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Seth finds himself face-to-face with a man named Piodon, who claims to be his brother. Picodon came to Rumble Town to watch the destruction, but upon finding Seth, offers him something to help with his infection. Meanwhile, Grimm and Mélie continue trying to prevent Hameline from destroying the city. -- VIZ Media
Seth has big goals of defeating Nemeses, but first he must earn the trust of the very villagers he wants to protect—not an easy task when those who use magic are just as feared as the Nemeses they fight. Even worse, Seth can barely control his monstrous powers! It’ll take more than brute strength—although it’ll take that too—to get Seth’s quest out of the boonies and into the big time! -- VIZ Media
Having escaped Rumble Town, Seth, Doc and Mélie are back at the Artemis Institute. With Alma’s help, Seth learns more about his mysterious brother Piodon. But as much as Seth would like to stick around and learn, the search for Radiant has already been put off for too long, so Seth and his friends head for the island continent of the Wizard Knights. There, he discovers a world that’s completely falling apart! -- VIZ Media
Lords from all over Cyfandir are gathering to choose young Wizard Knights deserving of being their heirs. Seth, meanwhile, continues training with his mysterious tutor in the even more mysterious Caillte Forest, where strange creatures roam and time flows at a very different rate from the rest of the world. While there he also learns of the ”Little People” and that he could very well play an important role in helping them to return from near extinction. -- VIZ Media
Heading to Bôme in order to retrieve the Nemeses their occasional ally Grimm stole from the Artemis Institute, Seth and his friends are separated while trying to ward off different groups of enemies, including members of a mysterious organization calling themselves the Mesnie. Their one chance of getting out of this mess rests with Doc, their most cowardly and inept companion. (And not at all ashamed of it!) Considering this, do Seth and company have a hope of reaching their destination safely...or at all? -- VIZ Media
Relentlessly hunted by antagonists known as Domitors, Seth tries to fend off his pursuers and ends up discovering a new and surprising ability! Meanwhile, after being rescued by the alchemist Hurlä and the cheerfully oddball kids of the Droplet Gang, Seth’s friends Mélie and Ocoho set out to find him and their other missing friend, Doc. Unfortunately Doc’s lousy luck lets him down even more when he meets up with an old and not-at-all-welcome acquaintance! -- VIZ Media
Seth's grueling training at the Artemis Institute continues under his new teacher, Yaga. Despite Yaga's best efforts, Seth is still having trouble using feather tools to manipulate Fantasia. Will Seth be able to overcome this hurdle? Meanwhile, the Inquisition and Dragunov keep a close watch on Seth, waiting for the young wizard and his friends to leave the protection of the Artemis Institute to capture him! -- VIZ Media
As spectrum Nemeses start to appear all over Cyfandir, Seth is drawn into a nefarious plot against his will. Suspicion stalks the very halls of the Wizard Knights’ castle, and the Merchant Barons watch with pleasure as these supernatural events unfold. And it’s only a matter of time before Captain Dragunov and Captain Liselotte get their hands on Seth! -- VIZ Media
The world is overrun with monsters called Nemeses—and a young boy infected by one will stop at nothing to defeat them all! Evil creatures called Nemeses fall from the skies and the only ones who can fight them are Wizards—infected ones who survived a Nemesis's corruption. Seth, one of these survivors, vows not only to fight the Nemeses, but to find their mythical nest, Radiant, and destroy it! After getting hit by a giant dragon's head an enduring a couple of other setbacks, Seth's team in the Broom Broom Survival Cup finds itself in a difficult position. While clearly not in his element, Seth comes up with some ingenious tactics that result in a surprising, one-of-a-kind finish! After the race, Seth and his friends confront an emergency that forces a rethink about frienships and alliances forged in the past. Spurred by this, Seth and the others head out to lands unknown to them and stumble into a situation promising more amazing adventures!
The Day of the Accolade has come for the aspiring wizard knights! While Mélie and Myr watch over the festivities, Seth and Doc infiltrate the basement of the castle to find documents about Radiant and finally discover Diabal’s true identity. While the party is in full swing, Cyfandir is attacked by the Inquisition. But why would they suddenly wage war?! -- VIZ Media