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The growing but still evolving success of the Android platform has ushered in a second mobile technology “gold rush” for apps developers, but with well over 100,000 apps and counting in the Google Android Market and now the Amazon Android Appstore, it has become increasingly difficult for new applications to stand out in the crowd. Achieving consumer awareness and sales longevity for your Android app requires a lot of organization and some strategic planning. Written for today's Android apps developer or apps development shop, The Business of Android Apps Development shows how to incorporate marketing and business savvy into every aspect of the design and development process, giving your application the best possible chance of succeeding in the the various Android app stores and markets. This book takes you step-by-step through cost-effective marketing, public relations and sales techniques that have proven successful for professional Android app creators and indie shops—perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!
The design of interactive applications or presentations on small screens can be challenging for the designer. Not all design concepts that are valid on larger screens can be implemented on the small screen. A multitude of different devices with dissimilar technical specifications fall under the category of small- screen interfaces. Devices in this category differ in size and type of their display, in the nature of their physical interaction and in their performance. This book equips the student or practitioner with the appropriate tools with which to develop functional concepts and realise good designs for small screens. In order to tackle and visualise complex design issues, each of the ten chapters in this book is structured in three segments. The first section is dedicated to theoretical reflection, and an overview of the fundamental design options that relate to the specific issue in question. The second section offers examples of good working practice and application of the theory described, and the final section offers useful background information, such as an explanation of the technical terms that will help you to make informed design decisions. Selling points- shows professional designers and students how to develop functional concepts and good design for the small screen, and pertinent subject given advancing technology in mobile phones, palm- top computers and other small-screen devices. Readership - both professional designers and students alike. Authors Professor Carola Zwick; studied at the University of Arts Berlin where she gained an MA in Industrial Design. In 1993, she joined the teaching body at the University of Arts Berlin as an Assistant Professor and, together with Burkhard Schmitz, she initiated the media group ID 5 within the design course. Carola Zwick has been teaching interface design at the University of Applied Sciences Magdeburg-Stendal since 1998. Professor Burkhard Schmitz; studied at the University of Arts in Berlin where he too gained an MA in Industrial Design. In 1989 he became Professor for Media Design at the University of Applied Sciences Schwabisch-Gmund. In 1993 he returned once more to the University of Arts Berlin, where he has taught Interactive Systems since. Dipl. Designer Kerstin Kuhl studied at the University of Applied Sciences Dessau where she gained a diploma in Graphic Design.
Particle image velocimetry, or PIV, refers to a class of methods used in experimental fluid mechanics to determine instantaneous fields of the vector velocity by measuring the displacements of numerous fine particles that accurately follow the motion of the fluid. Although the concept of measuring particle displacements is simple in essence, the factors that need to be addressed to design and implement PIV systems that achieve reliable, accurate, and fast measurements and to interpret the results are surprisingly numerous. The aim of this book is to analyze and explain them comprehensively.
Results from several applications of particle image velocimetry (PIV) to unsteady flows at a laboratory scale have been published, and commercial products are now available for more general laboratory use, but for certain industrially important applications, reliable equipment is often available only from in-house research and development teams. This PIV handbookis intended to transfer know-how from PIV development laboratories to end-users in industry and universities. The book discusses the scientific and technical aspects required to set up a PIV system, allows users to assess the problems involved in the application of PIV, and enables them to design, optimize, and use PIV systems to meet their special needs.
An operating manual for the hottest mobile operating system. The Complete Idiot's Guide® to Android App Development gets novice developers up and running quickly on creating their very own mobile applications, with step-by-step instruction on everything they need to design, develop, test, and publish their fully-featured apps. The Android operating system is now the largest mobile platform in the U.S., and there are now more than 90,000 apps available. Android is completely open and free to all developers. Topics covered include: • Designing effective and easy-to-navigate user interfaces for apps • Adding audio and video support to apps • Making the most of Android's hardware, including GPS, social media, built-in camera, and voice integration • Publishing application to the Android market
This book constitutes the refereed proceedings of the 5th INNS IAPR TC3 GIRPR International Workshop on Artificial Neural Networks in Pattern Recognition, ANNPR 2012, held in Trento, Italy, in September 2012. The 21 revised full papers presented were carefully reviewed and selected for inclusion in this volume. They cover a large range of topics in the field of neural network- and machine learning-based pattern recognition presenting and discussing the latest research, results, and ideas in these areas.
Pixel art 32px X 32px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 32px X 32px pixel art grids 40 pages x 1 grid per page (for a total of 40 32px X 32px grids) Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."
Transform the way your network teams think about and deploy enterprise network automation through the power of Nautobot's open-source platform Key Features Learn how documenting your network in Nautobot can accelerate your network automation journey Apply NetDevOps to your network by leveraging Nautobot as a network source of truth Minimize tool sprawl by extending, using, or building Nautobot Apps Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionNautobot enables network teams to build a scalable and extensible network source of truth that provides a foundation to power any network automation stack. With the help of this guide, you’ll learn how to deploy, manage, and integrate Nautobot as a source of truth and network automation platform. As you progress, you’ll learn what a network source of truth is, the relationship between data and network automation, and network data models. You’ll also gain a broad understanding of Nautobot and its robust features that allow maximum flexibility. A dedicated section will show you how to construct a single source of truth with Nautobot and help you explore its programmatic APIs, including REST APIs, GraphQL, webhooks, and Nautobot Job Hooks. Later, you’ll develop custom data models and custom apps for Nautobot and experience its extensibility and powerful developer API. In the last part of this book, you'll discover how to deploy configuration compliance and automated remediation once Nautobot is deployed as a network source of truth. By the end of this book, you’ll be able to design and manage Nautobot as a network source of truth, understand its key features, and extend Nautobot by creating custom data models and apps that suit your network and your team.What you will learn Understand network sources of truth and the role they play in network automation architecture Gain an understanding of Nautobot as a network source and a network automation platform Convert Python scripts to enable self-service Nautobot Jobs Understand how YAML files in Git can be easily integrated into Nautobot Get to grips with the NetDevOps ecosystem around Nautobot and its app ecosystem Delve into popular Nautobot Apps including Single Source of Truth and Golden Config Who this book is for This book is for network engineers, network automation engineers, and software engineers looking to support their network teams by building custom Nautobot Apps. A basic understanding of networking (e.g. CCNA) and knowledge of the fundamentals of Linux, Python programming, Jinja2, YAML, and JSON are needed to get the most out of this book.
This book constitutes the refereed proceedings of the 18th EPIA Conference on Artificial Intelligence, EPIA 2017, held in Porto, Portugal, in September 2017. The 69 revised full papers and 2 short papers presented were carefully reviewed and selected from a total of 177 submissions. The papers are organized in 16 tracks devoted to the following topics: agent-based modelling for criminological research (ABM4Crime), artificial intelligence in cyber-physical and distributed embedded systems (AICPDES), artificial intelligence in games (AIG), artificial intelligence in medicine (AIM), artificial intelligence in power and energy systems (AIPES), artificial intelligence in transportation systems (AITS), artificial life and evolutionary algorithms (ALEA), ambient intelligence and affective environments (AmIA), business applications of artificial intelligence (BAAI), intelligent robotics (IROBOT), knowledge discovery and business intelligence (KDBI), knowledge representation and reasoning (KRR), multi-agent systems: theory and applications (MASTA), software engineering for autonomous and intelligent systems (SE4AIS), social simulation and modelling (SSM), and text mining and applications (TeMA).
Accompanying DVD-ROM contains ... "all chapters of the Springer Handbook."--Page 3 of cover.