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The experience, and failure, of Louis XVI's short-lived constitutional monarchy of 1789–92 deeply influenced the politics and course of the French Revolution. The dramatic breakdown of the political settlement of 1789 steered the French state into the decidedly stormy waters of political terror and warfare on an almost global scale. This book explores how the symbolic and political practices which underpinned traditional Bourbon kingship ultimately succumbed to the radical challenge posed by the Revolution's new 'proto-republican' culture. While most previous studies have focused on Louis XVI's real and imagined foreign counterrevolutionary plots, Ambrogio A. Caiani examines the king's hitherto neglected domestic activities in Paris. Drawing on previously unexplored archival source material, Caiani provides an alternative reading of Louis XVI in this period, arguing that the monarch's symbolic behaviour and the organisation of his daily activities and personal household were essential factors in the people's increasing alienation from the newly established constitutional monarchy.
Comprises accounts of Wolseley's occupation of Ashanti capital, Kumasi, Ghana, and terms with King Kofi Karikari, 1873-1874; and of Napier's occupation of Magdala, Ethiopia, to secure release of British captives from Negus Theodore II, 1867-1868.
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.