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In the heart of Indian Country in the American west, clandestine criminals have profited greatly from the sale of sacred Native American artifacts stolen from tribal lands. These artifacts were so ancient they had been used since the migration of the first Americans into North America some 15,000 years ago. In 1998 the illegal trafficking of these artifacts peaked in Santa Fe, New Mexico. At the same time, the tribes and pueblos in New Mexico and Arizona fell into crisis because many of their sacred ceremonies couldn’t be conducted. Without their ceremonial objects, sickness and deep depression became prevalent and the spiritual leaders became desperate to get their divine artifacts back to restore the health, happiness and balance of their people. Plunder of the Ancients is a rare look inside an undercover investigation in which special agent Lucinda Schroeder reveals the details of her case in which she was assigned to expose Indian Art thieves and dealers in Santa Fe, New Mexico, who out of unmitigated greed, were exploiting sacred artifacts for huge sums of money. Her final task was to bring the criminals to justice; recover the sacred artifacts and return them to their rightful people. But all did not go well for Schroeder. While her cover was airtight, she faced betrayal from people she regarded beyond reproach. Her additional challenge then became to find out who was so determined to undermine and even destroy her mission of restoring the spiritual lives of Native Americans who were suffering. Plunder of the Ancients takes readers along on a dangerous and unprecedented assignment as Schroeder battles betrayal, evil spirits, and shape shifters for a cause she strongly believes in. Learn more at www.lucindaschroeder.com
Prepare for smashface! The question is, will it be Devon's or the demon horde's?See, that's the problem with the Chosen One trope. Devon Walker really just wanted to power level, ideally solo, and collect some loot along the way. But yeah. Things in Relic Online just haven't turned out like she'd hoped. Recently, she completed an epic quest line to reawaken ancient magic, but so for it's been, well, anti-climactic. That would be sucky enough, but unless she figures something out, the game world--including her NPC friends who she believes are just alive as her human guildmates--is pretty much going to die in fire.So yeah, no pressure.The epic Stonehaven League saga continues with Throne of the Ancients. Scroll up and preorder now!
A collection of the complete War of the Ancients trilogy by "New York Times" bestselling author Knaak--based on the record-shattering computer game.
As Elio lies stricken under a powerful curse, the only way his friends Thanis, Alish, Kiri and Kaspar can cure him is to venture into the Forest of the Ancients. Rumour tells of a race of healers who dwell there, the mysterious tree-folk known as the Sylvaneth, but are they allies or enemies?
Thinkers at the forefront in alternative theories on history, the origins of civilization, technology, and consciousness • With contributions by Graham Hancock, Robert Bauval, Mark Booth, Richard Hoagland, Robert Schoch, John Anthony West, and others • Topics range from quantum philosophy and paranormal phenomena to the secret history of NASA, instant polar shifts, and ancient Martian civilizations • Explores where our present time fits into the cycle of human existence A revolution of thought is under way in our world, fostered by decades of research and well-documented evidence by alternative theory pioneers such as Graham Hancock, John Anthony West, Robert Bauval, and Robert Schoch. These provocative, cutting-edge scholars now represent a direct challenge to the academic establishment as the paradigms of science and history shift and their ideas gain acceptance. Representing the latest, often controversial findings in scientific and historical research, this anthology of essays commissioned by Graham Hancock, bestselling author of Fingerprints of the Gods, covers the forefront in alternative theories on history, the origins of civilization, technology, and consciousness with topics ranging from quantum philosophy and paranormal phenomena to the ancient use of electromagnetism, the effect of cosmic rays on human evolution, and NASA’s cover-up of ancient Martian civilizations. Recognizing that many recent discoveries are actually rediscoveries of lost knowledge from past civilizations, these authors seek to understand where, within the bigger picture of human knowledge, our present time fits into the cycle of human existence.
The Instant New York Times Bestseller! Was an advanced civilization lost to history in the global cataclysm that ended the last Ice Age? Graham Hancock, the internationally bestselling author, has made it his life's work to find out--and in America Before, he draws on the latest archaeological and DNA evidence to bring his quest to a stunning conclusion. We’ve been taught that North and South America were empty of humans until around 13,000 years ago – amongst the last great landmasses on earth to have been settled by our ancestors. But new discoveries have radically reshaped this long-established picture and we know now that the Americas were first peopled more than 130,000 years ago – many tens of thousands of years before human settlements became established elsewhere. Hancock's research takes us on a series of journeys and encounters with the scientists responsible for the recent extraordinary breakthroughs. In the process, from the Mississippi Valley to the Amazon rainforest, he reveals that ancient "New World" cultures share a legacy of advanced scientific knowledge and sophisticated spiritual beliefs with supposedly unconnected "Old World" cultures. Have archaeologists focused for too long only on the "Old World" in their search for the origins of civilization while failing to consider the revolutionary possibility that those origins might in fact be found in the "New World"? America Before: The Key to Earth's Lost Civilization is the culmination of everything that millions of readers have loved in Hancock's body of work over the past decades, namely a mind-dilating exploration of the mysteries of the past, amazing archaeological discoveries and profound implications for how we lead our lives today.
From the sands of Alexandria via the Renaissance palaces of the Medicis, to our own times, this spiritual adventure story traces the profound influence of Hermes Trismegistus -- the 'thrice-great one', as he was often called -- on the western mind. For centuries his name ranked among the most illustrious of the ancient world. Considered by some a contemporary of Moses and a forerunner of Christ, this almost mythical figure arose in fourth century BC Alexandria, from a fusion of the Egyptian god Thoth and the Greek god Hermes. Master of magic, writing, science, and philosophy, Hermes was thought to have walked with gods and be the source of the divine wisdom granted to man at the dawn of time. Gary Lachman has written many books exploring ancient traditions for the modern mind. In The Quest for Hermes Trismegistus, he brings to life the mysterious character of this great spiritual guide, exposing the many theories and stories surrounding him, and revitalizing his teachings for the modern world. Through centuries of wars, conquests and religious persecutions, the fragile pages of the teachings of Hermes Trismegistus have still survived. This is a book for all thinkers and enquirers who want to recover that lost knowledge and awaken a shift in human consciousness.
An exceptionally illustrated fiction for millions of Blizzard fans, Diablo III: Book of Cain is the source book for Blizzard Entertainment's Diablo franchise and forthcoming Diablo III game. Book of Cain is the must-have illustrated history of the Diablo universe as told by the games' core narrator Deckard Cain. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.
Penelope, Saran, and Wyman find themselves meeting again with Merlin, and this time he tells them the Ancients have selected them above all others as three of the Chosen of the Ancients. However they must find two more to complete their number and discover the key that will defeat Koesha, an evil that arises once every four thousand years. Merlin gives them clues to whom the remaining two are; one is someone they distrust. Pen, Saran, and Wyman immediately think of Elon, Saran and Wyman's older brother and a trickster that tormented the three of them as children for his amusement. The last is one they would normally shun; they believe this might be the descendant of Simon Brant a Seeker. If Pen, Saran, and Wyman are correct in their choices, then within five days the Chosen need to search for and find the key that will defeat Koesha's champion, but to do so they will need to learn to trust each other as well as learn their strengths individually and as a whole in a maze full of traps and dangers. If the Chosen fail, or if just one of them dies, then Koesha will be free to destroy their families and the Order as well as all of humanity.