scenes and the attendant problems of image understanding; the problem of object motion; and real-time range mapping. The final chapter assesses the relationship between the developing machine vision technology and the marketplace. This monograph will be of interest to practitioners in the fields of computer science and applied mathematics.
This volume contains papers presented at the 5th International Conference on Image Analysis and Processing. It covers the most important topics of current interest in the field, presenting a large collection of recent results achieved by leading academic and industrial research groups from several countries. It contains invited lectures and research papers dealing with theoretical and applicative aspects of Image Processing. It is a valuable and updated reference source for the Image Processing community. It contains advanced architectural concepts and describes new frontiers for applicants.
The volume applies to the study of the motor system the computational approach developed by David Marr for the visual system. Accordingly, understanding movement is viewed as an information processing problem, centred on the representation of appropriate computational structures. In particular, the book deals with the representation of objects, concurrent parallel processes, trajectory formation patterns and patterns of interaction with the environment.A number of modeling techniques are discussed, ranging from computational geometry to artificial intelligence, integrating very different aspects of movement, especially those which are not directly motoric.
This book presents the thoroughly revised versions of lectures given by leading researchers during the Workshop on Advanced 3D Imaging for Safety and Security in conjunction with the International Conference on Computer Vision and Pattern Recognition CVPR 2005, held in San Diego, CA, USA in June 2005. It covers the current state of the art in 3D imaging for safety and security.
The 4-volume set LNCS 13019, 13020, 13021 and 13022 constitutes the refereed proceedings of the 4th Chinese Conference on Pattern Recognition and Computer Vision, PRCV 2021, held in Beijing, China, in October-November 2021. The 201 full papers presented were carefully reviewed and selected from 513 submissions. The papers have been organized in the following topical sections: Object Detection, Tracking and Recognition; Computer Vision, Theories and Applications, Multimedia Processing and Analysis; Low-level Vision and Image Processing; Biomedical Image Processing and Analysis; Machine Learning, Neural Network and Deep Learning, and New Advances in Visual Perception and Understanding.