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The GreenSkins book offered up a new take on the QUERP RPG, allowing the players to be crafty Goblins, brutal Orcs or massive Trolls. It is inevitable of course that before long the players will start asking about other, different playable races and more options. So we have bought you the GreenSkins Extra book, just to meet that need. Here you will find new races, new magic, new equipment and new monsters. All of this new material can easily be dropped into an existing GreenSkins campaign, or used as the basis for a new story arc. Either way, we hope that you enjoy this new material, and it makes your QUERP GreenSkins game even better
Take your QUERP game to a new world, a world of Goblins, Orcs and Trolls. Except this time, YOU are the Goblin. Take your lowly Greenskin character from his corner of the Dungeon and who know what he may become. This volume contains rules for 6 Greenskin races, new professions, new monsters and new spells. There are descriptions of Greenskin society and even a whole setting complete with maps, history and Gazeteer. Ideal for campaigns from a Greenskin point of view or for ideas to enhance your normal QUERP game. This supplement requires a copy of the QUERP rule book as published by Greywood Publishing.
The first thing you remember is waking up in the back of a van. There are people with you, also in restraints. Men in white suits are driving you to an unknown location. Then you pass a sign post. Who are you? How did you get here? Why are you here? Who are these people with you? Why are they treating you like this? Welcome to Hofas Asylum - your own personal hell. This adventure introduces new character types, special skills, equipment and new rules on madness and insanity. This is not a stand-alone product. This adventure requires the QUERP Modern rule book, published by Greywood Publishing.
Welcome to second edition QUERP, the game of Quick Easy Role Playing. Featured in the book are: All the rules you need to play: Advice for Gamesmasters; A special solo adventure; A group adventure designed for beginners. Perfect for first-time role players or those looking for a quick 'pick-up' game without any complicated rules to learn, QUERP provides a complete system suitable for anyone of any age. The game mechanic uses 2d6 to resolve each outcome (The QUERP Game System)
The exciting world of the Pathfinder Roleplaying Game comes alive in this giant 320-page, full-color hardcover campaign setting! Fully revised to match the new Pathfinder RPG rules, this definitive volume contains expanded coverage of the 40+ nations in the world of Golarion's Inner Sea region, from ruin-strewn Varisia in the north to the sweltering jungles of the Mwangi Expanse in the south to crashed sky cities, savage frontier kingdoms, powerful city-states, and everything in-between. A broad overview of Golarion's gods and religions, new character abilities, magic items, and monsters flesh out the world for both players and Game Masters. Plus, a beautiful poster map reveals the lands of the Inner Sea in all their treacherous glory.
QUERP MODERN - QUICK EASY ROLE PLAY IN A MODERN WORLD.YOU WILL NOT FIND ORCS AND GOBLINS HERE! BUT YOU WILL FINDmodern warfare, crime bosses, guns and explosives.in this book is Everything you need to run a modern adventure for first time role players or experienced games who want a lite rules evening. this book includes: 5 new character typeslots of baddiesnew special skillsmodern firearm rulesand a topical adventure set in Afghanistan to get you started.
Welcome to QUERP SPACE, the latest edition to the quick easy role playing series that is set in the, not so distant future. A space ship has arrived out of nowhere and taken up orbit around earth providing conclusive proof that we are not alone in the universe.After months of trying to communicate with our 'visitor', the world leaders organise a team to send into orbit to investigate the silence. They find the reason: the 5 mile long space craft is deserted! this rule book contains Everything you need to run a sci-fi adventure for first time role players or experienced gamers that want to play a light rules evening
A Setting Designed to be Placed in Any Fantasy Campaign! Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. The book contains over 120 full-color illustrations, including every single monster found on the Isle. Compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional fantasy role-playing games. The included PDF version of Isle of the Unknown is fully layered and bookmarked.