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Loki, greatest of all Assassins, returns to his guild only to find it in ruins and his brethren slain. The only clues to the architect of this destruction are the symbol of an ancient order of warriors and the name "Chaos." His heart set on vengeance, Loki sets off to find this Chaos and repay him in kind.
The first novel in an epic crossover trilogy uniting characters from every corner of the Star Trek universe, revealing the shocking origin and final fate of the Federation's most dangerous enemy—the Borg. Half a decade after the Dominion War and more than a year after the rise and fall of Praetor Shinzon, the galaxy's greatest scourge returns to wreak havoc upon the Federation—and this time its goal is nothing less than total annihilation. Elsewhere, deep in the Gamma Quadrant, an ancient mystery is solved. One of Earth's first generation of starships, lost for centuries, has been found dead and empty on a desolate planet. But its discovery so far from home has raised disturbing questions, and the answers harken back to a struggle for survival that once tested a captain and her crew to the limits of their humanity. From that terrifying flashpoint begins an apocalyptic odyssey that will reach across time and space to reveal the past, define the future, and show three captains—Jean-Luc Picard of the U.S.S. Enterprise, TM William Riker of the U.S.S. Titan, and Ezri Dax of the U.S.S Aventine—that some destinies are inescapable.
With the mighty God of Thunder and Asgard to full glory, Thor is back in action with a vengeance! But as the Asgardians returned to this life and Thor returned to Midgard, so came the ills that have plagued the gods and man for millennia. Now, for the first time since their rebirth, Thor and his fellow hero-gods must venture forth from the Shining City to confront the growing evils that amass on their horizon - and within their walls. Collects Thor (2007) #7-12.
I'm Robert Bang, a Norse god, but I grew up thinking I was a regular guy. They'd been lying to me all along. And how can I be a god when I don't even believe in myself? Does that make me an atheist god? Nobody understands what it's like to be me. It's hard. And it's about to get a lot harder. I'm returning to Asgard, land of the Norse gods, on Odin's talking, flying horse. That animal's got some serious issues. Things are getting weirder and more dangerous too. The end of the nine worlds is approaching. The gods call it Ragnarok. They truly believe in the ancient myths, and they're pissed off about the whole situation. They've all got issues, especially Thor, Freyr, and his two-faced sister. I didn't expect things to be this bad. Asgard is worse than high school! And where's that dick Ivan, my friend-turned-enemy? The problem with a shape-shifter is that you never know where he's lurking. Not even the gods know. But I'll have to deal with them and Ivan-wherever he is-or we're all going to die.
You have no memory of your past. With only a sword and a backpack to your name, you must discover your destiny in an unfamiliar world full of monsters and magic. As you guide your hero through this epic adventure, you will be choosing the danger that they face, the monsters that they fight and the treasures that they find. Every decision that you make will have an impact on the story - and, ultimately, the fate of your hero. With hundreds of special items to discover in each book, you can completely customise your hero. You can choose their weapons, their armour, their special abilities - even the boots on their feet and the cloak on their back! No two heroes will ever be alike, which means your hero will always be unique to you. Welcome to a new world. Welcome to Valeron. Welcome to DestinyQuest.
Epic in its sweep and peopled by the remarkable women who have always inhabited Avalon, Marion Zimmer Bradley's Sword of Avalon expands the legendary saga that has enchanted countless readers over the years and is sure to please Bradley's loyal readership and anyone who loves wonderfully told stories of history, myth, and fantasy.
An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.
We're all familiar with the pop culture depictions of Norse mythology that are shallow and trite at best, and often downright misleading. They owe far more to puerile fantasies of being a macho superhero than they do to the ways in which the pre-Christian peoples of northern Europe actually thought of themselves and their spirituality.Even many of the attempts to revive the practice of heathen spirituality in the modern world suffer from similar shortcomings; many of these attempted reconstructions have unfortunately only reconstructed the most superficial elements of this ancient tradition, grafted them onto an essentially Christian way of perceiving and experiencing the world, and missed the bigger picture.The Love of Destiny: The Sacred and the Profane in Germanic Polytheism explores this bigger picture. In this relatively short book or long essay by Dan McCoy, the author of the articles on Norse-Mythology.org, many of the recurring themes in these articles are explored in much more depth. The book articulates the heart of the indigenous Germanic worldview - the unconditional affirmation of the world as the very embodiment of the gods - and shows how the rest of that worldview is structured around that central idea.To do this, it "translates" the narratives and images that comprise the pre-Christian mythology of the Norse and other Germanic peoples into the more familiar idiom of conceptual language, and contrasts this polytheistic mythology with the mythology of four monotheistic religions: ancient Judaism, Greek rationalism, Christianity, and modern science. It argues that many of the most taken-for-granted ideas in the modern world, such as the dichotomy between "good" and "evil" and the dichotomy between the "objective" and the "subjective," frame their topics in counterproductive, monotheistic ways, and shows how Germanic polytheism offers compelling alternatives that are truly "outside the box." Ultimately, it evokes a way of engaging with the more-than-human world that honors our inescapable and awe-inspiring entanglement within it.
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
In a riveting Star Trek novel inspired by Arthurian legend, Klingon General Martok and Worf return to the Klingon homeworld after the Dominion War, only to face rebellion, civil war, and a shocking enemy. Lieutenant Ezri Dax compels Lieutenant Commander Worf to the most fateful decision of his life—vanquish Klingon leader Gowron in honorable combat and install in his place a low-born, one-eyed soldier of the empire who might lead their people back to the path of honor. Under the weighty mantle of chancellor, General Martok led the forces of the empire to victory in the final Allied assault against the Dominion. Now, with Worf at his side as the newly appointed Federation ambassador to Qo’noS, Martok is finally coming home, bringing with him the hope of a bright new future for his people. But the new chancellor’s triumphant return to the Klingon homeworld is met by treachery and upheaval. As the demons of the general’s past rise up, so too does a usurper to the Imperial Throne, one who knows exactly how to crush Martok and all who stand with him—and who won’t be satisfied until they are ashes under the foundation of a new Klingon Empire.