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Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. The ultimate book/DVD package for HD and Blu-Ray DVD applications This complete book/DVD package covers everything you need to know in order to write opticalworking code for HD and Blu-Ray DVD applications.This comprehensivetutorial not only teaches the new programming skillsbut also includes large chunks of reusable code anddemonstrates actual code outcomes.
Everything you need to design and produce high definition DVDs-from three of the most well-known specialists in the industry High Definition DVD Handbook is your one-stop resource for mastering the new HD DVD and Blu-ray Disc formats and successfully applying them to the entire DVD process-from authoring to design to production. You'll see how to fully utilize the amazing new resolution and features of high definition DVD, understand the major differences between the formats, navigate complex specs, and set up for either small- or large-scale production. Featuring a foreword by Jim Taylor, coauthor of DVD Demystified, this practical, irreverent guide: Gives you comprehensive, up-to-date coverage of both new competing high definition DVD formats Covers all-new, high definition authoring tools Includes chapters devoted to audio and video acquisition, graphics design, compression, quality control, and replication Reveals how to achieve new levels of interactivity through graphic user interfaces (GUIs) Provides proven advice on avoiding production pitfalls and troubleshooting Helps you navigate and utilize content protection and digital rights management as well as the Advanced Access Content System (AACS) standard Taking DVD Demystified to the next level, High Definition DVD Handbook is your guide to the new wave of DVD production. “should be required reading in any world-class DVD facility.” -Benn Carr, VP of New Technology, Walt Disney Studios, Burbank, CA
Welcome to the wonderful world of the Mac! Whether you’ve just decided to switch from Windows or you’ve been using a Mac for awhile and want to take advantage of all its bells and whistles, Macs All-in-One Desk Reference For Dummies is the perfect guidebook to Mac land. You probably already know that Macs were made for media. There’s iPhoto for organizing, editing, and sharing your digital photos; iMovie to let you become a moviemaker; iDVD for preserving that movie and playing your favorites; and of course, iTunes for managing your music. But your Mac is just as happy creating documents, browsing the Internet, putting together cool presentations, or even crunching numbers. This guide shows you how to use all those applications and more. Seven minibooks cover Mac basics; working with photos, movies, and music; using the Internet; working with iLife and iWork applications; various other Mac programs; time-saving tips; and networking. You’ll discover how to Set up and customize a new Mac Get online, choose a browser, configure an e-mail account, and instant-message with iChat Handle Mac security and troubleshoot problems Create a Web site with iWeb and get it online Back up your files, sync your stuff, and manage your life with your Mac Network your Mac with other computers, even PCs, and share files, printers, and more Even if you’re a seasoned Mac veteran, we bet you’ll find some things here you didn’t know! And you’ll refer to this book again and again.
Introduction to Media Production began years ago as an alternative text that would cover ALL aspects of media production, not just film or just tv or just radio. Kindem and Musburger needed a book that would show students how every form of media intersects with one another, and about how one needs to know the background history of how film affects video, and how video affects working in a studio, and ultimately, how one needs to know how to put it all together. Introduction to Media Production is the book that shows this intersection among the many forms of media, and how students can use this intersection to begin to develop their own high quality work. Introduction to Media Production is a primary source for students of media. Its readers learn about various forms of media, how to make the best use of them, why one would choose one form of media over another, and finally, about all of the techniques used to create a media project. The digital revolution has exploded all the former techniques used in digital media production, and this book covers the now restructured and formalized digital workflows that make all production processes by necessity, digital. This text will concentrate on offering students and newcomers to the field the means to become aware of the critical importance of understanding the end destination of their production as a part of pre-production, not the last portion of post production. Covering film, tv, video, audio, and graphics, the fourth edition of Introduction to Digital Media promises to be yet another comprehensive guide for both students of media and newcomers to the media industry.
Building a Windows Home Theatre PC is We Got Served's definitive guide to planning, building, installing and using a Windows-based home theatre PC. If you're serious about streaming and managing your music and movies collection, then a Home Theatre PC (HTPC) puts you firmly in control. Sure, you can stream media on Connected TVs, Blu-ray players and other receivers but you have limited opportunities to customise and tailor those offerings to your needs, your family’s needs and the needs of your home. Depending on your choice, you get these services, miss out on those services and are reliant on a benevolent manufacturer to continue adding new apps and maintaining existing apps. But a HTPC with a small footprint - powerful and silent hardware running slick, easy to manage media center software is not a dream. It’s available for you today. Right now. You can build the hardware you want, install the services you prefer and play the media you love. In this 513 page guide, we walk you step by through creating a first-class, small and mighty HTPC - you'll plan the specifications, components and form factor you need, select the hardware and learn how to assemble a barebones kit (such as our reference build, an Intel NUC HTPC) or build a PC from scratch. From there, we deep dive into maximising performance of your HTPC through tweaking motherboard settings and installing Intel's Rapid Start and Smart Connect management applications. We'll install the latest release of Windows and configure the operating system for HTPC use, tailoring settings to support DTS and Dolby Digital audio, then enhancing video support for Blu-ray disc. With support for Blu-ray on board, you'll be guided through advanced topics like region unlocking and DVD/Blu-ray ripping to a choice of formats, including MKV, BDMV and ISO for streaming in your favourite media center software. We install USB and Network TV Tuners for configuring Live and Recorded TV and use DVBLink to integrate our channels and EPG into a variety of popular media applications. If you think we're done, then hold on! The guide takes a detailed look at configuring a universal remote control (the Logitech Harmony Hub) for use with our HTPC and look at various ways to download and manage music, video and TV metadata for our media collection. You'll learn the basics of popular file downloaders SABnzbd and uTorrent and we wrap up with a comprehensive review of leading media center packages Plex Media Server and XBMC. Building a Windows Home Theatre PC is packed with tips, tricks and tutorials to help you build a kick-ass home theatre PC that will last you for years to come! Chapters Chapter 1: Consider the Environment Chapter 2: Selecting Your HTPC Hardware Chapter 3: Assemble a Barebones HTPC Chapter 4: Build Your HTPC From Scratch Chapter 5: Configure Your UEFI Motherboard Chapter 6: Maximise Responsiveness With Intel Rapid Start and Smart Connect Chapter 7: Install Windows 8.1 Chapter 8: Configure Windows Audio for DTS and Dolby Digital Surround Sound Support Chapter 9: Enhancing Windows Video and Blu-ray Support Chapter 10: Rip Your DVDs and Blu-rays for Viewing Any Time Chapter 11: View Live and Recorded TV on Your HTPC Chapter 12: Configure a Logitech Harmony Remote to Control Your HTPC Chapter 13: Manage Your Music Metadata Chapter 14: Automatically Collate and Manage Movie & TV Metadata Chapter 15: Flex Your Media Muscles With Plex Chapter 16: Download Files on Your HTPC With SABnzbd Chapter 17: Install a BitTorrent Client Chapter 18: Using XBMC Step by Step
With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.
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The definitive guide to digital engineering--fully updated Gain a thorough understanding of digital audio tools, techniques, and practices from this completely revised and expanded resource. Written by industry pioneer and Audio Engineering Society Fellow Ken C. Pohlmann, Principles of Digital Audio, Sixth Edition, describes the technologies behind today's audio equipment in a clear, practical style. Covering basic theory to the latest technological advancements, the book explains how to apply digital conversion, processing, compression, storage, streaming, and transmission concepts. New chapters on Blu-ray, speech coding, and low bit-rate coding are also included in this bestselling guide. Learn about discrete time sampling, quantization, and signal processing Examine details of CD, DVD, and Blu-ray players and discs Encode and decode AAC, MP3, MP4, Dolby Digital, and other files Prepare content for distribution via the Internet and digital radio and television Learn the critical differences between music coding and speech coding Design low bit-rate codecs to optimize memory capacity while preserving fidelity Develop methodologies to evaluate the sound quality of music and speech files Study audio transmission via HDMI, VoIP, Wi-Fi, and Bluetooth Handle digital rights management, fingerprinting, and watermarking Understand how one-bit conversion and high-order noise shaping work
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
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