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Fast and Effective Embedded Systems Design is a fast-moving introduction to embedded system design, applying the innovative ARM mbed and its web-based development environment. Each chapter introduces a major topic in embedded systems, and proceeds as a series of practical experiments, adopting a "learning through doing" strategy. Minimal background knowledge is needed. C/C++ programming is applied, with a step-by-step approach which allows the novice to get coding quickly. Once the basics are covered, the book progresses to some "hot" embedded issues – intelligent instrumentation, networked systems, closed loop control, and digital signal processing. Written by two experts in the field, this book reflects on the experimental results, develops and matches theory to practice, evaluates the strengths and weaknesses of the technology or technique introduced, and considers applications and the wider context. Numerous exercises and end of chapter questions are included. - A hands-on introduction to the field of embedded systems, with a focus on fast prototyping - Key embedded system concepts covered through simple and effective experimentation - Amazing breadth of coverage, from simple digital i/o, to advanced networking and control - Applies the most accessible tools available in the embedded world - Supported by mbed and book web sites, containing FAQs and all code examples - Deep insights into ARM technology, and aspects of microcontroller architecture - Instructor support available, including power point slides, and solutions to questions and exercises
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This book presents selected papers from the 2021 International Conference on Electrical and Electronics Engineering (ICEEE 2020), held on January 2–3, 2021. The book focuses on the current developments in various fields of electrical and electronics engineering, such as power generation, transmission and distribution; renewable energy sources and technologies; power electronics and applications; robotics; artificial intelligence and IoT; control, automation and instrumentation; electronics devices, circuits and systems; wireless and optical communication; RF and microwaves; VLSI; and signal processing. The book is a valuable resource for academics and industry professionals alike.
These projects are fun to build and fun to use Make lights dance to music, play with radio remote control, or build your own metal detector Who says the Science Fair has to end? If you love building gadgets, this book belongs on your radar. Here are complete directions for building ten cool creations that involve light, sound, or vibrations -- a weird microphone, remote control gizmos, talking toys, and more, with full parts and tools lists, safety guidelines, and wiring schematics. Check out ten cool electronics projects, including * Chapter 8 -- Surfing the Radio Waves (how to make your own radio) * Chapter 9 -- Scary Pumpkins (crazy Halloween decorations that have sound, light, and movement) * Chapter 12 -- Hitting Paydirt with an Electronic Metal Detector (a project that can pay for itself) Discover how to * Handle electronic components safely * Read a circuit diagram * Troubleshoot circuits with a multimeter * Build light-activated gadgets * Set up a motion detector * Transform electromagnetic waves into sound Companion Web site * Go to www.dummies.com/go/electronicsprojectsfd * Explore new projects with other electronics hobbyists * Find additional information and project opportunities
A supplementary book for a project or senior design course. It provides a unified methodical approach to engineering design projects by first examining project design principles, then ullustrating their applications in six modules in digital, analog, electromagnetics, control, communications, and power.
The book contains 50 projects in all complete with comprehensive functional description, Parts list, Construction details such as PCB and Components' layouts, Testing guidelines, suitable alternatives in case of uncommon components and lead/pin identification guidelines in case of Semiconductor Devices and Integrated Circuits (ICs). the first three introductory chapters contain a lot of practical information. the first chapter gives operational basics and application relevant information in case of electronic components such as Resistors, Capacitors, Coils, Transformers, Diodes, Transistors, LEDs, Displays, SCRs, Opamps, Timers, Voltage Regulators and General purpose digital ICs such as Gates, Flip flops, Counters etc.
Electrical Engineering 101 covers the basic theory and practice of electronics, starting by answering the question "What is electricity?" It goes on to explain the fundamental principles and components, relating them constantly to real-world examples. Sections on tools and troubleshooting give engineers deeper understanding and the know-how to create and maintain their own electronic design projects. Unlike other books that simply describe electronics and provide step-by-step build instructions, EE101 delves into how and why electricity and electronics work, giving the reader the tools to take their electronics education to the next level. It is written in a down-to-earth style and explains jargon, technical terms and schematics as they arise. The author builds a genuine understanding of the fundamentals and shows how they can be applied to a range of engineering problems. This third edition includes more real-world examples and a glossary of formulae. It contains new coverage of: - Microcontrollers - FPGAs - Classes of components - Memory (RAM, ROM, etc.) - Surface mount - High speed design - Board layout - Advanced digital electronics (e.g. processors) - Transistor circuits and circuit design - Op-amp and logic circuits - Use of test equipment - Gives readers a simple explanation of complex concepts, in terms they can understand and relate to everyday life. - Updated content throughout and new material on the latest technological advances. - Provides readers with an invaluable set of tools and references that they can use in their everyday work.
Electronics Engineer's Reference Book, Sixth Edition is a five-part book that begins with a synopsis of mathematical and electrical techniques used in the analysis of electronic systems. Part II covers physical phenomena, such as electricity, light, and radiation, often met with in electronic systems. Part III contains chapters on basic electronic components and materials, the building blocks of any electronic design. Part IV highlights electronic circuit design and instrumentation. The last part shows the application areas of electronics such as radar and computers.
Make a variety of cool projects using the Pi with programming languages like Scratch and Python, with no experience necessary. You'll learn how the Pi works, how to work with Raspbian Linux on the Pi, and how to design and create electronic circuits. Raspberry Pi is everywhere, it’s inexpensive, and it's a wonderful tool for teaching about electronics and programming. This book shows you how to create projects like an arcade game, disco lights, and infrared transmitter, and an LCD display. You'll also learn how to control Minecraft's Steve with a joystick and how to build a Minecraft house with a Pi, and even how to control a LEGO train with a Pi. You'll even learn how to create your own robot, including how to solder and even design a printed circuit board! Learning electronics can be tremendous fun — your first flashing LED circuit is a reason to celebrate! But where do you go from there, and how can you move into more challenging projects without spending a lot of money on proprietary kits? Learn Electronics with Raspberry Pi shows you how to and a lot more. What You'll Learn Design and build electronic circuits Make fun projects like an arcade game, a robot, and a Minecraft controller Program the Pi with Scratch and Python Who This Book Is For Makers, students, and teachers who want to learn about electronics and programming with the fun and low-cost Raspberry Pi.