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With the exception of written letters and personal conversations, digital technology forms the basis of nearly every means of communication and information that we use today. It is also used to control the essential elements of economic, scientific, and public and private life: security, production, mobility, media, and healthcare. Without exaggerating it is possible to say that digital technology has become one of the foundations of our technologically oriented civilization. The benefits of modern data technology are so impressive and the potential for future applications so enormous that we cannot fail to promote its development if we are to retain our leading role in the competitive international marketplace. In this process, security plays a vital role in each of the areas of application of digital technology — the more technological sectors are entrusted to data systems technology, the more important their reliability becomes to us. Developing digital systems further while simultaneously ensuring that they always act and respond in the best interests of people is a central goal of the technological research and development propagated and conducted by Fraunhofer.
This book consists of one hundred and seventeen selected papers presented at the 2015 International Conference on Electronics, Electrical Engineering and Information Science (EEEIS2015), which was held in Guangzhou, China, during August 07-09, 2015. EEEIS2015 provided an excellent international exchange platform for researchers to share their knowledge and results and to explore new areas of research and development.Global researchers and practitioners will find coverage of topics involving Electronics Engineering, Electrical Engineering, Computer Science, Technology for Road Traffic, Mechanical Engineering, Materials Science and Engineering Management. Experts in these fields contributed to the collection of research results and development activities.This book will be a valuable reference for researchers working in the field of Electronics, Electrical Engineering and Information Science.
This book constitutes the refereed proceedings of the SIGSAND/PLAIS EuroSymposium 2016 titled Information Systems: Development, Research, Applications, Education, held in Gdansk and Sopot, Poland, on September 29, 2016. The objective of this symposium is to promote and develop high-quality research on all issues related to systems analysis and design (SAND). It provides a forum for SAND researchers and practitioners in Europe and beyond to interact, collaborate, and develop their field. The 14 papers presented in this volume were carefully reviewed and selected from 34 submissions. They are organized in topical sections on information systems development, information systems management, and information systems learning.
The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection. Part IV: security and trust; social media and design innovation; UX adoption in the organizations; virtual reality and feeling of immersion; case studies; courses; demonstrations; interactive posters; field trips.
This book constitutes thoroughly revised and selected papers from the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018, held in Funchal-Madeira, Portugal, in January 2018. The 18 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 317 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.
This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017. The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.
The recent advancements in the field of the internet of things (IoT), AI, big data, blockchain, augmented reality (AR)/virtual reality (VR), cloud platforms, quantum computing, cybersecurity, and telecommunication technology enabled the promotion of conventional computer-aided industry to the metaverse ecosystem that is powered by AR/VR-driven technologies. In this paradigm shift, the integrated technologies of IoT and AI play a vital role to connect the cyberspace of computing systems and virtual environments. AR/VR supports a huge range of industrial applications such as logistics, the food industry, and manufacturing utilities. AI-Based Technologies and Applications in the Era of the Metaverse discusses essential components of the metaverse ecosystem such as concepts, methodologies, technologies, modeling, designs, statistics, implementation, and maintenance. Covering key topics such as machine learning, deep learning, quantum computing, and blockchain, this premier reference source is ideal for computer scientists, industry professionals, researchers, academicians, scholars, practitioners, instructors, and students.
This book covers a variety of topics related to the Industry 4.0 concept, with a special emphasis on the efficiency of production processes and innovative solutions for smart factories. It describes tools supporting this concept in both the mechanical engineering and biomedical engineering field. The content is based on papers presented at the 6th International Scientific-Technical Conference MANUFACTURING 2019, held on 19-22 May 2019, in Poznan, Poland. Virtual reality, simulation of manufacturing systems, additive manufacturing, big data analysis, automation and application of artificial intelligence, as well as economic and social issues related to the integration of those technologies are just some of the topics discussed here. All in all, the book offers a timely and practice-oriented reference guide for researchers and practitioners, and is expected to foster better communication and closer cooperation between universities and their business and industrial partners.
The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage.
This two-volume set LNCS 10904 and 10905 constitutes the refereed proceedings of the 20th International Conference on Human Interface and the Management of Information, HIMI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 56 papers presented in this volume were organized in topical sections named: information visualization; multimodal interaction; information in virtual and augmented reality; information and vision; and text and data mining and analytics.