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A free Angry Robot sampler of our best incredibly fun, action-filled, modern pulp science fiction and fantasy. Featuring the first four chapters from four brilliantly pulpy novels. Daughters of Forgotten Light by Sean Grigsby: a floating prison is home to Earth’s unwanted people, where they are forgotten… but not yet dead, in this wild science fiction adventure. Fury From the Tomb by S A Sidor: mummies, grave-robbing ghouls, hopping vampires, and evil monks beset a young archaeologist, in this fast-paced Indiana Jones-style adventure. Drake by Peter McLean: a sorcerer hitman takes out the wrong target and ends up in the crosshairs when he tries to do the right thing, for once. Necrotech by K C Alexander: street thug Riko has some serious issues – memories wiped, reputation tanked, girlfriend turned into a tech-fueled zombies – and punching people is the best way forward. File Under: Pulp Fiction [ Gutter Fantasy | Splatter Punk | Grindhouse | Splatter Punk | Spaceploitation ]
Mummies, grave-robbing ghouls, hopping vampires, and evil monks beset a young archaeologist, in this fast-paced Indiana Jones-style adventure Saqqara, Egypt, 1888, and in the booby-trapped tomb of an ancient sorcerer, Rom, a young Egyptologist, makes the discovery of a lifetime: five coffins and an eerie, oversized sarcophagus. But the expedition seems cursed, for after unearthing the mummies, all but Rom die horribly. He faithfully returns to America with his disturbing cargo, continuing by train to Los Angeles, home of his reclusive sponsor. When the train is hijacked by murderous banditos in the Arizona desert, who steal the mummies and flee over the border, Rom – with his benefactor’s rebellious daughter, an orphaned Chinese busboy, and a cold-blooded gunslinger – must ride into Mexico to bring the malevolent mummies back. If only mummies were their biggest problem… File Under: Fantasy
When Tony Prosdocimi finds himself with super-powers he decides to use them to take down the local supervillain, the Cowl, which gets him in trouble with the local superhero team, the Seven Wonders..
THE EMPIRE STATE IS THE OTHER NEW YORK. A parallel-universe, Prohibition-era world of mooks and shamuses that is the twisted magic mirror to our bustling Big Apple, a place where sinister characters lurk around every corner while the great superheroes that once kept the streets safe have fallen into dysfunctional rivalries and feuds. Not that its colourful residents know anything about the real New York… until detective Rad Bradley makes a discovery that will change the lives of all its inhabitants. Playing on the classic Gotham conventions of the Batman comics and HBO’s Boardwalk Empire, debut author Adam Christopher has spun this smart and fast-paced superhero-noir adventure, the sort of souped-up thrill ride that will excite genre fans and general readers alike. File Under: Science Fiction [ Pocket Universe | Heroes or Villains | Speak Easy | Loyalties Divided ] e-book ISBN: 978-0-85766-194-4
A time traveler trapped in a violent past must protect the orphaned child of a murdered sovereign and find a way home, in this astonishing epic fantasy novel. Fifteen year-old Tobias Doljan, a Walker trained to travel through time, is called to serve at the court of Daerjen. The sovereign, Mearlan IV, wants him to Walk back fourteen years, to prevent a devastating war which will destroy all of Islevale. Even though the journey will double Tobias' age, he agrees. But he arrives to discover Mearlan has already been assassinated, and his court destroyed. The only survivor is the infant princess, Sofya. Still a boy inside his newly adult body, Tobias must find a way to protect the princess from assassins, and build himself a future... in the past. File Under: Fantasy [ Time Demons | They See Me Walkin' | Young Inside | Disturbing Allies ]
Nineteenth century London is the center of a vast British Empire. Airships ply the skies and Queen Victoria presides over three-quarters of the known world—including the East Coast of America, following the failed revolution of 1775. London might as well be a world away from Sandsend, a tiny village on the Yorkshire coast. Gideon Smith dreams of the adventure promised him by the lurid tales of Captain Lucian Trigger, the Hero of the Empire, told in Gideon's favorite "penny dreadful." When Gideon's father is lost at sea in highly mysterious circumstances Gideon is convinced that supernatural forces are at work. Deciding only Captain Lucian Trigger himself can aid him, Gideon sets off for London. On the way he rescues the mysterious mechanical girl Maria from a tumbledown house of shadows and iniquities. Together they make for London, where Gideon finally meets Captain Trigger. But Trigger is little more than an aging fraud, providing cover for the covert activities of his lover, Dr. John Reed, a privateer and sometime agent of the British Crown. Looking for heroes but finding only frauds and crooks, it falls to Gideon to step up to the plate and attempt to save the day...but can a humble fisherman really become the true Hero of the Empire? David Barnett's Gideon Smith and the Mechanical Girl is a fantastical steampunk fable set against an alternate historical backdrop: the ultimate Victoriana/steampunk mash-up! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Philip K. Dick Award Finalist A “ridiculously fun” series debut “with a well-thought-out space opera setting and lots of fancy reveals”—from a Hugo Award winner (Charlie Jane Anders, author of All the Birds in the Sky). A ragtag space crew discovers alien technology that could change the fate of humanity—or awaken an ancient evil that could destroy all life in the galaxy. The shady crew of the White Raven run freight and salvage at the fringes of our solar system. They discover the wreck of a centuries-old exploration vessel floating light years away from its intended destination and revive its sole occupant, who wakes with news of First Alien Contact. When the crew informs her that humanity has alien allies already, she reveals that these are very different extra-terrestrials—and the gifts they bestowed on her could kill all humanity, or take it out to the most distant stars.
Street thug Riko has some serious issues—memories wiped, reputation tanked, girlfriend turned into a tech-fueled zombie. And the only people who can help are the mercenaries who think she screwed them over. In an apathetic society devoid of ethics or regulation, where fusing tech and flesh can mean a killing edge or a killer conversion, a massive conspiracy is unfolding that will alter the course of the human condition forever. With corporate meatheads on her ass and a necro-tech blight between her and salvation, Riko is going to have to fight meaner, work smarter, and push harder than she’s ever had to. And that’s just to make it through the day. File Under: Science Fiction
A mysterious explorer hires a team of adventurers to join him in a hunt for a monstrous beast, in this rip-roaring sequel to Fury From the Tomb. When Egyptologist Rom Hardy receives a strange letter from his old friend, the bounty-hunting sniper Rex McTroy, he finds himself drawn into a chilling mystery. In the mountains of New Mexico, a bloodthirsty creature is on the loose, leaving a trail of bodies in its wake. Now, a wealthy big game hunter has offered a staggering reward for its capture, and Rom’s patron – the headstrong and brilliant Evangeline Waterston – has signed the team up for the challenge. Awaiting them are blizzards, cold-blooded trappers, remorseless hunters, a mad doctor, wild animals and a monster so fearsome and terrifying, it must be a legend come to life. File Under: Fantasy [ The Big Hunt | Evil Spirits | Deliverance | Holiday Cottage ]
A mad surrealist’s art threatens to rip open the fabric of reality, in this twisted tale of eldritch horror and conspiracy, from the wildly popular world of Arkham Horror. Aspiring painter Alden Oakes is invited to join a mysterious art commune in Arkham: the New Colony. When celebrated Spanish surrealist Juan Hugo Balthazarr visits the colony, Alden and the other artists quickly fall under his charismatic spell. Balthazarr throws a string of decadent parties for Arkham’s social elite, conjuring arcane illusions which blur the boundaries between nightmare and reality. Only slowly does Alden come to suspect that Balthazarr’s mock rituals are intended to break through those walls and free what lies beyond. Alden must act, but it might already be too late to save himself, let alone Arkham.