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This book presents high-quality original contributions on new software engineering models, approaches, methods, and tools and their evaluation in the context of defence and security applications. In addition, important business and economic aspects are discussed, with a particular focus on cost/benefit analysis, new business models, organizational evolution, and business intelligence systems. The contents are based on presentations delivered at SEDA 2018, the 6th International Conference in Software Engineering for Defence Applications, which was held in Rome, Italy, in June 2018. This conference series represents a targeted response to the growing need for research that reports and debates the practical implications of software engineering within the defence environment and also for software performance evaluation in real settings through controlled experiments as well as case and field studies. The book will appeal to all with an interest in modeling, managing, and implementing defence-related software development products and processes in a structured and supportable way.
This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.
This book constitutes the refereed proceedings of the 13th Pacific Rim Conference on Artificial Intelligence, PRICAI 2014, held in Gold Coast, Queensland, Australia, in December 2014. The 74 full papers and 20 short papers presented in this volume were carefully reviewed and selected from 203 submissions. The topics include inference; reasoning; robotics; social intelligence. AI foundations; applications of AI; agents; Bayesian networks; neural networks; Markov networks; bioinformatics; cognitive systems; constraint satisfaction; data mining and knowledge discovery; decision theory; evolutionary computation; games and interactive entertainment; heuristics; knowledge acquisition and ontology; knowledge representation, machine learning; multimodal interaction; natural language processing; planning and scheduling; probabilistic.
Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
This book constitutes the refereed proceedings of the 5th European Conference on Interactive Television, EuroITV 2007, held in Amsterdam, The Netherlands, May 2007. The volume covers a wide range of areas such as media studies, audiovisual design, multimedia, HCI, and management. The papers are organized in topical sections on social TV systems, user studies, the future of TV, social TV evaluation, personalization, and mobile TV.
The book deals with the digital turn in higher education: One aim of this book is to address the challenge by providing a multi-disciplinary, international perspective on higher education during the digital turn. It presents epistemological, ethical and theoretical approaches, and best practice examples, from universities in different countries using different learning strategies. The book can be understood as an international and interdisciplinary collection providing heuristic strategies for handling the digitalization of higher education in theory and in practice.
The presence of mobile robots in diverse scenarios is considerably increasing to perform a variety of tasks. Among them, many developments have occurred in the fields of ground, underwater, and flying robotics. Independent of the environment where they move, navigation is a fundamental ability of mobile robots so that they can autonomously complete high-level tasks. This problem can be efficiently addressed through the following actions: First, it is necessary to perceive the environment in which the robot has to move, and extract some relevant information (mapping problem). Second, the robot must be able to estimate its position and orientation within this environment (localization problem). With this information, a trajectory toward the target points must be planned (path planning), and the vehicle must be reactively guided along this trajectory considering either possible changes or interactions with the environment or with the user (control). Given this information, this book introduces current frameworks in these fields (mapping, localization, path planning, and control) and, in general, approaches to any problem related to the navigation of mobile robots, such as odometry, exploration, obstacle avoidance, and simulation.
Annotation This book constitutes the refereed proceedings of the 10th Congress of the Italian Association for Artificial Intelligence, AI*IA 2007, held in Rome, Italy, in September 2007. The 42 revised full papers presented together with 14 revised poster papers and 3 invited talks were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections on knowledge representation and reasoning, multiagent systems, distributed AIai, knowledge engineering, ontologies and the semantic Web, machine learning, natural language processing, information retrieval and extraction, planning and scheduling, AI and applications. Three special tracks depicting progresses in significant application fields that represent increasingly relevant topics contain 18 additional papers on AI and robotics, AI and expressive media, and intelligent access to multimedia information.
AI is already part of our lives even though we might not realise it. It is in our phones, filtering spam, identifying Facebook friends, and classifying our images on Instagram. It is in our homes in the form of Siri, Alexa and other AI assistants. It is in our cars and our planes. AI is literally everywhere. Artworks generated by AI have won international prizes, and have been sold at auction. But what does AI mean for the world of design? This issue of AD explores the nature of AI, and considers its potential for architecture. But this is no idle speculation. Architects have already started using AI for architectural design and fabrication. Yet – astonishingly – there has been almost no debate about AI within the discipline of architecture so far. Surely, nothing can be more important for the profession of architecture right now. The issue looks at all aspects of AI: its potential to assist architects in designing buildings so that it becomes a form of ‘augmented intelligence’; its capacity to design buildings on its own; and whether AI might open up an extraordinary new chapter in architectural design. Contributors: Refik Anadol; Daniel Bolojan; Alexa Carlson; Sofia Crespo and Feileacan McCormick; Gabriel Esquivel, Jean Jaminet and Shane Bugni; Behnaz Farahi; Theodoros Galanos and Angelos Chronis; Eduard Haiman; Wanyu He; Damjan Jovanovic and Lidija Kljakovic; Immanuel Koh; Maria Kuptsova; Sandra Manninger; Lev Manovich; Achim Menges and Thomas Wortmann; Wolf dPrix, Karolin Schmidbaur and Efilena Baseta; M Casey Rehm; and Hao Zheng and Masoud Akbarzadeh. Featured architects: Alisa Andrasek, Coop Himmelb(l)au, Lifeforms.io, Nonstandardstudio,SPAN, Kyle Steinfeld, Studio Kinch and Xkool Technology.