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The world is in peril and only you and your fellow Superheroes can save the day! Welcome to QUERP Heroes. Welcome to a world much like your own, where people live out their daily lives, caring for family, going to work and partying with friends. Welcome to a world where crime, war, failing economies and widespread famine influence the lives of millions every day. What is the main difference between this world and yours? You have incredible powers. QUERP Heroes allows you to become one of a rare group of individuals from across the globe that have been gifted with rare and fantastic capabilities; superpowers. Together, you and your super-powered friends will become heroes straight out of the comic books, busting heads, taking names, fighting crime and tracking down evil wherever it lurks. Along the way you will face petty street thugs, giant monsters, supernatural beasts, mighty villains and evil masterminds, growing in strength, reputation and power and earning that title of Superhero.
The first thing you remember is waking up in the back of a van. There are people with you, also in restraints. Men in white suits are driving you to an unknown location. Then you pass a sign post. Who are you? How did you get here? Why are you here? Who are these people with you? Why are they treating you like this? Welcome to Hofas Asylum - your own personal hell. This adventure introduces new character types, special skills, equipment and new rules on madness and insanity. This is not a stand-alone product. This adventure requires the QUERP Modern rule book, published by Greywood Publishing.
Welcome to Modern QUick Easy Role Playing in the Wild West. Researched and written based on The Wild West of the United States. This, the latest QMod release, has everything that you need to run a 'rootin - tootin' gun slinging games evening. This book includes over 10 new character types New Special Skills: Gambling rules for Poker and Roulette (QUERP-style) an anventure to get you started.
QUERP MODERN - QUICK EASY ROLE PLAY IN A MODERN WORLD.YOU WILL NOT FIND ORCS AND GOBLINS HERE! BUT YOU WILL FINDmodern warfare, crime bosses, guns and explosives.in this book is Everything you need to run a modern adventure for first time role players or experienced games who want a lite rules evening. this book includes: 5 new character typeslots of baddiesnew special skillsmodern firearm rulesand a topical adventure set in Afghanistan to get you started.
Welcome to second edition QUERP, the game of Quick Easy Role Playing. Featured in the book are: All the rules you need to play: Advice for Gamesmasters; A special solo adventure; A group adventure designed for beginners. Perfect for first-time role players or those looking for a quick 'pick-up' game without any complicated rules to learn, QUERP provides a complete system suitable for anyone of any age. The game mechanic uses 2d6 to resolve each outcome (The QUERP Game System)
Drawing on texts written by and about European and Euro-American captives in a variety of languages and genres, Lisa Voigt explores the role of captivity in the production of knowledge, identity, and authority in the early modern imperial world. The pr
An exploration of philosophical and religious ideas about humor in modern philosophy and their secular implications. By exploring the works of both Anthony Ashley Cooper, Third Earl of Shaftesbury, and Søren Kierkegaard, Lydia B. Amir finds a rich tapestry of ideas about the comic, the tragic, humor, and related concepts such as irony, ridicule, and wit. Amir focuses chiefly on these two thinkers, but she also includes Johann Georg Hamann, an influence of Kierkegaard’s who was himself influenced by Shaftesbury. All three thinkers were devout Christians but were intensely critical of the organized Christianity of their milieux, and humor played an important role in their responses. The author examines the epistemological, ethical, and religious roles of humor in their philosophies and proposes a secular philosophy of humor in which humor helps attain the philosophic ideals of self-knowledge, truth, rationality, virtue, and wisdom, as well as the more ambitious goals of liberation, joy, and wisdom.
Something's got the usually quiet Sakura all fidgety! And for once, it's not Tohru! Will sparks fly when Sakura, unexpectedly worked up by a shounen manga, of all things, runs into the equally quiet Yanagi, himself a shounen manga fanboy?!
Fantasy heroes endure. They are embedded in our cultural fabric, dwarfing other literary figures and the mere men and women of history. Achilles and Odysseus, Gilgamesh and Beowulf. King Arthur and Robin Hood, Macbeth and Sherlock Holmes, Conan and Luke Skywalker. They dominate our legends, and tower over popular culture. The stories we tell each other begin and end with fantasy heroes, and the 21st Century is as thoroughly captivated with them as ever. From Batman to Gandalf, Harry Potter to Tyrion Lannister, the heroes of fantasy speak to-and for-whole generations. But what makes a fantasy hero? How do the best writers create them, and bring them to life on the page? In WRITING FANTASY HEROES some of the most successful fantasy writers of our time--Steven Erikson, C.L. Werner, Brandon Sanderson, Janet & Chris Morris, Cecelia Holland, Alex Bledsoe, Jennifer Brozek, Ian C. Esslemont, Orson Scott Card, Ari Marmell, Cat Rambo, Howard Andrew Jones, Paul Kearney and Glen Cook--pull back the curtain to reveal the secrets of creating heroes that live and breathe, and steal readers' hearts. Whether you're an aspiring writer or simply a reader who loves great fantasy and strong characters, this book is for you.